The game’s most powerful bows spawning on some of the weakest NPCs. What even is this game’s loot system?
I know you like crying for everything to be nerfed because you lack to the skill to compensate for defending yourself from it, but come one. Learn to play better! Not everything in the game needs to be destroyed to make you feel better.
This. Most of the complains I see on this forum are “change X to suit me because I don’t want to change how I play”.
Well I mean, where the heck else is it going to be.
It’s not rocket science. ![]()
Well I have long held the stance that Qlock should just be abolished. It is abominable!
That is just… sad. ![]()
Sadly passing the buck is the only thing they can do. It’s never their fault after all. It’s the PVE players fault. No it’s the RP’ers fault. No wait, it’s the console crowds fault now! It’s always someone else’s fault isn’t it? ![]()
Blah blah, “there is no meaningful counterplay to horses” “there is no meaningful counterplay to [fill in the blank]”. It’s a never ending cycle. There is ALWAYS GOING TO BE SOMETHING that is the “new meta”. There is always going to be something that is “better” than the other things. After all, I thought all the other threads on here claimed that pvp was all poke / roll / poke / roll / poke / roll. So how is Archery now suddenly today destroying everything in creation with no counter when everyone is poking and rolling?
Let’s all face a bit of reality here. You can cry about whatever you want. You can demand any change that you want. But no matter how many things get changed, THERE WILL ALWAYS BE SOMETHING NEW THAT IS THE NEW METTA that will be better than everything else and there will always be something new that you will all be on here crying about needing to be changed / nerfed.
Why? Because Funcom is freakin awful at balancing anything. It’s not your fault! It’s not PvE’s fault. It’s not RP’s fault. It’s not consoles fault. It’s Funcom’s fault for being incapable of balancing their games (it’s been that way since Age of Conan launched [maybe before but that was my first experience] and will likely always be).
We can have discussion here about issues that we see without resorting to passing the blame off on other play styles and crying “you don’t play the way I do so you don’t know what your talking about”. Because you don’t play the way they do, so you likely don’t understand what they are talking about either. Sure, your suggestion might make sense to you. But it might not to everyone because not everyone plays the same way. That is why we can have a discussion without having to resort to petty squabbles. The OP posted a video, but I honestly cannot even view it because… I have no idea why honestly. It says it’s some unsupported type or something.
So I really don’t even know what his issue is other than he claims bows are too strong, which in PvE they most assuredly are not. ![]()
So my suggestion to the OP for the next attempt at a thread like this. Instead of just posting some random video and making claims of “X is OP”. State clearly why this is the case with direct points, such as what exactly is making it OP. Is it the weapon itself? Is it the perks? Is it the combination of the weapons AND the perks? Is it both of those things AND the target lock system on top of that? These are all factors that need to be taken into consideration. Because without those exact perks, is that weapon actually as strong as you think that it is? If not then the weapon itself is not the issue. If the weapon and the perks together are still not that much of an issue then it’s the target lock that is the main factor (though the combination should still be looked into). I hope this makes sense to you and helps you in the future. ![]()

The reason they can’t do this is their FOV is set to far. The PVPers on the specific server have a fisheye view to see people on the sides a little more. But it screws over their depth perception which doesn’t allow them to see a shot from over 10 meters away coming.
This is why they don’t like getting ‘3-shot’ as they call it. They’re getting hit 3 times without even knowing when it is happening. Meanwhile PVPers on every other server and PVEers are wondering wtf they are talking about. Since they can block and dodge shots that aren’t directly in their face (to which you just attack). Since using normal FOV values they can see them easily.
But they want a >60% damage nerf on the 70+ bows and 30+ arrows that exist in the game. Not a fix to the two perks that need a look at (since they use those perks themselves), and not adjusting their own settings to deal with the situation. They literally want Archery removed as anything that could potentially be an annoyance because they can’t see attacks from outside melee range.
This is so true and the root cause of all the PvP balance problems.
It turns even sadder when you look at how long they have been in the industry. Since 1993…
That’s weird. I can download and upload it privately on YouTube for you if you want.
But it’s just a 6 second video where a guy gets hit by an archer 3 times. Here are the key screenshots:
The player is chasing the enemy player “gunbarrel” with full HP at 01:550 in the video:
The player gets hit by an arrow in the leg ~500ms later:
He then does a dodge roll to make it harder for the archer to shoot. Then the archer shoots and dodge rolls and hits the player a 2nd time during the roll:
The player then rolls again and after getting out of the roll gets killed by a 3rd shot at 05:060:
All 3 shots were done with power shots (right click). I asume target lock is off.
