Getting killed offline

@Barnes

I completely forgot about this, I don’t PVP anymore, but early days, a player was scoping out my base and his pet Sand Reaper Queen teleported inside my base and started poisoning everything and everyone, he apologized laughing, it took a bit for me to understand what had happened.

Good Times,I Forgot you could do that! lol.

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Thralls can’t really survive though. It’s an annoying loss

Remember when your followers couldn’t damage players or their followers on PVE-C? And then Funcom changed that.

Unless there’s someone who actually tested whether avatars can damage players on PVE-C servers during PVP hours, after Funcom changed the rules for followers on PVE-C, then I don’t think your level of certainty is warranted.

And even if it truly wasn’t possible before, there’s nothing to indicate this is a bug or an exploit. If you try really hard, you could consider it harassment if it happens over and over again, but I honestly don’t know any player who reported someone for, say, camping outside their base during PVP hours and ganking them if they step out.

My point is: there are things you should report, and then there are things you might wanna try to handle as an adult because they’re literally trivial to guard against.

Guarding thralls will not be damaged by players’ actions on a PVE-C, only those that are set to follow.

No wonder people are crying about exploits all the time, seeing as how half of you don’t seem to understand how the game works in the first place.

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:point_up_2:This.
I never used a God in pve c, I can test it with @sestus2009 today in his server.
You are stronger from their thralls now, especially in your base. Since you deal these issues, create a perimeter with assassin thralls to help you deal with the situation. Remember that thralls are extremely vulnerable to poisoning, so use this advantage.

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What I do know is if that’s the case they need some better employees that actually care and want to fix the game or raise. Although I guess a raise means us as players paying more for their products which is sad.

We did for years. Players had to learn how to undermesh so they could raid the little rats that lived in the sewers. Just one example

A odd term to use because everyone who reports has some sort of motivation. The last time my clan played we won 3 outnumbered group fights in one night. The enemy was motivated to report us because they new if they couldn’t beat us in combat there was no way they could avoid being wiped by us… motivation to live I suppose

Not really sure what you mean by this

There is no glitch here. Avatars do damage in a wide AOE regardless of intervening objects. That is the intent of the design.

Avatars being available is limited by a server setting. If the setting is turned on, they are available. If it is turned off, then they are not. This is functioning normally. The servers in question have it turned on.

Therefore if you do not wish to lose your gear and inventory while offline to an avatar attack, you need to store your things. This is entirely the responsibility of the individual player. Not the developer.

QFT

I would recommend everyone reading this thread to login to the servers you play on. No matter what type they are. Then open the game menu and go to settings. There you will see a tab called Server. Go there and check out every setting that server has and understand what each part means.

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I never said its a bug or exploit. What I said was: Its not an intented “feature”. And I am pretty sure its not meant to be turned on, since Funcom for a long time now, works on an offline protection system.

You are comparing apples with oranges here my friend. Thralls not dealing damage is something they had to fix since thralls are an essential part of pvp play no matter if pvp or pve-c. Thralls are made for supporting you, guarding you. On the field and at your home. They are meant to keep intruders actively away during pvp hours. Gods are a tool made to destroy bases. Destroying bases is not a part of pve-c.

What people urgently need to learn is respect. Without respect for the game, other players, the rules you only find mayhem. And most actually in pvp do not respect anything or anyone. That is one of the big problems, why pvp is actually stagnating. Because the whole pvp com got so toxic and exploitative. The tone makes the music, like my mother alsways said. It should be comon sense for an adult to know what is fair play and what is not and stick to some basic rules of decent behavior. Sitting behind a pc, playing online god all day long, doesn´t free you from beeing held accountable for your doings. Doesn´t turn other players into your personal slaves you can do with whatever you want.

Only if you think that I’m comparing their reasons for making changes. I’m not. I’m pointing out that they make changes and that not knowing about those changes is what often creates a lot of noise.

Even when they make changes that are documented in the patch notes, there’s always a bunch of people who didn’t get the memo. Hell, I tend to read patch notes for each update, and even so I was caught with my pants down when they changed how thralls work in PVE-C.

