My suggestion, since you do appear to be interested in the facts, is to research Mounts for Unreal Engine 4. You’ll quickly find that mounts can be added to a game plane with the drag of a mouse. After researching the game world of Conan Exiles however, you’ll find it’s much more complex. Efficiency in this process is key. If I may make a quick detour into our Military Industrial Complex.
Many years ago I worked for a firm that was emplaced on Edwards Air Force Base. We did the engineering work for all of the bays, workshops, paint booths, clean rooms and other things. Our first major project was the Stealth Bomber. What we found was many of our best practices could simply be doubled, or retasked, in order to fulfill the work on subsequent projects. When the Predator Drone came along, we had a solution. When Target Drone appeared, we were there. When the F-35 was still the JSF, we were proposing the facilities and systems.
The point is, every successful game platform can nourish and empower succeeding ones: the upcoming Dune project will very definitely benefit from this mounted experience. Personally I don’t think players will mind them too much – just imagine riding past a map and touching the teleport, in full gallop!
The maps are that size so that they cannot be abused. PvP player. Guilty. 2. Cages haven’t been worked out because it is complicated to encage a player or player property, such as a thralled npc. 3. The Devs have stated the Animal Pens need to be that size in order to fit into their concept of the game world. It’s a deliberate choice, for now, that again benefits PvP.
May I add on a personal note there’s a fairly solid distinction between making excuses for the game, and having more than 5,000 hours in it during which I’ve heard and experienced just about everything. Except a couple dungeons. I’m still saving those.
Fair points sir, thing is CE when they add something new it tends to break in a lets say CATACLYSMIC sort of way, now it’s me speculating ofcourse but seeing that almost everything new implemented in the game tends to break. A recent example would be the new patch we had today.
I’m sure you can deduce I’m wringing my hands as it downloads. Slow rural internet makes it seem like water torture.
My words to a server mate last week: “this may be the first patch they’ve ever had to roll back.” At the time I was referring to mounts after it rolls down from TestLive. As for Treasure-Seeker-Gate, my Relic Hunters Jeffrey, Susan, Diablo, Regina and Wilfred had better have maintained their normal stately and armored appearance or I might just throw a mini server tantrum.
If you are on MP all i can say to you sir and many others is, prepare to defend them from incoming players, for if they rollback the patch the ones that could be saved are probably the ones that stay alive.
One of the many reasons i do not play the game much these days, i have lowered my expectations (the ones still left) to combat and AI. I see some improvements with the combat system from this patch, but not enough i’m afraid.
I fully understand your point. However, I don’t think you understand mine.
The forums are a place people tend to come to vent their frustration. This creates a false consensus bias.
I admit the player base is low, but relative to it’s all time max it isn’t performing much differently to the majority of games. In fact the player base has somewhat risen over the last year.
Yes there are a few big spikes in concurrent players. Generally the actual player base has remained pretty consistent.
I’m predominantly a PvP player we were talking about combat systems.
I posted that video light heartedly, it was by no means the ultimate run down of every ESO bug in existence.
However, clearly a lot of those bugs affect gameplay, and remain unfixed, which you seem to deny.
This was the system you proposed for Funcom to follow. In my opinion, the system is flawed.
If ESO is the perfect game with the perfect combat system and PvE experience, why are you wasting time? Surely you should be playing right now. Why don’t you flood the ESO forum with appreciation threads?
I’m glad you finally managed to say something positive about the game.
I don’t ignore anything, in fact I’m about to post an issue I’m having right now, as I have done in the past.
The game is not plagued with issues, the problems are minor and mostly avoidable.
And again you missed my point i talked about mechanics, as in WASD movement attacks and blocking with mouse. ESO has many bugs but not as ground breaking as in CE. AGAIN i’m talking about movement and combat mechanics only. ESO has it’s flaws most games do, but few have it as CE.
Guess you haven’t read the posts, today, or is it denial ?
See I was hoping Conan Exiles would had sorcery by now. Ending the year with 2 Major updates not 1 Major update. This way more support for funcom would happen. Also more people buying and old players returning to the game.
Definitely, we also don’t need mounts, as we all can see everything went to hell with this patch, imagine what will happen when the mounts are implemented, people will probably go trough other player’s bases while they load.
Sorry, but I started playing ESO 1,5 Years after release and there were still game breaking bugs. For example: I was not able to go forward in the main quest!
I had waited for mor then a year, because of bugs in the game, known since the closed beta I could take part.
Well those bugs are gone now, or at least most of them, i haven’t seen anything groundbreaking in ESO except for Cyrodill’s performance. Now can we say the same thing here ? Nope we can’t. Look what’s going on right now.
Why are you guys trying to cover the bugs from CE with the small ones from other games ? The only example i gave from a third party games are the combat mechanics.
Yet some of you are white knighting…oooohhh nevermind.
Fair points what you are saying is true about ESO. Yet it seems i triggered some people by mentioning the combat system from the games they gave as an example. I was talking about the combat system and how it can be improved yet the triggered folks tried to derail my points by talking how buggy those games are even to some extend trying to make those games more buggier than they are.
Well that’s what i was trying to say scroll up and check what i wrote. The ideas you just gave swing perfectly with what i was saying.
The guys that got triggered are just white knight without making any sense to why and how combat can be improved, they kept missing my point and just point to bugs from the other games.
I already responded regarding the control mechanics, I dont agree with your opinion.
I personally think most of what you are suggesting would be detrimental to gameplay.
Most of all for new players who will no longer be able to easily flee from tough battles.
