Siptah’s lighting is a huge mixed bag for me. Like I love how moody and atmospheric it is in the redwoods, but then in other spots…
@BoogerParty Are you playing on TestLive? This shouldnt be an issue on the Live branch.
You could probably do some nice Mad Max-esque thing by combining Conan and Big-ass tractors. Might actually work…
I’ll be honest, that screenshot’s like three months old so I don’t even remember which build it’s from.
GorkaMorka was a w e s o m e ! (not sure if those are generic 40K orks but I always liked the GM version better).
i would love if they add some new system for develop ouer charakter after 60 lvl , some kinds of mastery ,
, and would be great if they realese new update fisiical version of the game with sipta and dlc , i would buy it, but im more then sure that they dont do it .
If we’re turning this into a wishlist, I hope we get the features on par with Pippi Thespians – the ability to place decorative thralls (no AI, not under follower limit), set them up to buy and sell goods, that kind of stuff.
Remember in DOOM when you saw your enemy teleport so you distracted him by buzzing his office phone, then teleported into his body? :Splorch:
Let’s have that enabled!
As 3.0 is a major revision, City Life and Sorcery would be my two best guesses.
Well, if we’re going down these roads, then I guess I’m going to have to wish the game was the complete fully released title I was led to believe it was when I bought it.
(I originally switched to CE after the previous game I had been playing, an early access title, revealed that early access did not mean, as I had thought, ‘the game is incomplete, but we’re getting there bit by bit’ rather it meant ‘the game is incomplete and all those elements you like will be thrown out when we change our minds about what we want the game to be’. I figured CE, being in full release, might be a different story… To be fair, I’m much more sanguine about the whole updates thing these days - I see there can be benefits, and I do believe that overall CE has been improving steadily (if sometimes two steps forward, one step back), but ‘not being changed after I buy it’ was one of the key reasons for shifting to a full release title, at least at the time.)
Edit:
Zoe: You sanguine about the kind of reception we’re apt to receive on an Alliance ship?
Mal: Absolutely. What’s sanguine mean?
Zoe: Sanguine. Hopeful. Plus—point of interest—it also means bloody.
Mal: Well that pretty much covers all the options, don’t it.
Yick, I’d prefer to keep Games Workshop far far far away. The players are fine, but not GWS.
I see you still have some idealism left in your soul that the game industry hasn’t yet managed to burn down to the bitter ashes of cynicism ![]()
“Early access” is nothing more than an innovative answer to the question of “Why should we wait until our job is done to make money?” ![]()
All jokes aside, there’s a whole range of approaches to early access. On the less competent/scrupulous end of the spectrum, you have the “let’s grab as much cash as we can while we flail around to find out what the game should be” approach. On the other end, the one I prefer, is the “let’s charge non-professionals for testing our game and compensate them with a small degree of influence over the end product” approach.
Pros and cons. I often feel frustrated about the changes and have a bit of nostalgia for the old days when the games we bought were finished, but then I remember the Jet Set Willy attic bug and how the devs tried to pass off a literally game-breaking bug as a feature, in an era when video games were sold on cassette tapes…
Well, maybe a little. But then I took many years off from gaming (like pretty much my entire twenties and thirties), so maybe they just haven’t had time to beat it out of me yet ![]()
To be fair to the devs I was talking about, I don’t think they’re actually at that unscrupulous end of the spectrum - some of their vision is at least relatively clear, it’s just that they seem to have made pretty clear they don’t want player input, and have on occasion taken a fairly adversarial stance towards the player base. But they do go to some effort to make modding easier (not so well integrated as CE, but a much easier system for a novice to work with, and some dev written notes about what some functions do), it’s just that to get the game I wanted (a fixed version of what I was playing) I’d now have to rebuild major systems like progression and even elements of world gen…
Now that’s definitely a model I could appreciate. It’s just hard to identify sometimes
On one level there’s an urge to support smaller dev teams with interesting ideas, but then there’s always the greater risk with that (if nothing else a smaller dev team may suffer life changes or go out of business). It’s why I don’t entirely dislike the early access model - it does make sense as a way of testing the waters.
I remember the game, but never played it enough to experience the bug - I guess the devs had a different definition of ‘finished’ even back then
I certainly remember the era - playing The Hobbit on a ‘BBC microcomputer’ - I seem to remember it having load times of around half an hour…for a text based adventure story
But of course, at the time - it was pretty amazing.
As you say - pros and cons. Aside from anything else - I doubt many of us would or could have put as many thousands of hours into those games - and possibly the lack of changes may be a big factor in that. (Though - the load times certainly helped increase the total hours put in
)
I actually happen to know for a fact what is in 3.0 but you won’t believe it.
Immortal Baboons of Babylon
If you all want to see Early Access done right. Take a gander at Phasmophobia. And addicting little game that a single guy made and decided to pour a ton of love and effort into it long after it became a success.
You’re fired.
That’s definitely fixed on live, but may still be a thing due to how Testlive works for some assets. (Including the story animations at the end of vaults).
Zombies!!!
It worked for CoD, Red Dead, etc…
I’m not sure if this was already posted in another thread, but they left an easter egg on Twitter. With this text:
“While gathering supplies, something caught in tall grass and fluttering in the wind catches your eye. It appears to be parchment with random scribblings…except…wait, that’s wrong. There appears to be an order to it. Maybe you can solve this mystery…”
It is a simple shift cipher, but it doesn’t seem to say anything useful when decoded.
Cool, what does it say?

