Does it bothers only me that we don't have map room in Siptah?

I kind of liked the lack of maprooms on Siptah since it meant there was more reason to ride around and explore. Mind you, that still didn’t stop me from enabling some of the optional teleporter functions in Pippi for the sake of convenience. Sooo take my opinion on the lack of maprooms with a pinch of salt. :sweat_smile:

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Some sort of system that will allow you to quick travel to and from preset locations in the north, south, east, and west. Maybe even the center tower. There are already no build areas that could be utilized to accommodate this without potentially interfering with existing player builds. The NPC area up north, the area just south of the pools of the grey ones, the ruins in the west and the area around the Judge in the east.

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That would be awesome, thank you very much for your time :+1:t6:

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This is a good point. They could make them inaccessible for teleport during surges to counter that added risk.

A separate “outer edge” system would, I think, be the best solution. Someone mentioned rafts or boats earlier at perimeter points, that sounds cool to me.

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This is a double edged sword. While it can be nice to take in the scenery at times, it can also become very monotonous travelling past the same scenery on frequently journeyed routes every day, day in day out, over and over again. And this ultimately has the potential to generate boredom and drain a game of its longevity.

Travelling on Conan Exiles is in some ways, like travelling in the real world. Sure sometimes we are are happy to take the long route to work with all of the beautiful scenery and enjoy the sights. But other times we have limited time availability, and just need to take the fastest route so we can knuckle down and work. If there is a fast travel system in place, then the agency is left with the player as to speed and the means of transport utilised, and that is the way it should be. Leave gameplay decisions in the hands of individual players; fast travel, mount or foot, and take whichever we feel like at the time.

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I understand 9n Exiles, still don’t personally like it, as mats are grouped in certain areas. But for Siptah, mats are pretty spread out. 7 vaults on each side of island. Yes you have to ride to each one, but if insta port is there, then because of the cool down, on officials yher is a good chance someone runs all of them in 30 minutes (just speed running to boss kills). And then loots. then the rng game starts of getting to one before that clan.

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How is the working out on land claim spam on officials?

Agree with this 100%. Is travelling Siptah terribly time consuming? Not particularly, and I genuinely don’t know how the OP spent 35 minutes travelling anywhere on the map. But its also not spectacular or fun.

I don’t mind the current mount reliant travel system, but I personally would consistently explore more of the map if there was a quicker travel option.

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Thats the price of creative freedom, and the responsible party is the player spamming.

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So speeding up dungeon running would not make those the same burnout type things?

Vault refresh time is very quick, nothing compared to what it was prior to official release, even if you magically could teleport to the entrance of every vault immediately upon completing the previous vault they would have refreshed before you could speed run them all. You’re also not clearing every vault within two minutes.

You also have additional means, and I would argue far more efficient means, of farming Eldarium and schematics at this point in Siptah’s development. And even if this was the case(it’s flat out just never going to be an issue), wouldn’t that just encourage PvP on a PvP server? Because at this point, vaults are pretty much constantly accessible on PvE servers. I have yet to walk up to a vault since Dusk/Dawn dropped to find it locked. And I haven’t seen any of the “Who’s running vaults/what’s the status on such and such a vault” chat in global that was constant when Siptah dropped into EA.

No, why would it? How would accomplishing a task more efficiently not help relieve burn out? It would mean you could roll the dice more frequently and get the scrolls you’re after more quickly. I spent a ridiculous amount of time lapping Siptah, speed running vaults and it is awful. Now that there are more options for obtaining Eldarium/schematics, sigils no longer apply to thralls, and the only sigil you ever have to replace, if you spend a bit of time planning ahead, is the one from the Fiend vault there is little reason to ever run them more than once.

As it stands, there is little reason to bounce between more than 2 or 3 vaults in close proximity.

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From all accounts I’ve been reading here, Siptah is a much different place than it used to be during the early access.