But sure, let’s go into apples to oranges comparison just for fun.

And the way they fixed it is, frankly, weird. People still have difficulties dealing with it on PVE-C servers to this very day. Yesterday I had a fun, but very chaotic experience helping out another player with a rocknose purge. They had a thrall set to follow them and to attack all enemies. During the whole purge, I had to run around avoiding their thrall. The only thing that was more dangerous to me than their thrall was the final Rockslide boss.

Followers on PVE-C are a mess. When they’re following you, they can be a danger to other players if you don’t know how to configure their engagement and issue correct commands. When they aren’t, they won’t lift a finger to help protect you from other players, even if you’re being beaten to a pulp. But they will fight NPCs and take damage from them and even die while you’re waiting for a respawn.

I’m a programmer, so I understand the underlying logic. Many players don’t. They just go “haha, look at Sully go, he’s crazy”.

See above.

Yes, and a common complaint among PVE and PVE-C players is that there’s this freaking awesome thing you see in promotional video, and there’s fuсk-all use for it in your preferred game mode.

So what? I should still be able to summon a god, like used to, even if it’s just to see it wander aimlessly around and stomp on a bunch of hapless Nordheimers.

In fact, it used to be kind of a player-organized event. I remember when a dude on an official PVE-C server I played back then said “I’m gonna summon Derketo at New Asagarth, who wants to come see?”

And it’s high time we players learned an important lesson: Funcom’s not going to step in and moderate the official servers properly. They just won’t.

Back before the rules, the PVE(-C) officials could be extremely toxic, but there were also servers with a strong community that didn’t let the toxicity take hold. With the scant tools they had at their disposal, they made the server a welcoming place for those who wanted to have fun and dealt swiftly with those who only wanted to harass and grief.

Now Funcom is supposed to be moderating the servers, but they do it only if you report someone, and it’s a coin toss if they’ll deal with the report in a timely manner, or they’ll be too busy putting out bigger fires and you’ll be left there feeling frustrated and stupid.

Someone’s shooting gas arrows through your windows while you’re offline or summoning avatars to kill you? You can send a report to Funcom and hope that they’ll see it and decide it’s harassment and then ban the troll. You can come to the forums and complain about it. Or you can log off naked, because it’s a good precaution against bugs anyway, and deprive them of the satisfaction of your rage. Or you can go to private servers that actually have moderation we would all like to have.

I’m more than a little bit tired of all this crap where people constantly ask for things in the game to be nerfed, limited, disabled, or removed. If there’s an easy way to deal with it, just freaking deal with it for once. Not every problem requires Funcom to come out with their sledgehammer.

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I think a avatar vs avatar fight on PVE-C would be AWESOME! Just make a huge arena in the highlands and two people summon their god of choice.

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Ooooh! I like that idea! I hope I can get to organize that at some point. :smiley:

Think neebs gaming did this once, from what i remember the 1st one to touch another made is disappear.

They did a funny series…

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I enjoyed this. Im not a programmer. Im a communications engineer and project manager. So I understand processes.

Ive been playing thralls nonstop since I tamed my first dalensia, gotta catch em all now… The AI needs to be fixed. Not only for the thralls. Its easier said than done obviously. And I understand that, which in turn allows me to enjoy it more easily. Also finding a little bit of enjoyment in troubleshooting my thralls when the inputs get hung up and they wont attack or do what I want.

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It doesn’t matter. I’ll say it again:

Avatars do a large AOE amount of damage unhindered by obstacles. This is not a bug. This is not an exploit. This is not an unintended feature. It is a methodically planned and intended feature of the game.

If Mitra stomps a building you are in and player to player damage is enabled, you die. Period.

This has been an INTENDED feature for nearly 6 years now. There’s no weaseling out of this.

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Yes, for regular pvp raiding. It was created for that. The intend was to prevent unraidable bases and to create “epic” field fights. It wasn´t meant for pve and pve-c since you do not have raiding in this modes. Therefore there is no need for destruction of buildings. That is the point.

