Bring back original purge system. (Official Servers)

Bring back the original purge mechanics, this was required back then and still is required to force groups to pick how many thralls to place at a spot they have built on this is obviously not required for PVP so keep the mechanic the way it is for that version, however for PvE-PvC this is required to keep base spamming down, I recently returned and started to buy up BP and option content, however while my official server is low population its a very consistent group of people with new people poppin up and droppin out and people making bases way to massive to protect. The purge was what kept this down to a decent amount, as the purge would randomly hit a base spot regardless of whether you were present at the location or not. Now I have seen bases that range uh
 between 1000x1000 for some heck, one persons base was so bad I would lag and disconnect from the server and be forced to log in after a 5-10m window of waiting, I couldn’t even get this users group name or personal name to report them, I have it flagged on a avoid zone, its more dangerous than any of the darn dungeons. I had to go from quality settings to performance just to play on a PS5.

So Funcom, back to my old topic if you plan to change something think before you do about the unintended consequences, I was 100% sure this was a mechanic to have fun and reduce the server strain.

I will say this Funcom all your choices of changes and alterations have been magnificent, however this one is absolutely horrendous. Just give it consideration.

Hell even keep the optional player activated purge, its not a bad thing just was bad to remove the autonomous version of it. The original autonomous version of the purge had a means of avoiding it if the player was actually active and while this was good it in itself wasn’t bad, but a limit of how many times one may avoid should have been limited to 3 then the 4th is a guaranteed purge to limit the massive number of base locations being taken.

Obviously everyone in a group is allowed to manage their own base and I believe that clan thrall limit is perfect but everyone individually should also be allowed a personal amount of thralls exactly 20 personal thralls excluded from the clan amount.

I will add more to this later as a edit, but I am actually playing conan now and dying so yeah.

Funcom the best change I see is when enemies actually fight each other rather than gang up on me as a whole, lol. Also can we make a limit to non combative thralls such as the stray cats a limited number but won’t just die in a single hit? My cousin is constantly nagging me to close the door so it won’t get out, the constantly meowing is annoying but this would help alleviate her complaint. Maybe reduce the vocal frequency distance of the cat meowing as well. Please and thank you.

Again Funcom I am beyond delighted about everything your doing. The game use to be a huge turd and I stayed with you because you didn’t give up on the turd, you made it in to a magnificent gem for me now, gone are the days of invisible enemies and my adaptive power to fight them.

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It did not.

You could craft and build literally 1,000,000 building pieces in however long it took your crafting stations to do it without ever triggering a single purge. All one had to do was rename their clan or drop the clan and reform it. Once buildings were made, the meter never rose unless they went farming too much.

The old purge never kept anyone from doing anything. It was simply a ‘fun’ mechanic to test your building prowess and readiness against a PVE attack. One that was poorly implemented and even worsely designed (darfari with bone weapons hacking down Hardened Brick, Steel Reinforced structures).

It was despite every effort by FC a buggy mess that failed to work more than it functioned. The rewards were some thralls that could make things that you really could just do without unless you happened to get lucky and build in one of the few spots it would work, with buildings that wouldn’t cause them to bug out. Then and only then could you have access to a few things others couldn’t because they rolled the dice wrong and chose an area (that looked like it would be perfect, just wasn’t because the game decided to glitch the purge for that area).

Out of all the changes in Age of War that have been done. Getting rid of the old school purge was one that no modder has attempted or even given an indication they want to attempt to revert or bring back. I would say that’s a pretty interesting metric. As it shows a direct correlation between developing effort and player desire. I would say in this case, there isn’t enough desire for someone to want to recreate this.

As for the current ‘purge’ (since invariably someone will want to do a whataboutism) its up to the individual whether or not they want to deal with it. It has its own issues and thankfully we don’t have to do silly balancing or borderline exploits to avoid it. Its opt in.

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Most of these problems could easily be fixed now that you have posted and stated the aforementioned problems, which funcom can easily do. But in my experience it has kept it down albeit not in the most obvious and most effective way. But I didn’t know about the clan dropping in and out, seems sleezy lol

Edit: spelling errors

Not exactly
 as an academic exercise, I intend to. Not to say I dont like the new version better; I do, but I also like to give options and learn how to do things. I even stated in the forum here that I intend to do it.

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Think of the statement as a bit of a lowkey challenge. Because a modded version would have interesting features. :grinning:

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Bring back the purge and make it even harder than it was.
Make it shoot flames, throw meteors, make it cast earthquakes that shatter bases.

For me purge is supposed to be the greatest of the events and a tool to take down these behemoth bases.

Some crowd cried that purge was bad because it actually did what it was supposed to do, and now when Funcom removed the purge and killed PvE, said crowd left the game because it turned out to be boring.

Just look at this forum how it did change since Ages were introduced and all these nerfs and making game easier. Entire community complains but few forum users.

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I don’t think you understand the PvE crowd. Most of us pure PvE players love it now. Almost everyone on my server likes to be able to call in the purge at will, especially those like @Coyote0903 that were trying to do it solo and had to grind like crazy just to get it. He plays the game just for the purge. Those of us that hated building and having our bases destroyed love it as well since we can decide where it spawns. I’ve seen more active players on official in last year than in all the years previous.

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Build in the intermediate zone only to be wiped by several Giant Rocknose Kings?
Not a chance.

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Who?

For the last half decade we had the old purge, its been nothing but complaints about how people couldn’t fill the purge meter. Couldn’t get the purge to spawn. When it did spawn it would immediately turn off. If it didn’t turn off the purge would spawn underground, on top of buildings, inside of buildings, or in some cases on the other side of the map. Very few got it to work as intended.

