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A scheduled wipe every 2 months or so. This would mean you lose all your buildings, gear, and thralls but not your levels or learned blue prints.
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A party system to prevent friendly fire, to find each other easier on the map, and to encourage group play.
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A daily questing system that forces player to actively travel around the entire map and complete basic objectives.
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Annual events that expand the lore, celebrate real-world holidays like Halloween, and give players things to do.
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Rare spawning bosses that require multiple players to take down.
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Dungeons that require more than one person to complete.
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Merchant Thralls that act like player set-up vending machines. Higher tier merchant thralls could have more space for warez. (Think Fallout 76 and Rust vending machines)
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A real world money shop that would offer cosmetic outfits and armors and placeables for your base.
I really do love this game but I have come up against a wall. On Siptah I have done everything of note and despite me wanting to continue playing, it is hard to do when you have run out of activities. I could travel to the exiled lands, but I feel I would run into the same problem of running out of things to do, not to mention that I have already played EL extensively.
If the world were more dynamic and not so static, I would be encouraged to play more. Currently, I only feel a desire to log in once every week to preserve my base and thralls. But even then, I am only logging on because I don’t want to lose my work, not because i would actually play the game any more.
If there were a wipe system, like Rust, I would be willing to take more risks, engage in pvp more, or plan for my next build for when the server DOES wipe. Also, wipe day is always the most fun because of player interaction.
This has happened to me twice now, once with Vanilla and once with Siptah. My server had around 20 people on at a time in the evening. Now it has gone down to around 5… on a good day.
I would like to keep playing but that wall needs to have some holes poked into it.