June 20th Stream suggested we start a conversation on Server Wipe

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The impossibility to destroy building blocking spawns points, obelisks, etc… in PVE (and PVE-C i think) means a wipe is more needed there than in PVP. It’s only the exploit with the god tokens that need to be wiped on PVP.
That’s why I voted to wipe all officials but only structures and inventory. I understood the “wipe everything” option as wiping levels and feats too. With a 1*XP it isn’t as easy as many pretends to level up to 60. Some feats are only acquired by finding them on the map, not so easy if you don’t remember where they were exactly. Even with a map showing their emplacement they often aren’t easy to spot.Thta’s why I think it’d be unfair to wipe all, structures, inventories, levels, feats.

Total wipe on all servers. This is presumably a patch to solve considerable issues and they only way to really know is to start from scratch.

It sucks, sure… but it solves a number if issues in one action.

If the Devs don’t do a full wipe on all servers they really aren’t doing their job.

Sure…

No, of course not. But this is supposedly a significant patch. To the best of my knowledge they haven’t wiped the official servers since it went “live” so it’s time.

Wipe it.

It needs to be an all in kind of thing on Official Servers. Letting some servers vote no to being wiped will just create problems.

It’s not about what you want, it’s about what makes the game better.

The game has serious performance issues for a variety of reasons. This patch, in theory, will fix or at least lessen the impact of some of those issues. Wiping the official servers resets everyone and makes it easier for the Devs to understand which old bugs still exist and what new bugs are showing up.

Voting for wiping creates a new dataset for the servers that vote to wipe plus one for each server that doesn’t.

Not wiping at all creates a new dataset for each server.

Wiping folds everything into one dataset until the next patch or series of bugs show up.

It’s a work smarter, not harder approach that maximizes the Devs time and abilities.

Wiping will create a lot of work because of people bellyaching about it and/or it will turn people off like you that will just walk away.

If FunCom wants to grow the game, which admittedly it seems they don’t sometimes, they will suck it up and realize that they will piss off players sometimes.

Personally, I’m rather furious with them and considering walking away because of the fact that they like to make pretty things more than they like to make a stable stack. But, here I am arguing for ways that will make their dev cycle easier because I actually like the damn game in spite of it’s numerous faults.

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That’s a fair assessment. I still think there is more they could do for the stability of the game overall. You’re right in that for as fast as it was rushed out it is better than it has a right to be though.

Players are why games exist. If the vast majority of players want something, it makes the game better.

PVE, PVE-C, and PVP are already 3 distinct data sets. Wiping all 3 or just one category of them will not change that. Only wiping one or two instead of all of them actually makes the devs’ jobs easier. The remaining, unwiped ones can function as a scientific control.

I think an easy fix, at least one that would have next to zero impact on the players, would be to put the official servers on dedicated servers with their own IPs. I’m not 100% sure but it does seem that servers are on shared space with each other which allows for shenanigans of one server to affect it’s server mates.

That is likely expensive though…

@zerog and @hugh_bris I’ve played on both your servers. They’re night and day. To create a monolithic solution to approach two diametrically opposed experiences would be harmful to the playerbase. On one server, there’s a lot of building and a ton of thralls, but it’s smooth and stable. On another, there’s vastly more traffic, spammy buildings, and regular, likely deliberate outages. After the wipe, what can be done about the culture of deliberately downing a public resource?

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Christ on a Friday, is this what it’s coming down too?

Of all things to vote on…

Why not just opt to vote for 3 month wipe servers, vs risk roping us in with not wanting wipes?

Cant they just wipe and reopen dead servers like they do on Ark? It will constantly give people a fresh start that way?

I disagree on wiping the servers. PVP esp. Some of us have put in a enormous amount of time on our server building up some bases and defending them against insane odds. A wipe on our server would only force us to move on and go play another game.

What they need to do is email all the players on the server/servers that they plan to wipe. They need to ask them what it is they would like to have done. I can tell you right now that on our server nobody would choose to wipe it. Esp. the 10 of us in my group.

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Wow, a lot of good back and forth. First off, i appreciate the civilzed discussion on a very touchy subject. Secondly, the numbers are pretty balanced as of right now, and a decent amount of votes. Will keep the polls open for another week just to make sure we get a good litmus.

Now, as much as i voted for wipes (i meant to vote for pvp only, but won;t let me change it :/), i have 3 things that could avoid a wipe.

  1. Fix the decay ghost threading that a lot of seasoned vets use to link all their builds on officials. This would make it harder for someone to have insane amount of bases all over and not visit them.
  2. Tie HP into Decay time. On officials every 1 days not visited should reduce HP by 5%. this would only effect PVP.l And make it so if clans want 20 bases all over, they need to visit them constantly. Also provide strategic targets based on scounting of the less visited bases.
  3. Everything except non placed thralls,completed building pieces/stations, armor, tools, and weapons has a decay timer. And not be able to find cheesy ways to freeze the timers on all of it, except for food and zeal harvest mats. Those 2 can remain as place-able in freezers.

That would be a way to control officials volume of resources–which is the #1 imbalance, imo, severely limiting the casual gamer to even try to join. And would allow a new clan a slight chance at enjoying the game, as well as allow more casual players to play in brief bursts over a 2-3 week period, creating healthier server pops.

If you get rid of the ghost links, then people will simply keep the physical links there. While those might be easy to destroy on a PvP server, it would completely screw over PvE servers. In PvE, using ghost links is actually considerate compared to leaving fences and foundations criss-crossing the map.

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@Multigun already said all what was needed to be said in this topic. Amen.

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You don’t know that it is not an issue with performance, or some of these weird land claims that will pop up on people. Whenever you cheese someothing with the code, it usually has some sort of negative effect somewhere.
And being considerate is not over building your play time. If you have 20 buildings, but don’t want to maintain the decay and refresh because it would take too much of your time, how is that considerate? It is claiming an area that you clearly don’t intend to use enough to keep refreshed organically. Thus it is inconsiderate to someone who would like to build there and actually utilize that base location regularly.

You do realize with the leveling system, it is basically serve jumping already. The only difference is the “alphas” have a chance to find the new leveling players before they can prep for some fighting. If all these Alphas start attacking each other, at least stored mats will be used for once.

this already happens and has been happening for months. 1-60 in 30min via exploits (one is discovered soon after the last one was corrected), what is the difference?

That is what i am saying, just allow a level 60 from that region to maintain their recipes and level. No jumping any mats.

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