Game breaking hacks and a history of silence & inaction

At this point I agree with you, just close ALL official servers, now it’s just unplayable mess, cheaters playground and it wont change - atleast spare frustration of new players / other people. The problem is that they probably have contract for who knows how long but as soon they realize that the better it is.

So a counter question, if people are going to mod and alter the game for private servers, why does Funcom even bother to provide content for them after launch? Want to dual wield weapons? Mod it. Want tougher bosses? Mod it. Want dungeons? Mod it. Building pieces? Mod it.

Why should Funcom produce content when modders and non official servers dont even use the base settings?

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Bravo @Ruinous! After a longer time beeing absent from the game and the forum I read this OP and find someone formulating in respectful and decent words exactly what I have experienced. While I appreciate your positiveness in funcom ever listening to a wake-up-call regarding the cheating I do not have the hope any more that this will ever happen. The opposite is the case: It has been getting worse over the years.

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What the hell @modderbeeingstockholmsyndromedandbarkingatofficialplayers??? You are still derailing well-formulated threads with your “close officials because I like privates” horsesh…? How do you not get bored in writing the same arguments over and over again? As if endlessly repeating would make a point more valid…
This has nothing to do with officials or privates. The cheater problem is more rampant in this game than it ever was. If this will not get better, the whole PvP-part will die out completely, and once officials are closed, privates will be infested as much as the officials are now.

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I think you need to stop asking me questions you don’t want to hear the answers for.

But it is actually my hope that they cease developing this game once most of the major bugs are fixed. What this would do is allow the modding community to step in and get full reign. They wouldn’t have to worry about major updates breaking mods and they would have a stable base to work on.

So yes, I do wish they would shut down the servers. I do wish they would finish development.

I have over 4000 hours played across three steam accounts. Less than 800 of that is with the game unmodded. I finished the base game years ago. Funcom has no way of adding new content fast enough to sate what I want. Siptah was finished in under a week. Only the modding community as a whole can keep up.

so in fact you want the game to be dead… i strongly disagree with you and do believe that funcom can and will deal with these cheating problems. I have 10k hour gameplay, started on private server and switched to official. this game is great and has very strong potential still, its just a matter to have enough ressources to deal with the fix to do.

Dude, I grew up in the early 80s. All of the games I played had their developments cease on release. That didn’t kill those games. In fact SMB3 (the best selling video game adjusted for inflation) has not seen an update since 1993, and it is still widely played.

Saying the game dies because development is finished is ridiculous.

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i grew up in early 70 and my first video game was pong in 70’s. obvioulsy the ball was bouncing as intended when the bar you was moving was right placed. and the score was not moving randomly.

games in past had serious QA and were not released before been totally finished.

i do no remenber to saw online games before end of 90^s, and all those online games had full support untill they died due to lack of players. glitch and bug started to appear with online game.

a survival online game where the company stop to fix the exploits and bugs become quickly a dead game as players goes away. i personally want this game to keep alive,and i think this is what the original poster of this thread is explaining very well.

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@Ruinous, Sorry it took me some time before I start reading your post, it was huge dude and I needed time to sit, drink a coffee, smoke a cigarette, relax and read :wink:. Fantastic post, very civil, correct and ofcurce to the point, congrats and thank you at the same time. Thank you because this post represents the victims of this game totally, this is how I see it anyway :wink:. Pvp needs work, the servers need work, pve too. I believe however that some persons intentionally sabotage this game and the company as well. So many hack efforts, it seems to me that this game became hackers Playland. Pity, I really wish a solution will be found quickly before all the good players will quit this game. It’s funny how this game inserted our vains and running through our blood like a virus or alcohol :rofl::rofl::rofl: you name it, I don’t remember any other game in my gaming history to hold me that much. The damage is great because the staff should spend time how to bring this game to the stars and not how to find how their game was hacked once again, pity. We gain frustration, they gain complaints and their bosses reasons not to pay correctly, yes this is the world we live. Anyway, once again nice post m8, thank you :+1:.

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Thank you, your presence here is very appreciated :+1:.

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Some were. They suffered the consequences. It was a simpler time.

Glitches and bugs were always present to some degree. Hell, even Jet Set Wіlly was released with a fatal bug that made it impossible to finish the game and they had to publish a way for players to patch the game on their own :rofl:

What’s changed for worse is the game industry attitude towards releases. The nice thing about online game delivery is that hotfixes can be distributed much more easily, but the flip side of that is that the devs (or, rather, the producers and publishers) now think that it’s totally fine to release a bug-ridden mess and then race to fix that mess before too many players get frustrated enough to drop the game.

Fast forward to today, and it’s a practice widely accepted by devs, publishers, reviewers, and players alike. Now the reputation of a company doesn’t rely on whether their product is crap, but largely on whether they’ll screw you over with false promises, microtransactions, loot boxes, and garbage like that.

We live in the world where players will pre-order an overhyped game, have it delayed countless times, downloaded upon release only to find it’s literally unplayable because it crashes constantly, and still forgive that, because they know that the company that released it is one of the few that maintains some sort of integrity compared to others. “It could be worse,” goes the refrain. “At least they’re not like Ubisoft, Bethesda, or EA.”

