Conan Exiles NEEDS the following to survive

  • A scheduled wipe every 2 months or so. This would mean you lose all your buildings, gear, and thralls but not your levels or learned blue prints.

I would hate this. This is basically the reason I quit playing Last Oasis.

  • A party system to prevent friendly fire, to find each other easier on the map, and to encourage group play.

I completely agree, this is much needed.

  • A daily questing system that forces player to actively travel around the entire map and complete basic objectives.

While okay if the reward is not much at all, I don’t like these types of things. I always feel the need to complete the quest because rewards are usually good and turn slave to logging in and wasting time for the real game just for the quest which makes me end up eventually hating logging in and abandoning the game.

  • Annual events that expand the lore, celebrate real-world holidays like Halloween, and give players things to do.

Sure why not.

  • Rare spawning bosses that require multiple players to take down.
    Until mechanics which require multiple players are implemented, or thralls/pets are seriously nerfed, bosses will almost always be soloable.

  • Dungeons that require more than one person to complete.

See above.

  • Merchant Thralls that act like player set-up vending machines. Higher tier merchant thralls could have more space for warez. (Think Fallout 76 and Rust vending machines)

I don’t have experience with this, but I assume you mean a type of trading post stocked by players and managed by AI? would be interesting to create a safer version of commerce.

  • A real world money shop that would offer cosmetic outfits and armors and placeables for your base.

Bleh.

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I’m not ā€œafraidā€ of wipes. I’d just refuse to invest my time if that was the. Case.

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The only way that i would agree on wipes on official is if they add an extra and specific server schedudeled to wipe every 2 or 3 months.
Basically what privates do, but at least one official.
i predict a toon of participation from people there.

NEVER on any of the existing ones.

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People keep objecting to a wipe because they say it would take too much time to build a base again.

Except your levels and skill would NOT be wiped. That means you would be starting again fresh but you could go right into building a black ice base if you wanted. Also keep in mind the fact that you would KNOW where everything was. Unlike your first play through, or your learning process, you would be able to go straight to what you need because you KNOW the map.

A lot of people who think that building a base would take ā€œforeverā€ are forgetting that they already know how to play the game well. How to build, where to get the materials etc. It would be easy.

Couldn’t disagree any more strongly. Loose all your gear and building? I do NOT want to have to rely on other players to be able to complete ANYTHING in this game. Merchants and cash shops would make lots of content and grind useless. Only thing I agree with is the party system.

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What you want is way to remove the liter left by players that overbuild and spam around the map. But that’s on official servers.

and everybody can spam attacks at a single target… nope, no thanks.

Force a player to do something so tedious and you will have people unwilling to play.

would be better if the game felt a bit more alive… but i guess that’s for the private servers

you mean that require a couple thralls to beat a sponge… that’s what world bosses are…

I rather play alone, so no thanks…

Commerce is something this game lacks of… but why would you trade for something that can be obtained easily two or three clicks away? legendary weapons are everywhere, most mats are easy to come by and pretty much there isn’t much value on the items that you could sell or buy…

Check the DLCs, they cost real money and are almost only cosmetics…
If what you mean is a in-game store… i refuse to have one of those.

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People keep objecting to a wipe for various reasons. Building the base, catching the thralls, getting the gear, and many others. But sure, keep acting like tons of people opposing your proposal have no idea what they’re talking about :wink:

How many times have you started from scratch? I’ve lost count by now, but it’s been at least ten. Leveling up to 60 is the least of my efforts when I do it. Even when I don’t push myself, even when there’s no shortcut to take (e.g crafting chests), I can still reliably do it in less than a week. I know people who have reacted to that claim with ā€œa week? pfft, you need more than 3 days?ā€

As for ā€œskillsā€, I assume you’re talking about recipes. True, it’s a small boon in Exiled Lands, where the only two slot machines for recipes are the Esoteric Library and the Wine Cellar. I imagine it would be much more important on Siptah, but frankly, that’s the reason I refuse to play Siptah, so I don’t really care that much. But this talk about levels and skills just shows you haven’t plugged the depths of Conan Exiles. What’s funny is that now that you’re bored of waddling in the shallows you presume to lecture those of us who have dived much deeper.

