Bows now do less damage the further the arrow travels

I would prefer that too. But see my post above. I simply don’t trust Funcom to be able to fix it.

Funcom’s usual move will be “Just nuke the entire thing” because they can’t be arsed to spend more than a few hours on a problem if there’s no financial initiative behind it and it isn’t part of their current Age update.

Have you generated a report for it yet? No sure how much clout I have remaining, but I would be happy to lend my support within if you do.

Add delved armors epic recipes to the report.
Players spam report that thing but it looks like Funcom actively doesn’t give a **ck even about paid DLC bugs.

Your whole answer is fantastic and thank you for not trying to change the meaning of many i said. Yet in one you are mistaken. There’s not a bow that oversee shield. Not knowing, or not get used to use shield is acceptable, but that your shield cannot protect you from range attacks is not. Especially when this shield is bleeding your enemy. The bleeding effect is hilarious but enough for the archer not to spam arrows in his opponent.
Again the question, did anyone tried the combination i said but equally skilled with other weapons? Because all the weapons need skills, even the shield.

I have reported it in the past.

They lowered the damage of bows and arrows a bit with the legendary weapon revamp.

But the Khari bow is still the strongest bow in the game on EL (except Reach of the red mother).

And Khari bow is mass craftable…

On top of all combination being non viable due to lack of speed and reach in their combos, shield has some other problems that make it unpopular choice.
First of all, weird lag or maybe animation activation bug where sometimes the character doesn’t raise a shield in time or at all. Maybe it’s some animation sequence or a priority bug.

Then, you have an issue when you’re forced to to pick up between to dmg to your character lock and faster reaction after block for already flawed tool. The majority chose dmg lock because it’s more useful and reliable perk than the shield one.

Issue number 3 is an old abuse with arrow’s spawn point. Logically, if you use a shield your typical and most reliable plan to fight an archer must be “shield up and run at them”. But it doesn’t work. Typical archer has 20 agility 20 vit 20 grit build. So they can spam more attacks, run longer, roll more and in general they will more mobility while shield up stance keeps your speed low and doesn’t regen your stamina while archer has all the movement and stamina regen so eventually you are forced to lower your shield and receive face full of arrows. Archer can also just turn off their q-lock and manually hit your head, arm or toes because shields don’t protect all 3. And even when you get close enough to swing at them, they can simply walk into you/your shield and attack you thru shield. How does it work?

Simply put, i-frames aka roll spam is a more reliable tool against archer than a shield.

You can farm Asura npcs in exile’s cave for easy Red Mother Bow drops.

I noticed they drop bows. But Red Mother as well? Jeez.

Yeah. I don’t remember the whole list but Red Mother Bow is amongst them.
You can check in SP.

Hollowbone arrows are also more easily farmed.

Also the spider arrows (Mandibles of Atlach-Nacha) from the volcano. I found another location to farm them that got added just recently.

Yeah and those all part of the high AP problem.
Screenshot_8
Bow has too much armor pen on top of q-lock spam and previously mentioned problems.
Funcom can fix it via tool or code they used for golems. IF weapon is star metal then deal x8 dmg logic.
What stops them from using the same logic for players? IF weapon is bow then the damage is 1x- y? They simply can’t be arsed to do so.

No. It’s a rolling thrust issue!!! :smiley:

Well it is, because it is not supposed to work with arrows. But yeah…

I had no knowledge that this was changed. Back in the days i was in the training-testing arena with my pvp mates, a shield could protect everything nonetheless and i use to find this silly. It’s good that they changed this. Thanks m8 :+1:t6:.
An archer with bow equipped is walking slower than the rest and this gives an advantage to the melee, however i see from your speaking that this doesn’t balance the situation.

Correct! But not so. Like i said, it’s a weapon that needs skill.
If you play a little bit with shields you’ll understand 2 things.

  1. this weapon have special attack frames but weaknesses too, playing shield you first witness the weaknesses and slowly you understand the skill part.
  2. the best friend of shield is short swords for me so far.

Ps. Thank you for being kind and not toxic against me :hugs:

How convenient that rolling thrust also buffs AP.

They regen stamina, can attack your openings manually and can roll around freely with greater amount of stamina than you.

Every weapon needs certain amount of skill to use but not all provide the same benefits. Even the most skilled Claws player will have a very bad time against mid spear player simply because weapons have diferent capabilities.

Where? Please share. The spider is rarely there.

The funniest weakness is the simple kick that 100% staggers and removes the block. So an attacker, be it melee or archer can just kick the shield and get a free attack or even several if their weapon animations are fast enough.

I know and it’s correct if you ask me. Kicking and fist fight was stronger before the age of war. It’s really sad that they nerfed it :confused:, especially fist fight got big nerf. They shouldn’t touch it.

This is actually a bit confusing to me as the bow has a minimum range that, theoretically, if the wielder were any closer, should prevent damage. Should a bow even be able to do damage at all this close? How is that being bypassed?