Thank you in advance for taking the time to read this post.
Would like to start by saying thank you for the close to 2k hours of enjoyment in the game thus far and what I’m sure will be many more in the future.
The purpose of my thread is to try and acquire some clarity around the most recent hotfix dated 29/04/2021 or 28/04/2021 depending which timezone you are.
I will set out by stipulating that I understand “something” needed to be done about the healing mechanics in the PvP scene. It seems that we have shifted from a haunch/tea (rapid, constant & cheap) healing meta to a bandage, pot & waterskin (later removed) (slower, animation/non-constant & cheapish) healing meta to the (in my opinion) most balanced to date ambrosia, healing pot meta (slower, animation + constant but time consuming to farm).
We now have a healing meta which is cheap, rapid and could easily be constant. From initial testing, the healing potion animation nor healing buff itself can be dispelled or removed. This means a target with 20 bleed stacks, 10 reaper queen poison stacks can stand and out heal that damage WHILE being hit with a tier 2/3 healing potion respectively.
I personally do not understand the desired gameplay outcome from these changes. I make an effort to visualize what the team at Funcom want this change to look like and how that same team envisage these changes affecting the game but given how absolutely ridiculous these changes are I personally cannot fathom what the intended gameplay experience is supposed to look like.
My hope is that if the healing amount from the potion remains the same that AT WORST it can be interrupted by things like an attack from another player or NPC, stopping the heal at that point.
Thank you again for your time.