Please, don’t twist my words.
I never said that raiding is something bad.
You seemed to have completely missed my points:
On the contrary, I totally agree that raiding/destroying/stealing is part of the game and it should absolutely stay that way. But you must have a “risk versus reward” balance. By removing the name of who did it, you just remove the risk and get easy rewards with no consequences. You can spin it all you want, that’s not sandbox pvp. That’s just “cowards paradise” where everyone grief all they want in perfect anonymity. It’s so incredibly naive (or dishonest) to think that everything will go well and people will show restraint once the names are removed…
Yes, Conan was a thief, a character from novels and comics… And in these stories you are going to maintain that he has never had bounties on his head? he was never been caught stealing or identified by magic or because someone saw him stealing? Did he never endure some setbacks/reprisals for having stolen someone else? Come on, you’re not really honest in your reasoning here. Moreover, to get the immersive feeling similar to the novels or comics, the best type of game would be a single player game, or co-op multiplayer game with good NPC AI.
We are talking about a sandbox pvp game here, there are compromises that need to be done for game balance sake, players should have the ability to fight back to make it fun. Getting the name of the player who attacked when you were offline is the only mean to achieve that at the moment. If Funcom comes up with another idea to find the culprit, then why not, I will be completely ok with that, but the players needs to have a way to find who did it.
And yes, I read your posts. And I’m absolutely not convinced by your points: removing the name will not go as you think: it will hurt everyone, solo players, small clans, and big clans. The only winners here will be the cowards wanting rewards without taking any risk. It will increase toxicity, paranoia and distrust. I would even say, there will be no more point of being in clan after all, because the advantage of being part of a clan was to be precisely a deterrent with the clear message “if you attack me, you attack the group” and that’s normal. Yes playing solo in a survival game is supposed to be much harder than playing in clan, that’s just common sense. Survival is always easier in group. That’s precisely the goal of the group. And I say that while being a lone wolf most of the time! So I’m not speaking for me. I’m just honest with the way it should be.
Regarding the fact of knowing the Steam account, what the point of mentioning it here?
We’re talking about the event log. In the event log, the player name displayed is the character name, not the Steam account ID!
I totally agree that Steam Account ID shouldn’t be revealed anywhere to avoid RL harassment accross the games for revenge of something that could have happened on a Conan Exiles server. But this is an entirely different issue, related to the Player List, not the Event Log!