I do not say it should be forbidden to summon a god on pve or pve-c. But it shouldn´t do any damage to players or thralls while beeing in the building zone of that player. There are enough modes in this game to please everyone. If you wanna destruct with gods so badly, go to a server that fits that need. There is no reason to destroy other peoples fun by trolling or harrassing them until they quit.

That’s an opinion of server settings.

This isn’t happening. And if it is, the players it is happening to have to admit to the following:

  1. They see a summoner summoning an avatar (its obvious, its even on the map prior).
  2. They sat around for the entire duration of the summon (30 seconds)
  3. Watched the avatar meander over and attack them.

If people don’t wish to deal with Avatars, there is Avatar disabled servers. Play on those.

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You haven´t even read the op´s post, haven´t you?

I’ve never played on Pve-C. If thralls are immune to damage when guarding, then maybe being immune to damage when you are logged off would be the solution. But then you could be a hassle by logging off in peoples doorways.

While we’re at it, let’s make sure arrows don’t go through windows on PVE-C servers, too. And if you left a way into your base, a player who goes in shouldn’t be able to kill you while you’re offline.

Or…

Here’s an idea…

Learn how to take precautions against being killed offline on a server that runs in the game mode you (supposedly) picked, which happens to allow people to be killed offline.

There’s also no need to nerf or disable a legitimate feature because someone can’t take a dirt-simple precaution against being killed offline. Or indeed, because someone harasses you with it.

You know how you deal with harassment? Report it. And if you’re not satisfied with the way it’s handled, seek a private server that has moderation that works. Nerfing or removing stuff is not how you deal with harassment, because then we would have to get rid of global chat (because people can harass you in chat), or of building altogether (because people can wall you in), or of PVP combat on PVE-C servers (because people can camp at your corpse to kill you over and over), or of all combat altogether (because people can kill the thrall you’re dragging every time you knock one out), etc.

So if you or anyone else really can’t take a simple precaution against one specific form of harassment, and it really turned into harassment, then report it.

Funny, there’s a server option to not keep your body in the world when you log off. There are private servers configured like that. I strongly recommend them.

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But you’re here…on their forums… saying that the game is dead… on a forum post with 60 replies at time of writing.

If the game is dead, then why are you here? Gamers don’t need a messiah to come down from the heavens to tell them to play something else. If they’re not enjoying the game, then they’ll move on. It’s that simple.

As for the OP, I don’t know enough about PVE-C to comment on the state of gods in that mode, but can confirm that gods do damage through buildings and can kill offline players if player damage is enabled. Others in the thread have said that gods were disabled in pve-c, so then what happened is either a bug/exploit OR server settings have changed. Either way, check the server settings. If gods are enabled, then now you know. If not, then report the player because they exploited something to get a god token in a server that doesn’t allow them.

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It’s a sign of emotional attachment. Many of the loudest complainers really love the game, but they are disappointed in some aspects. Complaining is their way of wanting the game to get better. Unfortunately, it’s not really constructive, but these gamers have their own reasons why they cannot express themselves in a more proper manner - whether it’s an agitated emotional state (remember, the past two years have been very stressful for many people, which further adds to this emotional overload), lack of communication skills (the classic “gamer nerd”) or poor command of the English language.

Of course, there are probably some people who gave grown to actually hate the game and who go out of their way to try and ruin the enjoyment of others too. The “If I can’t have fun with the game, no-one should” attitude. But I believe they’re in the minority.

One thing with Conan Exiles is that it has a lot more stuff to play and enjoy than most other games. Most big title games have 30 to 60 hours of content, we play through it once or twice, and then we’ve seen it all, and move on to the next game. But people play Conan Exiles for hundreds, even thousands of hours. The attachment to our own achievements, whether it’s a nice base or racking PvP kills or completing all journey steps, becomes much stronger because we’ve spent so many hours cultivating it. That makes it harder to just shrug and move on.

Sometimes, it’s best to take a break. Go play something else. I’ve done that many times over the years. Then, when you feel like it, come back to Conan Exiles and see if it scratches the itch. Even if it doesn’t, chances are you’ve already got more hours of enjoyment out of the game per dollar spent than just about any other game.

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