Back then, the lack of fast travel worked in tandem with Siptah’s unique tertiary gameplay loop. Vaults would stay locked a long time – 30 minutes or longer if they happened to lock before the Maelstrom – and having to ride to each one provided a good counterbalance to this. Plus, riding around was a great opportunity for organic conflict on PVE-C servers.

Now, that tertiary gameplay loop has been scrapped, the map is bigger, the vaults’ cooldown is shorter, and there’s no strong reason to avoid adding fast travel. I mean, if they broke what made Siptah truly unique to appease the majority, adding fast travel isn’t going to make things worse :wink:

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Default refresh time for a vault was 105 minutes in EA. And on top of that, the end chests frequently bugged if they weren’t fully looted the previous run. It was rough man.

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Wasn’t refresh time how long it took for the loot chests to respawn? So the vault itself would unlock after 30 minutes, but you could still run the vault, even though you would get nothing from the chest at the end.

Yeah, it was. And we were all hoping they were going to fix it and polish it. I just think it’s a shame they decided to remove the one thing that made it unique. Siptah had the potential to become a radically different way of playing Conan Exiles. Instead, it’s the Isle of Las Vegas now.

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Not to my knowledge. The door locked for 105 minutes upon completing the vault. My first base was very close to the gremlin vault and I can remember checking that door over and over for the better part of two hours on multiple occasions trying to time it before I wised up and just checked server settings.

Weird. Maybe I’m misremembering, then.

I don’t know. I seem to recall going back into a couple of vaults shortly after exiting, but that was on single player. I don’t think that would make a difference though, aside from single player having that quirk where it’s basically a server restart every time you enter the game.

I do distinctly remember running into a lot of empty vault chests and missing bosses however, which really shouldn’t ever happen on single player specifically because of that aforementioned quirk.

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On Conan Exiles Savage Wilds they have caravan masters you give them a few gold coins and they teleport you all over the map to other caravan masters.It would be nice if they use that in the new siptah update.

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@bigjohn , Nice? Wonderful and more. One thing I love in this game is that devs allowed moders to do wonders in this game. Most of our wild dreams are in mods. People that play pc are so lucky to experience all these outstanding things moders did to this game. Yes my dear fellow exile, I agree, it would be awesome to have something like this. Thank you very much for your contribution in this topic :+1:t6:

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My dear @Tuffman let me explain my 35 min ride. Of course I mentioned on the first post that I was new in Siptah map and as a noobie very easily following the landscape you might find your self riding in wrong directions. Imagine that in exile lands I don’t use map I just know the landscape (not all of it I still get disoriented some times) but for this it took me months of gaming and maybe more, after all I am not Albert Einsteins son :joy::joy::joy:. My greatest delay was on other players builds. You know very well that in consoles Siptah is the new shiny part of the game now, exile lands are almost empty, but Siptah servers are overrun. A great amount of players see this game as a building game (not that it isn’t but…) , so they build huge, closing paths, fixing traps, placing great amounts of palisades and pets guarding around etc… This right now in consoles is a great issue because we have great delay before we can witness the whole build, so you remain stucked - trapped by something invisible for awhile.
East woods are a bit hard for new players, they demand a fair amount of gaming hours to learn them and my experience so far was on the west side of the map.
The last but not least was the mistake to choose to go south and make the round of the island to reach NW, following the beach.
So all the above gave me this unpleasant ride.
I do agree with every single comment I see, I can understand my mistakes and I really appreciate every contribution so far.
My greatest fear however comes in to 2 specific points.
1st . After playing awhile I felt that I needed to build to the center of the island and I realized that i was not the only one.
2nd. The center of the island has crucial spawns for the game and of curse the maelstrom, which is very necessary for the end game. Every single building prevents maelstrom spawns, so the rest I leave to your knowledge.
Having a teleport system, at least speaking from my side, I will choose a more delicated place to build, peaceful enough to enjoy my pve days. In exile lands, most of the times I build south east to the jungle. The jungle theme is very relaxing and the lake view puts the cherry to this wonderful cake.
Thank you for reading :+1:t6: