It clearly says that Battle pass rewards are only cosmetic and in terms of stats they have a base game equivalent.
So how about the Theurgical Aegis armor ?
That armor does NOT have a base game equivalent that i can find or that no one else seems to know about,
I personally find this very disturbing.
Do you guys have any other experience with similar situations?
Lets mobilize and bring this problem to their attention!!
I noticed this as well (but didnt want to say anything because its in our favor >:) ) but i forget which one but theres a few weapons in sorcerery season 1 or 2 that are in a âpower levelâ with other weapons , again i dont remember which ones, but the resource requirements to make those weapons are much more common compared to their actual in game counterparts. This isnt new tho , i wanna say the Yamatai bow from DLC is equivalent to a high level bow but it only cost like steel bars and some shaped wood, where as the ârealâ bow at its equal strength is like star metal or something (im guessing i dont know exactly)
FCâs stance is cosmetics shouldnât give more power. However due to their other stance of giving some level of functionality to paid objects on par with regular stuff, there is things that slip through.
This is why I have suggested in the past and now that ALL paid items should lose functionality. Meaning all armor and weapons cannot be worn or used, but instead are used to apply illlusions, and anything with storage or crafting ability simply become inert cosmetic placeables.
That would ensure their number one goal of not paying for strength is maintained.
This community is also incredibly insincere with its outrage. The same players who point out P2W and say FC lied will be the same ones posting about how they purchased items that got fixed and that they wasted their money on now âuselessâ items.
This one will grow a bit on what @Taemien noted.
The illusion system is an excellent way to add new cosmetics without throwing any balance off. Same with DLC content, but going back and reworking DLC may be tricky for a number of minutae.
Instead of crafting a gear and then melting another one over it, we could simply craft the illusion desired and apply it⊠Or even select the look while crafting at the benchâŠ
This one would like to see the crafting system improved upon, especially for armour, wherein one chooses which sub stat the set being created would boost, as well as what temperature it is good for.
That way, there is still the customization that the DLCs offer, but it is not pay gated.
Dual Stat boosts (other than Concussion/Follower Damage) should be the realm of specialized gear. Learned in the Vaults, Wine Cellar, Black Keep, from Journey Steps, ect.
Or on Legendaries.
Not on purchased cosmetics.
This one would like to take the opportunity to once again request that Starmetal tier Punching Daggers/Claws be added to the base game, rather than being timed paywall locked.
Thatâs because itâs a double wall basically two on top of each other, what should they do? give it the same HP as a normal wall? That would make it practically worthless and not worth using.
What happens when you destroy a norrmal wall below a normal wall?
Correct! The wall on top crumbles because of stability. So in order to destroy a double wall, you only need to deal 70k HP damage.
With the Arcane Reinforced Window wall you need to deal 140k HP damage to achieve the SAME.
And itâs more convenient to repair, because you do not need to repair 2 pieces, but only one. 1-2 swings of your repair hammer and itâs full HP again. If you abuse it in certain building locations, online raids can become impossible.
But I would not expect a PvE player to know this, let alone understand it and see the issue.
Why? So single walls is practically worthless and not worth using then since they have less hp? I guess you are correct, if you have a 140k hp option. But if itâs not free, itâs p2w. You dont need to be a rocket scientist to get that, or?
Itâs a common strategy to get PvP âkiller typeâ players to buy from the Bazaar as well. Introduce something OP only to have it nerfed/fixed later. Ofc there will be cries later, because that was the only reason they bought it.
Riot did the same in the past. Release heroes in a stronger state so people will hopefully spent that money to get the hero quickly and abuse itâs OPness until it gets adjusted.
That depends on stability. Being a builder Iâve destroyed bottom walls with out effecting the one above it quite often. If you think removing one wall is going to destroy the one above it, youâre building wrong. Sounds like it would be pretty easy to bring your place down.
Because we are builders and understand piece stability. Which apparently you donât.
All the arcane pieces are free.
T2 stonebrick is base game and has the stacked arcane walls.
From a âPvE / defend-against-purgeâ point of view?
It probably gives you advantage, as the higher levels of construction would rarely be damaged (depends on where you built, and where the attacker is standing - as if heâs throwing the kaboom-orbs from above - well, the area of affected pieces shifts accordingly).
From a PvP standpoint, where said wall would be bombarded with trebuchet balls (in theory - in practice we all know those PvP-ers just spam & grief each other with the explosive vasesâŠ) - twice the area for the same HP pool:
âyes, pleaseâ - for the attacked
ââŠwhy should I even use it?â for the defender
So, to sum it into âTLDRâ - no, I donât really see those points that you raised specifically as such a big issue.
That being said, I do feel like the difference between:
looted legendaries,
crafted - both âregularâ (so, letâs say - star metal level), mission reward (case of the Telithâs weapons becoming âwhy bother?â tier) and Lemurian ones - axe specifically - being "Best in (crafted) slot)
crafted Siptah weapons - both the vault recipes, as well as (especially!) delving bench ones
are totally all over the place, and will need to be subject of some further reworking.
Especially the Siptah ones, being also âmehâ, due to almost no difference in dmg/durability vs SM/âstandard craftedâ ones (âŠand taking significantly more time to farm the eldarium (25-45 bars & 10-15 mins per single vault, rng dependant, vs ~400 bars from a single meteorite - 2-5 minutes to find it, 30 sec to âopen & farmâ it). The Delving Bench ones, costing (with the garrison bench) 31 eldarium bars - and only RNGesus knows how many times 50s in the âresearch processâ - vs âclick here to unlockâ & 8 (if I remember correct) bars, vs âgo find me a meteorite at the tower, donât forget an explosive orb/arrow - and get enough for 26.67 individual weaponsâ.
So, from that perspective - I find that more unbalanced (not in favour of âpaidâ - both with $, as Siptah was a paid DLC, as in time required for farm & craft it) vs the âvanilla itemsâ.
Edit: And even if those were free rewards in the Battle Pass, you wouldnât be able to acquire them now⊠Would go from âPay to Winâ to âYou should have played 24/7 to Winâ or something, anyway, you get the point.
You should give us a little more credit. Many PvPers have come from PvE backgrounds and still PvE because that is what most of the game entails. Many of us also love building and understand how to build.
I build in defence of raids. What I donât do is buy a temporarily OP piece from a poorly done shop and abuse it. It may not seem like it has/had an impact on PvP but it certainly does in some meta build spots.