I also live just at the gates of Meru On top of that farming one purge keeps me going for another week. Is anybody cooking anything with these new drop rates where food and drink is everywhere and itâs easier to kill an NPC than cook?
Also something has been done with the purge.
Before the update it kept spawning every time and I could farm it in peace.
Now it most often says that there is no location to spawn, so I trigger it again and it spawns but after several waves says that there is no longer a path to coffer so they have withdrawn⊠I completely did nothing to my raid base and never do anything but watch when the fight starts.
Same deal with the purge. Did hundreds of them before the update and never once got either a âno reachable locationâ or a âno longer a path to the cofferâ. Now I am getting them about 50% of the time. WTF
Yeah they made it worse. I am tired of this and I wonât build yet another base just to enjoy the purge. As everyone can see on the screenshot above there are miles of open space around my raid-base, also behind it, where the purges used to spawn before the update.
Itâs no longer frustrating it has become tiresome. The old purge always had spawned, even on the roof of your base
This new thing is garbage by design, they want them to raid your coffer but they donât want them to cause damage to the base.
The result is just sickening as we can see.
You canât have sex and still be a virgin Funcom. Itâs one way or the other.
Bring back the old purge. It can spawn on my roof I donât care.
Leave the awkward Stygian purge as a separate thing. Rename it to âStygian raidâ to stop confusion.
I canât see the Cimmerians/Accursed being anything but a bug. I had a t1 Accursed fighter take out both of my Accursed Berserkers in Silent Legion armour with Feroxic Greatswords and then 1 hit me.
It had taken about 5% damage and that I think was from the poison, physical damage doesnât seem to do anything. The Jailer stood next to it that I engaged first died normally.
I now canât get another berserker as I canât fight my way to where it is. Itâs really annoying as trying has lost me all my sigils.
Something has definitely changed about them - was in mounds of the dead - used to pop up to the circle of death (that bit with the 3 fighters and a bearer) and could stand on a wall and lob poison orbs in the middle of the three fighters - now they all run over and stand under you (they have been given a small amount of intelligence to not stand in gas it seems)
I ran into an Accursed Fighter I on Siptah yesterday. My thralls and I knocked him up against a rock and beat on him for a good minute before he went down.
My friend was fighting some Accursed this morning on Siptah and reported doing 7 damage against them with a legendary axe.
Theyâre not buffed at all. As in⊠they havenât changed from Chapter 3. They do have decent armor ofc, but they had it for a long time (you can see their non-thrall armor in the last 2 columns of my thrall spreadsheet, that is accurate, I double-checked after these reports)
Based on the number of reports thou, my impression is that itâs some mod that started buffing them with Chapter 4, so let us know what mods you have, would be nice to figure this out lol.
I mean the NPC AI has been mostly replaced, so naturally thereâs going to be differencesâŠ
However what people have been talking about was sheer raw damage resistance of non-thrall cimmerians you encounter in the wild⊠as in hitting them with weapons that previously 1-2 shot them suddenly doing like 5 damage to themâŠ
Yes, thatâs exactly what I mean too. Used to require just the katana heavy opener and one or two slices to kill one, now it takes considerably more hits.
The damage and armor penetration values are still the same. Also, other enemy types still seem to die as they used to, or at least the difference isnât as significant with them as it is with the Accursed.
Thatâs weird I am not seeing any difference in them, not anything in their stats or code and not anything ingame fighting them⊠they still die exactly as they did for me.
Iâve also asked others and most also donât see a change⊠but then thereâs like 20 people who swear they are different⊠thatâs why it seemed plausible that it might be a mod⊠You now say you donât use mods thou, which would leave only the weapons but you also donât seem to notice a difference on those⊠soo yea, quite puzzling
Indeed. If it was just me, Iâd write it down to my own brain malfunctioning, but I started to see these threads at the same time I started wondering about the change in my fighting experience.
I havenât played very much after the update, but most of that time has been spent fighting various passers-by (due to weekly challenges), and the Accursed have been the only thing that has felt out of the ordinary.
I also suspected that it couldâve been a change in the way weapon combos do damage (as far as I understand, each step of a combo has its own multiplier to the damage number printed on the weapon itself), but that would make sense only if my katana did less damage to everything, which doesnât seem to be the case.
Yea that was exactly what I was wondering about if their hidden combo stage multipliers have been alteredâŠ
When I checked their armor I also compared that thou for the mace and those were identical, didnât bother checking all the other weapons⊠plus I figured if it was something universal like that people would notice it on all the other NPCs like you say.
Oh well eventually weâll get to the bottom of it lol