I see this issue being influenced, as the game is, by different play styles.
Some have only interest i n the battle aspects … IOW all they want to do in the game in dominate other players and rule the server, killing any and everyone… sort of like PubG… Conan is much much deeper than this single avenue of play. While some warring is to be expected, there is so much more to this game than beating heads… It is this influence that I thinks creates issues for many and for many servers. I think that Funcom is trying to prevent the game from being just about players using the game and servers for playing their own version of the game. As a result they have reduced clan sizes, nurfed healing, made npc way more dangerous, and finally the purge means that resources must be spent on basic defense… I think all of these moves have been made to prevent Conan from being just about kicking posteriors. There are PLENTY of other games out there that can provide that kind of experience… I applaud Funcom for trying to keep this from becoming a griefers paradice and a home for those that do not wish to play the full game.
Last season on our private server, this one guy came in and just started running all over the map attacking and stealing etc etc… his prime motive was to be a provocateur and a griefer… that isn’t the game I want to play and I do not think it is the game they want people to play…
You’ve got him wrong, he’s just been playing Neo here for too long on his own, so he’s coming off a tad crisp. Please give him another chance.
Rick plays with lots of different cultures and timezones because he’s an excellent player. He has his nightwatch covered organically by players from other regions. Limiting max size to 10 screws this up completely. If they set max size to 30 and max online to 10, we’d be in a much better place.
In case of mayhem servers, I can understand your point. And I could even agree that this clan member number might go up on those servers. Because of covering for each other in the same clan, all around the clock, to have no offline raiders doing their thing.
As for normal pvp or even pve, there is no reason/need for bigger clans.
People who play on servers with limited times (as all the official pvp servers will be at launch), should do so with their spare time covering raiding time. Then there is no need to have people cover for one. The other guys cannot raid places from 23:01 on day one to 16:59 on day two. Just be online during those 17:00 to 23:00. (Or divide that between the clan members.)
Basically playing on pvp outside that raiding time is nothing else but unlimited pve-conflict.
What would you need other clanmembers for in that time?
Hunting other players?
…
And as for any else pvp server… Funcom has no admin rights on those private ones.
The number of clan members is just another server setting to adjust.
So you mention 30 members per clan. Do you get that this means 2 full clans and one with 20 members with the same numbers I was going on about? Or even a single full clan and a bunch smaller ones…
How can anyone call that (competetive) pvp?
How would that be fun?
Though I only played on pvp-fast for a low duration. I was interested in that thrill of possibly losing everything. Then I joined testlive and switched to private pve testlive as soon as lvl 60 legendary/religious star metal jerks “raided” fresh guys. (Only took like 3 hours to encounter those.)
I will never understand how raiding weaklings is considered fun pvp.
Even 10 clan members online with 30 in total… How to code that? Should that server really tell one: “Sorry, but there already are 10 mates of your clan online, you arent allowed to log in because of that!”?
Yeah, implementation is prolly a pain. I was only spitballing about the way to try and meet players halfway. I completely agree with your points, and Redrick’s. Perhaps I’m thinking of a system like GTA’s motorcycle club or CEO, where players [can be/are in] the club ad hoc, or permanently.
Actually setting up servers for all those different types of clans would be the best solutions for the players.
Like having each time 2 servers with 5 members per clan, lone wolves, 10 members per clan or those giant 20/30 members per clan. Then everyone will be able to find a server on which he will truely fit in.
As for whats best for Funcom, they are better off with a static amount of members in a clan on all servers.
Thing is:
They already said there wont be mayhem at launch.
-> This means people will only be vulnerable to raiding from 17:00 to 23:00.
–> This means there is no need to have this many members in a clan, because of covering not only day, but night as well. It would even hurt pvp, as there would be no good amount of thriving clans out there, if there is one giant clan of 20 or even 30 people. (edit: Trying to say, you only need to cover from 17-23.)
-> This also means: Devs, please make that clan member number go up on mayhem servers if they will be up again. As those 17:00 to 23:00 are 6 hours of raiding times on normal pvp, the max clan member number might even go up to 40 on those. (Having 10 members online around the clock.)
Also… Get creative guys!
Lets say you call yourself “DayZombies”, create a second clan “NightZombies”. All of them belonging to the same community, being neighbors all the time so that protecting your other half isnt too difficult.
Now if one of you decided to betray the others, thats completely up to you.