This right here is why pvp players majorly avoid forums.
You give feedback and then get dogpiled by “There’s an agenda behind all your posts.”, “skill issue” and a whole rainbow of borderline “kys” posts because any pvp related thread will automatically turn into pve nerf.
Which doesn’t exist on consoles.
That is why i hardly understand somethings many times.
The competition on pc is big, i don’t envy you, you got a ton of beautiful things but at the same time a ton of issues.
By all means retreat to your dueling arena server. You have only given true PVPers a compliment.
You forgot to add how you fixed archery a few years ago.
So unusual for you. But I do bow down to you, true single player 70 fov pvper.
And yet you trust them to nerf a weapon reasonably?
And you don’t see how that is a little silly?
If they can’t be trusted to fix a bug how can they be trusted to fine tun nerf a weapon category?
No, obviously they can’t.
And you know that too.
Do not play dumb, you will not fool anyone.
This reveals the disingenuous nature of the nerf request. It isn’t about fixing a bug, nor evening the playing field, it isn’t about enriching the play experience, it’s about erasing a combat style someone finds problematic. It’s about dismantling any challenge to someone’s preferred play style, so, rather than having to adapt to play, the game is forced to adapt to those who think MMA should ban kicks.
Edit: this one isn’t saying that there isn’t an issue.
This one is saying that “nerf bows” doesn’t fix it because the Bow issue is a small facet of the problems that need to be addressed and nerfing bows at best glosses over the root causes.
Treating a symptom rather than the disease.
Since this topic is about bows I just got the bow of the grey ones from killing one of Asuras peeps in sinners refuge in the exiled lands. Does this mean we are starting to get Siptah stuff in EL now?
Yes. Coup de grace has really good spawn point by killing the panther or the gorilla in midnight Grove
I managed to get the blood moon bow from the last wolf boss in the midnight grove as well.
Thanks a million ![]()
This one calls BS.
You joined a PvE-C server if it is a Shooter.
PvP servers are bomber man/rampage updates, now with psychic powers
Also, magic… Please, the Sorcery aspect of this game is tiny and niche.
Not saying you don’t have a point about play vs expectation. This one certainly didn’t expect to be playing baby’s first combat engineer/demo school when booting up.
All that aside, the Red Mother Reach being in the Sinner Cave is worse than previous stone daggerx5 > spider boss > rando legendary starter loop.
On the topic of Bows…
What if the Bow itself only provided Damage and the arrow only determined Penetration.
All Bows, 0 penetration, cannot be improved
All Arrows, 0 damage, cannot be improved
At least it would be an easier to scale and adjust system
Looks like I’m gonna be doing some more Asura farming in sinner’s refuge now I know about the red mother thanks.
Yes, that location currently has disproportionately good loot.
It’s been well documented elsewhere, but definitely a high value early game target.
Yes it does
I v got quit a lot is StarMetal from that cave due to all the dismantling of high quality bows iv been doing.
I had a similar idea around 5 years ago. But the combat system didn’t really work for that at the time. Bows and Arrows used to be two weapon attacks in one rather than adding together. But I think it changed. Might revisit it sometime.
The idea I had is Bows would provide the damage and Arrows the penetration. Allowing for a more realistic take on how arrows work in real life (bodkin vs broadhead vs field point). Some arrows would have decent damage but no armor pen, some would have little bonus damage and greater armor pen, and others (specifically the mid level tiers) would be something averaged.
The joke was obviously not a good one.
This one was noting that PvP servers are about comically fragile paper maché buildings and the million telekinetically placed and activated bombs that erase them.
A joke on the side to note that dueling has issues but then again the whole raid system is borked as well, with absolutely no manifest intention to fix it.
Very few team shooter games have the raw fragility of structures that this game does, hence the comparison to games that involve sneezing and annihilating neighbourhoods.
This one never meant to gate keep anyone from PvP, even those who only play on heavily modded private servers. This one has laughing bemusement for those who equate dueling to PvP in this game, the same as anyone who thinks rifle marksmanship is the focus of warfare. But regardless of how narrow this one views another’s interpretation, no matter how much this one rolls eyes and chooses laughter over exasperation…
They still have chosen to bare teeth and get in the fight.
The least combatant is something that those who never enter the ring will never approach. Entirely different animals.
The dullest clawed lion, mangy, blind, senile, devoured by fleas, is still never a sheep.
If this one implied otherwise, this one does owe apologies. It was unintentional.