Tell me, do you have the Final Breath of the Red Mother? If you do, how long did it take you to get it? And on how many servers and characters did you manage to get it?

What about Grrr Legbiter? Have you ever caught him? Hell, it doesn’t really matter anymore, but do you even know why it used to matter? For that matter, do you know why people care about having a topless Beri or a Vathis the Hierophant?

But sure, go ahead and wipe everyone’s work, because it should be easy to build a base. Speaking of that…

I don’t just know how to play the game well. I also have a favorite base build that I’ve built on 4 different servers – not at the same time, mind you, I built each one after I let the previous decay. It’s gone through 4 iterations of improvement now. I have a freaking Excel spreadsheet for it, that’s how much of a sad, no-life crazy person I am.

So with that in mind, I’ll take advice from you on how easy it is to build a base when you’re ready to tell me the story of how long it took you to build a base that requires 116,179 hardened bricks, 30,662 shaped wood, 29,387 steel reinforcements, 6,948 black ice, and 2,628 insulated wood. Oh, and that’s just for the structure, not the placeables and decorations.

Go farm for something like that, build it, and come back to tell me how easy that was, and then we can have a discussion about wipes. Maybe.


But in the end, I suspect none of this will change your mind. After all, many of us have brought up several important reasons why wipes are bad, yet you ignore all the arguments and insist, because you can’t find any other way to enjoy the game. That’s one of the three tired tropes that keep popping up on these forums like some kind of a fungal infection that never goes away. The other two are ā€œConan Exiles is dyingā€ and ā€œthis will kill PVPā€, and it’s no surprise all three often go hand in hand.

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Join populated pvp servers and you ll have some wipes and obv a lot to do after…And you ll dont need to wait 2 months for the wipe^^

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My suggestion is always as what Ethel proposed, push for new servers that have wipes and have fun. Not sure why there is this need to get rid of the current servers with every other post.

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Yeah, taking active action getting rid of the cheaters and exploit users.

Note: they could be working on it, but we don’t know. However, the outcry for this is loud and clear.

ok just go to private server on PC we got mods galore that will open your eyes to lots of new things … hell there even a new map to explore.

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There’s little that @CodeMage hasn’t already thrown in to cover most of what I had in response (can’t believe you brought up Legbiter though, do you want me to cry, geez)

Friendly Fire, Wipes, Questlines, Boss Spawns, Damage tweaks, Merchants… these are all doable (and done) on private servers.

And if you’re talking a bi-monthly wipe isn’t the permanency risk of playing on one nullified? Worst case scenario you lose gear you would have had wiped in a couple of months anyway and have to sink a couple of days into leveling back up elswhere (siptah recipe RNG aside… but again; trade between players is much more prolific on private servers. And if no one is willing to trade… well, there’s your PvP incentive).

If you really want to take risks, engage in PvP or build more, it’s a pretty easy fix; just do those things.

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It’s somewhat easier, but the specializations still matter. Among other things, if you don’t have a Tempersmith and a Temperwright, you have to keep running the Unnamed City to collect repair kits, and they nerfed the drop chance on those.

I’ll believe that when I get a Festering One or a Final Breath of the Red Mother. Both are some of my favorites, and I have neither on my latest character yet, despite running the Unnamed City on a regular basis.

As long as getting thralls and gear is a slot machine that Funcom keeps tinkering with, wipes will never be a trivial thing you guys claim it is.

Except I already explained why it’s not just the building. I even gave concrete examples. Now, I understand that there are people like you and OP who don’t care for that stuff as much as the rest of us. That’s fine. But it shouldn’t be too hard or controversial to accept that it’s not okay to want to force that on the rest of us.