Perfectly said. I think stasis is the most important factor, so that constructive players like you can begin to form solutions, like the one at the end of your last post. Thank you for offering solutions!
Due to the current server caps this is a good thing.
I understand people running in large groups may have a problem with this but dominating any server you join is not fun for anyone if your clan is over 50% or more of the population.
If your goal is to dominate with numbers any server you join then I don’t feel bad for your crew.
Jens, please, I believe there is room to compromise on the clan size limit. Some people want clans to be 40+, and some people want it to be 8 or less. Setting it to 10 isn’t really compromising.
I’ve played most of my Conan time on official PVP servers, and as part of a large clan. The fact is that at any given time, less than 50% (and usually less than that) are ever on playing at the same time. We have jobs, and personal lives with as many different schedules as we have players. I believe that is the case for other clans of any size based on past forum comments from other players.
I play for the social interaction, and the ability to work in a team. I’ve laid this all out before, but the end result of a hard limit of 10 in a clan will cripple both those aspects of the game for everyone. You’re going to lose a lot of players, because there are lots of online gaming options that offer what you’re taking away from Conan with the 10 member clan limit. We saw it happen the last time you imposed low clan limits. That’s a fact.
So, I ask that we settle for something more reasonable for launch. Set the max clan size at 20. Let that play out for a while and see how it goes. I know you’re never going to be able to make everyone happy, but a 10 member limit is ridiculous, and honestly feels like a slap in the face to all of us who enjoy the social aspect of a larger clan on Official PVP.
unless we have dedicatedserver for bug clans, then we have big clan VS big clan and then it can work. The big problem is when you mix a big clan whit smalls.
Um, yeah you can have 20 member clans on a server with 40 players. In fact, we’ve had that for a while now. And that number is reasonable. You’re almost never going to have all 20 people on at the same time.
A clan with 20 members is going to have 3 types of players: hard-core all-the-time players on all day, every day, casual players on for a few hours for a few nights a week, and those that seldom play. Over the past 14 months that I’ve been playing, our clan of 20-25 people averaged about 5-8 players on at any given time.
Large clans are just going to work around the 10 member limit by establishing 2, 3, or 4 clans with 10 members and they are still going to dominate the server if that’s what they want. So all the people whining about Alpha clans are not going to have any relief from that. You’re just going to have 2-4 clans to try and target now for revenge, instead of just 1. It 's actually going to get harder for you, pal. Sorry.
The limit is just going to make things less convenient, and less fun for the people who like to play as part of a larger clan. The same basic aspect of human nature that drives men to establish nations and clans in real life, also rule those that play this game. The 10 member clan limit does not solve any problems. Rather is just creates more, and ■■■■■■ a lot of players off.
Edit: let me also add that larger clans are a protection and deterrence from griefers/exploiters. A larger clan can rally more forces for defense/offense, as well as muster more resources to aid those that have been hit by griefer raids. I’d even say that if not for the 25 player limit last summer, during the “Chinese Glitch Wars”, Conan wouldn’t have made it to launch.
Yeah, I’m not arguing for a 40 member clan limit, just something fair, like 20. That’s a number that will allow a clan to consistently have 5-8 clan members on during any given night or weekend. And that’s important for more than just combat power… It’s also important because with the increased map size, nobody will run into anybody unless they are in the same clan, or intentionally searching someone out. What I mean is, the social interaction of the game that comes from having some clan mates on the same time you are will be even more important to keeping people interested in Conan, now that things are going to be even more spread out.
The diferesns is that whit 1 alfaclan its oen clan that dominate the server whit no oposithion but whit 4+ Alfaclans they have to compeat and bach etchoter and not only harase the small clans/lone wolfs.
Uhm… guys… I think there are two thing going on here…a theory… first as a post previous says, Funcom is trying to prevent domination clans from being the average experience on their servers. The solution is, create your own server, and hey, looky here, they just happen to be able to rent you a server.
So by restricting clan size they accomplish two things… prevent domination strategies on their servers that ruin the game for the avg player and promotes the use of private servers, which they could sell you.
I am thinking that 10 may be too few as well, but to allow the game to get on its feet and not result in chasing off all the noobs with power clans, I am willing to put up with it … and so far only 5 people are jumping in onn day 1…
Why again 40 slots instead of improving in the game make the now still 10 Max. Clan size why nothing at least 15 it should then give size server slots but in a server should not max. Clan size 10 being !!!