Bring back the original purge mechanics, this was required back then and still is required to force groups to pick how many thralls to place at a spot they have built on this is obviously not required for PVP so keep the mechanic the way it is for that version, however for PvE-PvC this is required to keep base spamming down, I recently returned and started to buy up BP and option content, however while my official server is low population its a very consistent group of people with new people poppin up and droppin out and people making bases way to massive to protect. The purge was what kept this down to a decent amount, as the purge would randomly hit a base spot regardless of whether you were present at the location or not. Now I have seen bases that range uh⊠between 1000x1000 for some heck, one persons base was so bad I would lag and disconnect from the server and be forced to log in after a 5-10m window of waiting, I couldnât even get this users group name or personal name to report them, I have it flagged on a avoid zone, its more dangerous than any of the darn dungeons. I had to go from quality settings to performance just to play on a PS5.
So Funcom, back to my old topic if you plan to change something think before you do about the unintended consequences, I was 100% sure this was a mechanic to have fun and reduce the server strain.
I will say this Funcom all your choices of changes and alterations have been magnificent, however this one is absolutely horrendous. Just give it consideration.
Hell even keep the optional player activated purge, its not a bad thing just was bad to remove the autonomous version of it. The original autonomous version of the purge had a means of avoiding it if the player was actually active and while this was good it in itself wasnât bad, but a limit of how many times one may avoid should have been limited to 3 then the 4th is a guaranteed purge to limit the massive number of base locations being taken.
Obviously everyone in a group is allowed to manage their own base and I believe that clan thrall limit is perfect but everyone individually should also be allowed a personal amount of thralls exactly 20 personal thralls excluded from the clan amount.
I will add more to this later as a edit, but I am actually playing conan now and dying so yeah.
Funcom the best change I see is when enemies actually fight each other rather than gang up on me as a whole, lol. Also can we make a limit to non combative thralls such as the stray cats a limited number but wonât just die in a single hit? My cousin is constantly nagging me to close the door so it wonât get out, the constantly meowing is annoying but this would help alleviate her complaint. Maybe reduce the vocal frequency distance of the cat meowing as well. Please and thank you.
Again Funcom I am beyond delighted about everything your doing. The game use to be a huge turd and I stayed with you because you didnât give up on the turd, you made it in to a magnificent gem for me now, gone are the days of invisible enemies and my adaptive power to fight them.