I see no reason to insist on forcing us to play the way you want us to, when there’s a better solution:

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You’re not making any case for the benefit of a wipe. I’ve already let my bases and come back a few times to rebuild with the gear in my inventory. It’s not fun or glamorous,

And certainly, if the wipes were server side. I simply wouldn’t play anymore. I’ve lived through building spam and troll building, and people just creating the ugliest things you can imagine. But you know what would be worse? Losing everything, especially thralls because I couldnt log in to body vault the important stuff. And at that points, it’s not even a wipe. Because Joey had to work that next day, you were able to log in and build over his prime real estate.

I’m just rambling. If the wanna wipe PvP, go for it. But there’s no benefit to doing so in a PvE environment. I specifically moved from PvP to PvE so my hard work would be safe.

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Yes, nothing keeps a game alive like intentionally doing something drastic and upsetting the community.

I suggest you find a private server that has wipes or start your own.

FC had servers like this, they shut them down because people weren’t playing them. They already have the internal data about how popular wiped servers were. If there were profit to be made beyond the cost being spent I imagine they never would have gotten rid of them, at most they would have cut the numbers down.

You are asking them to spend time and resources on something you yourself predict would be unpopular, which they have also already tried to do and found it to be unpopular

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I forgot to say that I agree 100% with this. Hell, this deserves a post and a thread of its own. Seriously.

If there’s something I dislike about Conan Exiles, it’s that it relies way too much on the grind to artificially extend player engagement. I’ve gone off on that particular rant too often to count, so I’m not gonna do it again here, but I just wanted you to know I fully support that idea :slight_smile:

Incidentally, the second part of your sentence – ā€œgive people something to do instead of [refreshing]ā€ – is why I would love to see an upkeep system. Yeah, my castle takes up space. Yeah, I should have to play the game more actively in order to keep that real estate.

And this is where we would disagree. To me this is the epitome of logging in just to refresh your build, this is yard work in a video game.

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We need ADMINS in server not wipes,because some actual excuse me idiots build on point of interests or on purpose blocks the paths to cities, or just cube builders, u dont need to punish every single player … Again excuse me my castle took me 4 months to build… U know pretty work need time, but this thing u provide will just encourage racoons to build more cubes because whats point to build if 1 month later u get wipe.

  1. i am pve player so about FF i dunno-= but Clans are for that…
  2. maybe open map by M and look for player dots - its basically shows up where clan mates are…
  3. Again - PVE, if u can communicate normal u will get normal players answering u, sure some may be like i say raccons and tilt u but just screen and report …

Make ur own quest lines, i think conan is like MTA roleplay, only your imagination is limit, for me today i made new quest - i will make harry poter chess game in PVE with battle standarts, and players if they agree to die :smiley:

I damn miss halloween i did not even had game then :c watched it youtube and crying because i dunno even if my diy broken pc will handle it :c

they are pretty rare already, 60 min till resets , each time u go after one there is 3 other players waiting for it

Agree kinda

I suggest bank mini building, u place in stuff, set it price or what u need, to it, and everyone can use it and use your made trades only…

Steam - Search - ā€œā€œConan exiles DLCā€ā€ -open any - press add to chart - buy ! . case closed

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I mean, it would all depend on how that upkeep was paid, but I understand your point. My motivation for supporting upkeep is that 1) overbuilding is a serious problem, and 2) I don’t like any of the alternatives (e.g. hard cap on building pieces). Anyway, I don’t wanna derail the thread, so I’ll just ā€œagree to disagreeā€, if it’s okay.

Some quests would be great.
Like there are 1-1 NPC in friendly areas (Sepermeru and Volcano), and they ask you to kill that person and bring its leg to him/her, or knock out and bring back. Or defend a caravan while they travel to point A to point B.
Ooooooooor gather X amount of stuff within Y amount of time and give him/her the collected. And get rewards for them!

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