Ultimately, this is why I agree with you and Ruinous. Taemien’s view is too idealistic. Persistent-world online games like this don’t get “finished”. They don’t get fixed, either. They keep going until their devs drop support for them. What Taemien wishes for is not feasible, at least not the way he imagines it. When development on Conan Exiles stops, it will still be buggy and no amount of modding will fix that. He imagines the end of development as some kind of a transition from the original devs to the “more competent” modding community (no disrespect to modders intended, they’re awesome, but they can’t fix this game). Instead, it would be a statement by Funcom that the game is not commercially viable anymore.

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I think many of you are missing the point. The point I was making is a game doesn’t die once the development ends.

There’s no imagining. With very little UE experience, I was able to fix a part of the game myself about two years ago. There are hundreds of modders far more experienced and talented than I.

And currently there is several mods already that fix some of the bugs that make the game unplayable for many.

As for the bugs caused by the subpar hardware used by G-Portal and some other hosts, I’ll admit there’s not much modders can do there.

I dont disagree that the major content updates for Conan are likely over, and now its just “tweaking” current in game things is all thats left. By all means if thats the end, thats the end, and modders can go wild. That doesnt bother me at all.

What doesnt sit right is the “hardly anyone plays official servers so Funcom shouldnt focus on them” mentality. I think that is the crowd they should cater to, and let modders and unofficial or private servers run their games how they want to.

I did notice you didnt answer my question, but rather push the point of “step back and let modders do the rest”. At this point in time, I think Funcom has fubared so many things that modding the game is the only way to enjoy it. But, its not Funcoms responcibility to make things for modders. They make content for their servers they provide, as well as a platform for solo players. Saying they shouldnt do that I think is wrong.

you resumed it very well, but well this simpler time was better :slight_smile:

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I’m not missing the point. I’m saying your point is overly optimistic. We could quibble about what it means for a game to die until we’re both blue in the face. After all, I can still play Descent 2 against other people who like it. Hell, I can still fire up an emulator and play Manic Miner.

When the development ends, that sends a signal. There will always be enthusiasts, but the vast majority of people know that when devs give up on their game, it means it’s time to move on.

You can fix some bugs. There are others you can’t fix, only slap a band-aid on them. Case in point:

So unless you’re hoping that Funcom will release the source code after they stop developing Conan Exiles, there will be bugs, potentially game-breaking ones, that can’t be fixed.

End of Post. Nothing more to add. Again the “hope crusher”…there are a Couple of gaming Studios which try to keep their Standards high. The game is still broken on release but the game is out, cash is coming, angry mob still playing the game( making an exception with PS4 CP2077 being taken out, did not saw that coming)

…back on point…game eventually gets fixes and gets developed further…the thing is that Funcom tries to have a high Standard for Its releases but fails misserably to deliver.

They keep adding and adding and adding stuff, which should have been in the game from the start…im sure you wondered aswell why we only Had “that much” when they released the game? So far away from being finished(maybe 2 more years? 3 would have been more then enough to be able to sell the game for 60 Euros instead of going towards F2P.

My view on the current gaming situation, everyone is doing it…At least the devs from CE showed more intent to interact with the few thousands if us left.
You just like hitting stones and trees and murder animals…my only answer…

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I somewhat agree with you, i have played official pvp servers for long, met a lot great people… but there’s always more frustration and anger than actually fun. Just be real, they wont fix all issues with exploiters / cheaters and bugs. The best would be to close down all official servers to spare frustration and cut the fun for those bastards who can’t play by the rules.

I appreciate the support and response this post has gotten. It would be nice to get some sort of back and forth conversation going with a staff member though. Knowing how serious they take these issues would go a long way toward deciding whether or not I and many others will continue to invest our time playing this game.

The damage has already been done to my time investment. I’m not getting that back. But hearing Funcom acknowledge the issue and confirm that it’s a high priority to fix it would be better than the typical response to a situation like this, which is to say, no response at all.

I’m at a complete loss that this sort of a hack is even possible. There should be server-side checks to prevent something like this from being done client-side. And there should be some kind of precedence set to attempt repairing the damage done by client-side hacks like these. This isn’t someone unfairly killing you in battle or meshing through a cave to get into your base. It undermines the most basic fundamentals of item security on this game and it needs to be addressed and fixed immediately, or acknowledged at the very least if it can’t be fixed so that your customers can make informed decisions on whether they want to keep playing.

Time and time again the message gets put across that Funcom does not value our time investment into their game, and personally, I’m tired of it. Mismanagement and miscommunication go hand in hand to keep undermining the success of this game. Take the perfect example of fixing the 50 to all attributes exploit, but leaving the characters that already exploited to remain with their maxed out attributes. How does an oversight like that happen?? It’s no real wonder that people are falling into the line of thought that there must be some sort of conspiracy at play here, because frankly, I don’t know how poor oversight like that continues to be so pervasive. And now how long will we wait and continue having to deal with these godlike exploited characters before the issue is addressed and a fix is pushed out to official servers?

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There is, just not on the forums. They tend to get called all kinds of names here and just don’t bother anymore.

Here’s how it normally goes down:

  1. Dev or CM opens a dialogue.
  2. Goes alright for about an hour or two after the post.
  3. Angry #funcombad people insult them.
  4. Thread begins to derail.
  5. Posts get moderated.
  6. Angry #funcombad people lose their minds and go full on racist
  7. Thread locked.
  8. Devs nope on out.
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So because people are mad about their inactivity to fix a broken product they decide to be even more inactive. Gotcha.
And this is ok why?
You seem to forget: WE ALL PAID FOR THIS BROKEN PRODUCT DUDE!

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