We only get patches at new chapter updates; unless it’s a hot fix to something they broke good in the update.
If the Bazaar wasn’t making money they would have revamped it to improve sales. I just hate to check it because I get outraged by the pricing. If they expected to make money off the chapter passes it wouldn’t be possible to make enough croms so easily, to pay for the next one. Seriously, anyone can complete the chapter pass in a week solo.
Yes, the question is “what’s next”? How many chapters do you think funcom can get out of sorcery? Just how long do you think they can keep producing content at this rate?
It’s my opinion half the issue with the official servers is them being drug down by the weight of the content on them. Basically Conan will soon be drowning under the weight of it’s own content, while choking on the bugs they introduce.
There’s a lot of important bugs to be fixed, i don’t care if the updates are only when new chapter is - they charge a lot of money so they should hire more staff and bring more to table.
Obviously it makes money - good luck in doing full battle pass in week solo - how long you gonna play each day? Even with admin commands its literally chore that will take a lot of hours - i bet people who said that never finished battle pass but rather purchased it.
Yeah what’s next cause so far we getting only worse and worse monetization and not much more content updates / fixes back for it.
Not sure what content you are talking about mate - 20 more elephant skins / wall sticker is not ‘content’ for me.
I don’t have friends that are into that sort of thing, so a physical card game isn’t my cup of tea. Simply wouldn’t have anyone to play against. But I’d probably have interest in a digital TCG.
Are you similarly mystified about where video game loot box monetization tactics came from? If you are, let me enlighten you: TCGs.
What makes TCGs/CCGs profitable? You buy packs of cards without knowing exactly what’s in those packs and bet on the chances of getting rarer cards. You buy more packs to get better chances and/or pay more for packs with better chances.
Does that sound familiar? It should, because that’s exactly how loot boxes in video games work.
True, it’s not made for disagreements. It’s made to keep the discussion civil and on-topic. Like it says here:
So if you think a post is off-topic or violates the community guidelines, that’s when you flag it. Conversely, if you see a flagged post, take a look at it and check the community guidelines before assuming that it was flagged out of disagreement.
Great idea. Also, introduce a Premium account system with supporter-only attribute system bonuses and end-game recipes and loot box drops.
Something around 200 USD a month should be a baseline price for the sub.
That’s another great idea. It’s crazy how Funcom doesn’t delve into the NFT market.
NFT is quite popular in the gaming community and will generate a lot of cash and a positive reputation for the company.
My experience with loot crates is you get one, you buy a key to unlock it and take a spin. I quit gambling long ago. Quite a few games I have stacks of loot boxes.
To me a tactical card game is just that. A game of skill like chess, but your pieces are RNG. If all decks are not the same, that is just cheating and needs to be dealt with in that hobby not here. If buying a pack of cards is RNG, yet another game to stay away from.
None the less your logic never fails to amaze
That is quick sand. It leaves everything open to personal interpretation. Some one may take offense easy, others may be rhino hided.
Your post is off topic, should I flag it for that?
None the less,if they want to do a Conan TCG fine, but I don’t think it should be linked to the game in a rewards manner. Maybe some cosmetic in game to show you bought a pack cards. But nothing special per card.
But heck it could be a cool ass deck building game. Where you could play it in a DnD setting… maybe use the card as base value … or just have cool holo card for show off . Maybe even have a nice storage for card collecting. The different between TCG and loot boxes … is the physical value. you hold in your hand is a card that you can Trade with other players … while loot boxes you cannot since its a digital format for your account only.
But seriously it could be a nice investment. What if we could have a TCG where you can also add spells to your CE game. What if you could have a resources bundles redeemable for your game.
Pretty much all the physical TCGs/CCGs I’ve heard of (think Pokemon, Yu-gi-oh, MtG) include this. Hell, they don’t only include it, their business model is based on it.
At any rate, loot boxes, gacha games, and CCGs all share the same element: buying a spin on the RNG wheel.
Sure, I wouldn’t mind that, but since the suggestion is in Conan Exiles forums and references “Funcom DLC shop”, it looked like the proposal was to tie this TCG to Conan Exiles in a way that would require you to participate in TCG to have special CE loot.
In fact, while I was writing this, @Dragoonduneman posted this:
So now you can stop blaming me for making an assumption, because my interpretation was proven valid.
And just to make my own stance perfectly clear: hell no. Let’s keep all forms of gacha out of Conan Exiles, please.
Okay, so I’ll explain the flagging process yet again. Click on the arrow below to see the explanation.
How flagging works
The reason why it’s called “flag” is because it’s not much more than a signal. You’ll notice that flagging a post does not get it deleted. Instead, it gets temporarily “hidden”, for a very loose definition of that word, since you can still view it with just one click.
When that happens, the author also receives a message from the forum system notifying them that their post was flagged for moderation by enough people, that it’s temporarily hidden, and what it was flagged for (i.e. inappropriate, off-topic, or spam). The same message also explains that you can edit your flagged post to fix whatever it was the community found objectionable in it.
When a post is temporarily hidden due to flags, the moderators also get notified about it. A moderator looks at the flagged post, and they can do one of the following things:
nothing, leave it flagged
delete it
edit it
unflag it
If a moderator unflags the post, it’s reinstated as fully visible. Furthermore, it means they vouch that there was no problem with it, which means that subsequent flags will result in a pop-up saying “Thanks, but we already examined it and it was okay.”
If the moderator leaves it flagged, it will get automatically deleted after a certain period of time, unless the author edits it to attempt to improve it.
Also, if the author edits the post, the flag is automatically removed, even if the edit didn’t really fix anything. For that reason, the post can be flagged again, and if that happens, subsequent edits won’t remove the flag and the only one who can reinstate it is a moderator.
I really wish this explanation was included in some pinned post about forums, because I’m getting tired of explaining this. I don’t blame people for not knowing it, by the way. In order to know this, you have to be able to recognize that Funcom Forums use Discourse as their forum software, and then go look at Discourse documentation (or have previous experience with Discourse).
TL;DR: Flagging is not what you assume it is. You can read more about it here.
You could flag both @Wielder’s post and mine for that reason, and the flag would be technically correct. However, the fact that you’re phrasing your question like that makes me believe that you see it as a vindictive action, rather than for moderation purposes. Ironically, petty revenge is truly what flagging system is not made for