Anyway, I really don’t want to continue to argue about your opinion. Also, I feel like you are getting a bit triggered.
I provided the facts to prove that CE player base isn’t dying.
I proved that major bugs are fixed fairly quickly. (Hopefully FC prove me right again)
I demonstrated the hypocrisy of comparing WoW and ESO mechanics and/or AI to CE.
I attempted to explain why Funcom may not spend months fine tuning movement, combat, AI, UI, or anything else, and why they might have the patch schedule they have.
Yes, the game has some issues, like all games. In fact the 2nd and 3rd biggest selling games of all time, have just as many bugs and exploits as CE.
You dont even play the game. Go and tell that to the guys in the ESO forum. Or will they say you’re a White Knight too?
Yes relic hunters are bugged. Big deal, I have been playing all night. Defending against some opportunists.
It’s just a game. If you don’t enjoy it, that’s ok. It’s not the end of the world. But coming here just to put people off playing the game… as Chilling USED to say “nice, very nice”
I have been talking about combat for the past few days, in another topic that it seems i have forgotten to begin with the problems around the combat system in this topic. My mistake, so from what i’m understanding you like the idea of some one turning their backs casually, start to walk in zigzag or sprint off without the opponent having any method of catching them. Am i understanding you correctly ? Are you trying to say that combat is okay and it doesn’t need any improvement ? If you are then you truly have no concept of the problems with the combat system, there is a reason most PvP servers are barren.
Again you talk about bugs, and how CE hasn’t many, yet the forums are full with complaints with bug threads. You choose to turn a blind eye, i don’t and thus i say whats wrong i can give credit where credit is due, but it’s not only you that turns a blind eye many here do, another reason for the lack of people playing on Testlive and not giving feedback, which gives rise to the bugs we see that are implemented on to the live platform. You gave some statistics on how there are many players still playing as if they are the same number of people that were once the game launched, yet they are not as seen from the graph you showed.
Compared to some games CE combat mechanics are amazing.
I’m not saying the game is perfect. Of course there are things I would change. Some aspects of combat and movement definitely could do with some work. I never denied that. I do also agree with the point you made about parrying.
What I can’t accept is when people say the game is completely broken, dead, and unplayable. I literally play it every day, on PC and ps4.
I admit, I also didn’t appreciate you coming in telling people to quit the game.
In reality your ideal situation and mine differ. Which is fine, and understandable. I see things slightly differently to you, obviously.
I just don’t think that Funcom announcing new control mechanics would improve the player base at all. Nor greatly improve my personal experience of the game.
I would personally prefer to be having naked horseback battles, with 20 people in an arena, as opposed to having completely smooth combat mechanics.
CE has bugs and issues but they are not game breaking. They are similar to other games in the category.
I don’t turn a blind eye. I have reported bugs, in a constructive way. Even today!
I don’t just come into a forum, derail threads,tell people to quit and claim a game is broken when I don’t even play it!
I’m sorry but you don’t seem to fully understand the stats.
Games usually have more concurrent users during launch and updates. The average players (player base) over the period we were discussing, has increased. I see why you would read it that way though.
I should’ve put the actual monthly average numbers instead. Maybe it would have been more digestible.
I’m not claiming all the players that played the game still play, but the monthly average is increasing, slightly. Which is the opposite to dying.
I don’t tell people to quit the game i merely suggested that OP should stop playing and take a break from the game, what i can’t edit my posts when i see a typo i dislike, i also added to them because i thought it will be better than to post 2 or 3 messages one after the other.
I see that you slowly start to understand what i was trying to say about combat. We need mechanics to be able to catch people, we need to be able to block with all melee weapons, because right now you literally can walk out from a battle, this looks silly and not immersive, and it screams bad design. I haven’t said the game is dying or is it dead i said that the player base has become smaller and the game is going slowly in the bottom of steam charts (top 100 games played on steam).
As i said before and guess i will say it again i’m currently not putting any hours in to the game because for me combat and AI is lackluster, some improvements here and there, but not enough for me.
The word stop, is synonymous with the word quit. According to Merriam Webster.
A typo isn’t entire paragraphs.
I understood it immediately, and answered it about 40 posts ago. You just didn’t realize.
The issue is you keep trying to deflect all the ridiculous statements you made back to the one semi-reasonable one.
You brought up bugs, AI, and everything else. I just proved most of your statements about the condition of the game were wrong.
I don’t feel like I need anything that you suggested. Would it be nice, some of it. But needed, No.
Also what you’re proposing is essentially going to cause the same effect as the claws had before they got nerfed. (If you’re even aware of that saga).
If I can give chase whist doing certain attacks, it creates a dynamic, in which, I can easily use said mechanics to attack faster than my opponents can sprint. That’s a huge issue, I personally don’t want it in the game.
Saying the game is losing players/ player base is getting smaller, is exactly the same as saying it’s dying. What’s the difference?
Either way gaining players is opposite to losing players, which was your claim, that I’ve already proved wrong.
Why keep going back to a flawed position? CE player base is growing. Fact! Yes they don’t maintain their all time max concurrent users, but no game does.
If that were the case there would be 1.1 million people playing CoD black ops right now😂
Combat and AI have many problems, problems that put me off from playing and many others, and this is why i am here trying to make a point about the clunkyness and give some points on how it can be improved. If you like the system as it is right now, fine by me enjoy your self. I see holes in the system that break immersion and overall combat fluidity.
It seems we reached a point where both of us disagree on many terms, you misunderstand most of my statements but i guess thats on me i guess for not being more precise.