- A scheduled wipe every 2 months or so. This would mean you lose all your buildings, gear, and thralls but not your levels or learned blue prints.
I would hate this. This is basically the reason I quit playing Last Oasis.
- A party system to prevent friendly fire, to find each other easier on the map, and to encourage group play.
I completely agree, this is much needed.
- A daily questing system that forces player to actively travel around the entire map and complete basic objectives.
While okay if the reward is not much at all, I donāt like these types of things. I always feel the need to complete the quest because rewards are usually good and turn slave to logging in and wasting time for the real game just for the quest which makes me end up eventually hating logging in and abandoning the game.
- Annual events that expand the lore, celebrate real-world holidays like Halloween, and give players things to do.
Sure why not.
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Rare spawning bosses that require multiple players to take down.
Until mechanics which require multiple players are implemented, or thralls/pets are seriously nerfed, bosses will almost always be soloable. -
Dungeons that require more than one person to complete.
See above.
- Merchant Thralls that act like player set-up vending machines. Higher tier merchant thralls could have more space for warez. (Think Fallout 76 and Rust vending machines)
I donāt have experience with this, but I assume you mean a type of trading post stocked by players and managed by AI? would be interesting to create a safer version of commerce.
- A real world money shop that would offer cosmetic outfits and armors and placeables for your base.
Bleh.