When it did work, it broke immersion to see T3 building pieces get hacked up by some dude in a loin cloth and a stick. This didn’t make the purge more difficult (I mean you just put enough walls and thralls in the way and they just die without any player input). But stupid.

If anyone thought the old purge was hard. They were the newbies of the noobs. If you set up your base with Truncheon wielding (best with Coup de Grace) thralls and blunted arrows, you literally had T4 thralls effectively jumping into your wheel of pain. Competent players were simply annoyed when the glitches happened and knocked down a section that might have been a PITA to fix. But no one was ever threatened by the purge. That’s the nostalgia of a once new player getting hit by a mechanic they understood nothing about. Which, given the buggy nature, was more than it should have been.

ideally. have something in between

  1. purges can only happen if the player is online (at any time)
  2. purges starts with a camp.,
  3. allow players to capture thralls as in the old purge.
    4.allow crafters to spawn (just for those of us who like to collect things)
  4. allow the option to opt out, in an easy way for players.
  5. let the system decide what asset to attack

drop the cage madness,. it makes no sense, for a in game mechanic when you already have the wheel of pain .

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I do miss the old purge. It felt more reliable when it actually happened, but the build-up/anticipation was pretty fun. I liked getting unique thralls that could only be found that way, most of which are completely unobtainable now because they don’t show up in taverns/purge cages.

I’d like some kind of something in between but am pretty excited to see @darthphysicist taking the reins on seeing how to mod it back in!

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The old purge did not do anything like “what it was supposed to do”
It was stupid especially the animals but even the human purges.

I hesitate saying this because it sounds braggartly.

But I defeated an entire Nordheimer purge solo, no thralls nothing
I just built a killbox an they walked stupidly into it and died.
I had a screenshot, but I didn’t save it because I never imagined anyone would defend such stupidity.

Now if there was no way to stop it, or no way to know it was going to happen.
And it actually targeted large bases and only attacked while the player was on line?
then maybe it would be the things people like to pretend it was.

Give the new purge a chance, and figure some “role play” reason for triggering it.

Because you’re pretending the old purge was this wonderful unexpected event, and it was never that.

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They got rid of the old purge for multiple reasons. @Taemien has described a lot of them, but the one that needs to be remembered at the top of the list is that the majority of players didn’t like random purges. The new system of purges-controlled-by-players is a direct result of lots and lots of player feedback.

Some people liked the old purge, a significant majority did not. That is the most important reason why it won’t come back, FunCom knows their player base well enough to know it would be a massively unpopular thing to do.

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I was never huge on purges. It was easy to cheese them. Easy to prevent or outright stop them.

What burns my ass is that the old purge system was an excellent means of getting hard to find worker thralls. Like Zath and Derketo priests. It could even assist you on a busy server where everyone was refreshing and grabbing the spawns of T4s, all you had to do was trigger it and roll the dice in hopes of and usually it did happen as expected.

The new purge system is carbon copied repeats of useless thralls over and over and over and over.

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Intending and doing are two different things. I have intended to read War and Peace for 30 years, but I’ve never done it. Everyone on the planet “intends” to do things they don’t actually do.

@Taemien has made a point that is still valid - not one modder has done the work to bring back the old purge. If it was as important to the player base as some people think it is, somebody would have done it by now. Personally I think the reason is that modders know it’s not worth the work, because in truth there are not that many people who want the old purge back. It’s worth keeping in mind that not one person who has complained about losing the old purge has been willing to do the work to attempt a mod for it. Clearly they don’t care all that much, or someone from this group would have at least attempted to learn how to mod. But really they only want the only purge back if someone else does the work, which means they don’t care as much as they say they do.

When Darth says he’s going to do something, it usually gets done. I can vouch for that.

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The fact that you guys like it does not change the fact that the game has become boring and too easy for average gamers. On my server for example most players had left for other games and I see myself playing Conan less and less every month.
I am the same I keep spawning the purge all the time as there is nothing else to do in this game. We have it also modded to restore aggro and chase radius, restore mounted combat, restore javelin combat, restore all the fun that used to be in that game.
I am glad you people enjoy what is happening, but I don’t.

And what is the new purge like?
You literally have to look for a spot on the map where that thing is going to spawn.
Once you find the spot, you build your raid base to discover that bloody thing finds it too hard to reach your coffer.
You try to figure it out, eventually, a day later, you are able to call the purge.
Here they come, you start killing
 2 minutes later the purge withdraws as they damaged stairs or some foundation somewhere and they can’t reach the coffer anymore.
New purge is not supposed to damage your base.

Pure fun. The epic-ness of combat reminds me of sex in “Demilition Man” movie.


They should have built on the old purge and upgraded it.
But they replaced it with this silly thing.

It’s literally people like jmk1999 who act like they know it all, yet claim that the old purge was a nightmare as it destroyed their bases.
The old purge was not hard, you could just not engage wave 1 and wait it out until the purge timer run out and they went away. You could leave your base and go about your business during the purge.
But it was a good concept that needed an upgrade, purge always comes, purge is there to PURGE your base off the map.
Among survival games fans everyone was talking about boobs in Conan and The Purge. It was one of the things that made this game different.
But now it seems to change it’s audience and it’s creators can’t even run straight in the game.
I actually stopped caring several days ago when I saw that new Teddy Bear companion, not only this thing is ugly and very low detail
 it moves like piece of wood. I think the quality of that new follower was the final nail to the coffin in my case.

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Yep

Yeah I was told I couldn’t do a full 8x8 map too
 and I did that, one other map and am working on a third
 I understand what it takes to do what I want.

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Just a matter of getting my third map out
 current users of the other two be waitin


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