Remove the ability to place jars beyond like 3m from your character. Forces people to actually go into killzones and not long range place a jug.
Never made sense that jugs could be spawned in from so far away.
Remove the ability to place jars beyond like 3m from your character. Forces people to actually go into killzones and not long range place a jug.
Never made sense that jugs could be spawned in from so far away.
Just build a base that you can repaire alone ! Watch some YouTube video , find one of those spots , and repair it if they attack ! If you canât be online during raid time , play pve . Simple as that ! On exciles lands I know 5 spots where you can simply repaire alone against the whole server bombing lol .
On siptah actually I donât know âŠ
2? sure ⊠how to lose youâre whole player community we are in 10 and fighting a clan that have 10 player lol so both of us would leave the game and Conan lose instantly 20 player
but I guess others would do the same
I didnât say it was a good idea. Just that it would solve the problem.
Also donât forget that as a bomber you can spam place bombs whilst double jumping as well.
If you stem up a foundation/elevation as a fighter, your character will put away his weapon and will have to re-equip it. The bomber has no animation, he can instantly continue bombing and jump on the next foundation/elevation, so you can literally do not attack the bomber if he plays it well.
Same with healing pots. It works 99% of the time to get a heal through when you stem up an elevation of a maximum height of 1 foundation and then instantly heal. The persuer will not be able to interrupt it, because of weapon equip animations.
This! I know its off topic. But this is an main issue. People really play like monkeys climbing stuff or jumping up on things to get heals off. You pretty much forced to have a bow with explo or poison arrows to be able to cancel. Itâs silly and its been like this way to long. Even more silly now with all the perks. Several times seen people hitting climbing people that have mad berserker active and they dont fall. Same with last stand.
So after all these suggestions, how do you deal with mega alliances who have been on servers for years with accumulated loot and dp to the point it does not matter how much you kill them or attempt to raid them, they donât even have to recover?
They donât even have to be skilled PvPers.
WIPE PVP SERVERS
Go on another server ? Lol ⊠if you got a good spot for youâre base you can repair it during raid time till they get tired of bombing you ⊠or you find some mates . But itâs normal that you have no chance against 10 players if youâre alone lol
So you wanna support some solo players, and literally ban indirectly all the player âgroupsâ cause you have no chance solo on a pvp server ? There are so many options for you :
Private Server
Single player
PVE server
So how dare are you suggesting a whole server wipe on pvp to destroy the fun of hundreds of clan sized 5-10 player ?
It feels like : I have nobody to play with - so I wonât other people are playing together ⊠wth ?
Got some idea :
My clan and me are used to wipe Server by server ⊠specially against those clans who are standing since years there as a âalphaâ if you canât manage to do it , let some other clan do it .
See, thatâs the obvious solution. Except every server is plagued by this problem.
Most have keyhole or other meta spot(s) and exploits that come with it.
So, what solution is there?
Crazy amounts of mats and mostly unraidable bases?
I used to maintain that no base is unraidable. This was true. But, as time goes on so do realizations and changes.
So what do others tend to do? Exploit or hack to get the job done.
I wonât do that.
Itâs not even about unraidable. Every base can be but if they have built up to obscene levels, then it does little for fun. If itâs not fun, why do even bother? So you got some lowest common denominator that just ruins the fun of all others and have such an unfair advantage that itâs just not playable. If this is fun for folks, then yeah Iâm walking away from that. PVP should be mostly fair starting. That isnât what CE PVP is. Itâs basically king of the hill mixed with actually bullying others.
I donât have to put up with playing in that type of environment. Itâs just not healthy for anyone and that is a damn shame. Because PVP game is actually pretty fun when you have well balanced adults playing. I miss it.
Iâm not talking about unraidable by level of skill, time or resources. I am talking about straight, actual, unraidable. Meaning, the best of the best of the best try and they cannot figure out how to raid it legit.
I get what youâre saying and sometimes, and as there should be, there are situations of David vs. Goliath. Or give the Davidâs more of a fighting chance.
Iâve taken down empires. I can do it again. But NOT how I am describing unless I exploit.
Pile on all the other problems Iâve been talking about in this thread and it makes it so these people stay on these servers holding it as if it is their own personal playground with no end in sight as long as theyâre allowed to do it with the current state.
And Iâm not reporting them. It doesnât make a lick of difference.
That problem is caused in pvp because of the great imbalance between raider and defender. And it was there from the beginning.
If you do not have a spot where you have certain advantages from the get go then the only thing you can do is build big. Because that is the only way to hold of the raiders. What else can you do to protect yourself from getting completely raided in 10 minutes. Building pieces are crumbling down like crackers in this game. And you can produce so much bombs in a day its obscene.
There is a reason why fencestacking and other methodes where so popular. Because you could still have a size compact base. When Funcom took that away and added soccery on top they literally opend up the pandoras box. Because people are left with not much other choices anymore as to build big.
How can a company remove piece by piece all defense mechanics by simply saying they where not intended in the first place without introducing proper ones and then ban their players away for the only mechanic that is left.
Pvp must be lowered in thought and skilled level to keep it from being âboringâ and raiding is no different.
âI didnât say it was a good idea. Just that it would solve the problem.â
We keep the Pressure up , till they get tired of base defend
Keeping pressure does not solve chests upon chests of repair mats available or unraidable bases.
How about the idea of not being able to complete obliterate a clan in one or even 2 raids? Sieges took time . One or even two battles should not equal the full war.
Indeed. What happen to karma?