Conan Exiles NEEDS the following to survive

Or even some few competitive quests for PVE-C: defend the caravan for a reward, or wipe it out for loot. :wink:

2 Likes

Hard decisions :thinking:
I mean…if nobody sees, you always can say to the task giver ā€œThey raided us! Happened so fast, I couldn’t even see them!ā€
And if he does not believe it…just murder him!

A shop similar to the atom store on FO76 would be awesome. I’m all for this. Ability to buy individual skins or complete sets would be a bonus. I honestly think Funcom would make more money giving people that freedom.

Biased opinion here, as I love both games, but I’d love a crossover of FO76 and Conan. I had all the Grognak gear in FO76 and my own Grognak museum in a section of my CAMP.

I like nearly all your points. As for wipes, I only play on officials every now and then to get my PVP fix, then I’m off them for months.

Im sympathetic to the reverse of that argument. The answer could just as easily be ā€œif you dont want wipes, play an unofficial serverā€. I honestly don’t know which hurts the player base more; having official wipes or having spam on officials/high barrier to entry for new player on a server. For me, the spam immediately made me get a gportal server for ps4 and then when I switched to pc, now have 4 in home dedis. If I didnt have means, I fear my first experience with officials would have driven me out of the game the first time I logged in.

At any rate, I am really not sure which side of this coin hurts the player base more, but from my own experience, the officials need something other than decay and raiding to counteract simple login upkeep.

2 Likes

The solution could be something like this, but obviously not for existing official servers.

2 Likes

Well, at least now I understand where the misunderstanding was. :slight_smile:

If I merely wanted to build, without grinding, I would do it in admin mode in single-player. As a matter of fact, I do that all the time, so I can nail down the correct design of my build without having to deal with farming for replacement materials when something doesn’t look the way I want it to, or cannot be made to snap where I want to put it.

Why then, if I just wanted to build without grinding,would I do it on a server where there are other players? It’s precisely because I want to ā€œownā€ that building. Sadly, owning a building is almost always for vanity purposes. Right now, the only functional builds you can make are: your base (because you live there), a public map room, or an arena on PVE(-C) servers.

But people build much more than that. They build inns, theaters, shops, brothels, zoos, villages, temples, and countless other stuff. And yet, all that those builds do is show off the owners creativity. And take up space. That’s why I said I’d love to see merchant thralls – and also decorative followers – implemented in the game.

So yeah, ā€œowningā€ the building is part of the fun. It would be more than half of the fun if the game let us make it useful :wink:

Like I said, it depends on how the upkeep is paid. If you need stone and wood and iron, then yeah, it’s just another grind. Ultimately, everything in the game can be labelled as ā€œgrindā€, but perhaps upkeep could be paid using something that you can obtain as part of your normal day-to-day ā€œfunā€ play. No idea what, I haven’t thought about it that much.

To be honest, I would be fine even with stone, wood, and iron, even though it’s a grind, because it would deal with the same spam you complain about, without slapping yet another hard cap on yet another aspect of the game.

2 Likes

Pippi mod has these things
Since some mods are trickling into the game, perhaps we should now hope for some of Pippi’s features to make the transition. fingers crossed.

2 Likes

Don t try to make Rust from Conan

3 Likes

One possibility for upkeep is give every item, or class of items, an upkeep rating. The more exotic the item, the higher the upkeep rating. This rating would extend your upkeep timer by a specific amount. For example, a stack of wood could be worth just an hour while a unique weapon or armor is worth a day.

In addition, to avoid land-claim spam, there could be a specific placeable where you pay for upkeep. This placeable would have a building placement radius. If you want to build outside the radius, you need to build another placeable with a separate upkeep timer.

1 Like

Quoted in support. I just have no positive thoughts about an upkeep system.

Don’t turn games into second jobs for everyone because some people go overboard.

1 Like

If done properly, it doesn’t have to turn into a second job. There have been some great ideas here about how to prevent the upkeep from becoming a chore. Also, the upkeep cost function can be designed in such a way that it only becomes a chore or ā€œa second jobā€ for those that do go overboard.

