One of my pet peeves in balance discussions is when a very small subset of the PVP population (usually one’s who spend much of their time on a dueling server in prebuilt arenas, and doing recordings with fish eye views set to bad music), tries to scapegoat PVE and then try to gaslight others into thinking they aren’t good at PVP when they don’t play like them.
They want PVP to be adapted to them, and not have themselves adapt to PVP as it is. And one of the biggest hurdles PVP and Archery has had in all honesty is the fact that Archery has always been in the background. A bow is used to pull things, a bow is used to remotely set off a bomb, a bow is used to tick someone who has a heal running, and so forth. A bow in their eyes was never meant as a main form of damage. The PVP archer is a anathema to how they play.
When I made my first mod nearly 6 years ago, this was a problem I ran into when I wanted to make archery a bit more balanced to Melee and tried to get feedback. My intent at the time was to make every point spent into Accuracy worth as much as every point spent into Strength. I thought that would be fair and that it would be balanced. I ran into hurdles with feedback on people testing it because they believed that Archery shouldn’t be equal to melee. They admittedly thought archery at the time was useless and wanted a little variety to spice it up. But they never wanted a situation where an archer would be equal to a melee.
Mind you when we say equal, we mean effective here. I didn’t take archery and one to one Damage Per Second to a similar 2 handed weapon. I did factor in that range was a bonus worth considering, so that the TTK (time to kill) on a bow was still quite a bit lower than an equal tier melee weapon. But I still got flak on it and had to make compromises in order to get the mod loaded onto a server that was a 70/70 for testing. I did get the TTK that I wanted through manipulating values that most people at the time didn’t really understand. And it did make some NPC archers a bit spicy to deal with if you didn’t wear armor. But overall everyone enjoyed the crap out of it. On that server and another heavily populated server. Only reason I didn’t continue it was because Funcom did a patch to fix up archery and I felt the mod was deprecated at that point.
But what exactly do these melee favorables don’t like? It forces them to avoid hits from further away (which can be a little hard when your view is fisheyed). It also forces them to avoid hits coming from above, and watching above is something universally is disliked in combined arms type games (aircraft for example are always OP if they pose any sort of threat).
The intent here is never to balance archery combat here. But to have it utterly made pointless in most situations and in specific situations they wish to play in. Prebuilt arenas using spears to see who can poke and roll the best.
Archery has always been a tad lackluster in PVE due to the weight of arrows, their stack size, and many other factors such as lower armor piercing compared to some weapons. And the slow nature of power shots to make the most of each arrow. Making some of the tougher bosses a slog to go through. TTK on bosses with archery has usually been quite low. So getting a nerf to the weapon itself would be really bad.
And the thing is, any issue in PVP causing Archery to seem overtuned, is also causing problems in melee too. Rolling thrust for example is causing issues on bow or spear. But why is the focus on the bow in this thread?
Well look at the video. Everyone’s using spears. Spears (and many melee weapons) are also OP with rolling thrust. But everyone loves the spear, it can never be bad. And in this case it isn’t. But by going after the weapon instead of the perk, they don’t actually want balance. They want their playstyle to be unchallenged.
I want to see the people in that video try something. Have everyone use spears as normal, no bows or other weapons. I want one side to use their normal SAV build. And I want the other to use a 20/19/20 with that extra point going to Grit or whatever. And lets see what happens. It won’t be an even fight.