I don’t want Conan Exiles to turn into Rust, but let’s be honest: the current situation sucks. I’ve been playing the game since early access, and I’ve been playing online multiplayer since release. I’ve played on several servers, both official and private, and I’ve scouted out many more. The things I’ve seen don’t really support the idea that ā€œsome peopleā€ go overboard. ā€œSome peopleā€ implies that it’s a minority. It’s not. Even on the nicest PVE(-C) servers you can find, you’ll still find plenty of huge builds maintained by people who log in 5 minutes a week to refresh them.

Hell, I used to be one of those people. I had my main castle, one gladiator arena, one jousting arena, two menageries, one large stable, and several public map rooms, all on the same server, and I used to merely log in to refresh them. That’s just not okay. If you want to take up that much space, then you should have to play the freaking game.

EDIT: Corrected a brain-fart typo.

2 Likes

The problem with upkeep, in my opinion is, it is no different than feeding your pets/thralls.
Nobody wants to spend half the time in game collecting food and filling thrall pots, and that is why they discontinued it. Too many people disliked it.
Personally I did not mind, but since I have played the game forever and done all of the dungeons etc, I could spare that time.
So we go back to punishing/handicapping active players because of the refresh people that just cannot come to terms with their annoying gigantic builds that nobody wants to see.

Nah, they discontinued it because it was implemented in a way that screwed up server performance.

See above:

As far as options go, I don’t see too many:

  • Leave things as they are and let people complain endlessly about overbuilding.
  • Implement upkeep and have people complain because they have to spend some time on that.
  • Set a hard cap on building pieces and drive away a great portion of PVE players.

:man_shrugging:

2 Likes

I know there basically zero chance it could ever happen but to me the perfect option would be active server moderators

I’m not opposed to upkeep, I’m just hesitant because it might be too heavy handed. I do feel like it could be superior to the way refresh works currently

1 Like

My English teachers in old Yugoslavia used to dock points from my essays if I repeated the same word too much. :crazy_face:

Also, there’s the matter of my personal bias: I consider the third option to be the worst :wink:

Don’t ask me, I loved that idea. And I also loved @Ciero9’s idea, that would work too. Instead of ā€œcrap, another Brittle Bastard :roll_eyes:ā€ you could have ā€œoh, nice, a Brittle Bastard is 3 more days of upkeep :smiley:ā€

Either would be perfectly fine with me :man_shrugging:

4 Likes

Not sure if it would work but, what if your time playing, bought you time on your decay timers. So for example, if I log in for 10 minutes (doing anything I want to do in game), the server translates that to 1 day added to my timers. People would have to play for roughly an hour every week to keep their buildings alive. It would have to be in 10 minute intervals though

10 mins = 1 day (24 hrs)
20 mins = 2 days (48hrs)
30 mins = 3 days (72hrs)
40 mins = 4 days (96hrs)
50 mins = 5 days (120hrs)
60 mins = 6 days (144hrs)
(Sunday is a free-bee :sunglasses:)

People that can’t dedicate at least 1 hour a week to play the game, don’t deserve to hold real estate on an official server. If something like this were implemented, then we wouldn’t be forced to do ā€˜chores’ we could do whatever we wanted. Maybe some of us would go thrall hunting or run dungeons, others may just want to socialize with friends (RP). As long as we are logged in and the game is ā€˜active’ window (not alt-tabbed to Youtube), then time spent playing could go towards decay timers.

Was just a thought :beer:

1 Like

I like this Idea a lot, the only thing I would add is a limit to how much time could be accrued, something like the two week limit we have now at your purposed rate, but longer times accrue at a slower rate, with an upper limit of 3 to 4 weeks?

What do you guys think?

1 Like

I agreed with you but, I just realised that I read that like ā€œfree-Beerā€, didn’t help that that your last emoji was :beer:

:joy:

2 Likes

The argument I’ve seen against this before is that people could exploit it by just logging and then AFKing to reach the time requirement

I agree that some people would do that, but it’s still a better solution to me than what we currently have.

3 Likes

imagine wanting real world money shop instead of wanting this as part of the game you’ve already paid for. Kids these days

2 Likes