Katana does too much damage

See? And you also have to aim with the katana dash, but it’s way more difficult since once you begin to charge your attack you’re locked into the direction… so you have to anticipate and release accordingly. Someone hitting a moving player with the dash to where it does the full damage has to be either really good at that, or completely left unattended and unnoticed with their targets being stationary. So yes, it’s a high damage skill-shot essentially that requires setup… most PvP games have some equivalent of that

1 Like

I dont think sirdavewolf ever mentioned a 1v1 situation is the problem. But when there is a mass. You can pretty much charge that katana, and get like 1-3 kills in one go. You know, it’s not taking 10 seconds to do first 3 light’s and then go charge, it takes probably 2 seconds or less.

And no, it’s not the same precice aim you need with katana compared with spear. Spear you pretty much need to predict and aim. Katana attacks radius is a lot bigger.

At the risk of taking this off topic, I do have to bring up something about the spear’s range. You will not see me call for its nerf for the simple fact that I need more information. Here’s what I’m looking for:

I’ve seen images of the spear hitting beyond its reach. But I haven’t seen this tested with the largest spear in the game. My hypothesis is they fixed an issue weapons had with range. The issue was caused by a logical continuity. A ‘bigger’ weapon model had a larger range.

One of the tests I participated in (this was sometime in 2018, even before Katanas were added ironically) was with the Aquilonian Waraxe and the Acheronian Waraxe. The former had a larger range because the model was larger. This made sense, but also gave it a significant advantage.

But its 2022 and I haven’t thought or had the time, or more likely had higher priority things I’ve worked on, to test that again. But after seeing the range of the spear, its making me wonder if the range of weapons were standardized at some point according to their type. This would make smaller weapon models have hits beyond the model. The question here is, are the spears in general too long, or do they all simply match the model of the longest spear model?

Does anyone even know off the top of their head which spear has the longest model? Might be something you want to know in the case that weapon ranges were not standardized. For that would give you a weapon with an insane reach and one you will want to illusion over. What I know from using Fashionist is weapons inherit the range from their illusion. Or did.

Yea I know, in fact he mentioned in the other thread specifically that 1v1 is not a problem and said the same thing I did above, that you can just step to the side and avoid it.

However doesn’t that just prove that it’s more of a battlefield awareness problem? Like… if you’re leaving an enemy completely unattended in the corner and letting them do whatever they want… you can’t really be surprised when that has consequences.

When sorcery was planned, quite a few people actually suggested similar high setup / high reward spells for sorcerers and even pvp players seemed fine with giving a sorcerer the ability to pretty much decimate their team if they were inattentive enough to let him finish his spell. - I see the katana as sort of a melee equivalent of this.

Btw, I do agree with one point in this thread though! And I think that part is a bit of an oversight!
It’s @prologue1337 's comment on how this bypasses the 20 Grit perk. They either haven’t thought about that when implementing this or they thought of it as the counter to that, but yea that’s a valid discussion topic imo!.

1 Like

Scroll up in this thread :slight_smile:

I tested 3 at random since I still had the blueprint open:
Impaling Spear: 485.85
Depraved Spear: 544.22
Spear of the Grey ones: 508.47
So no… there’s no standardized reach

Edit: Oh and also… You are correct! Illusions inherit the collision size too :slight_smile: I illusioned that Grey ones spear to the depraved one… and suddenly it has a 544 range too :stuck_out_tongue: So I guess this is a good tip for PvP players… find the spear with the largest reach and use as an illusion… profit…

2 Likes

Katana: High Skill, High Reward
Spear: Moderate Skill, High Reward
Daggers: Lock on, High Reward :joy:

Ya’know, so long as we’re demonizing weapons.

I think the katana, spear, daggers, etc are all fine and viable in their own way. Katana takes a lot of setup, but has a good amount of payoff. The spear in consistent and good at what it does. There’s a reason peasant armies were armed with spears: they’re just good.

2 Likes

I think it’s is the Kingslayer Polearm.

I think there was a time where this was the go to spear because it had extra range, but I could be miss remembering.

FWIW to the OP - I don’t think the damage output of the katana is too much. It’s been around forever, and sounds like from @Xevyr intended unlike the lance drag. It’s requires 3 attacks to setup, and if you fire off the dash you are animation locked. While the damage is strong, I don’t think it’s anymore so than the reach of the spear or the hyper armor of 1h axe/sword.

1 Like

Kingslayer Polearm is 501 so thus far the Depraved one is in lead :joy:

1 Like

Might be something to that reach argument then.

Oh man, I remembered the look but couldn’t remember the name. Now you all just need to illusion your spears with that. :smiling_imp:

Or dat one.

1 Like

Kingslayer ghost reach.

Different reach for different spears and yeah transmog does matter.
Xevyr listen some of those weapons, personally, I didn’t want to list it because it will overload some “pro pvpers” brains.
Screenshot_143

2 Likes

That’s what I thought.

Been using harpy since Siptah, bc cripple, but I thought I remembered KSP being the go to for a long time in EL (Not that I really use spears much). Being overprotective of PvP “secrets” is weird.

That’s why it’s suddenly quiet :joy: Everybody ran off to farm Depraved Spears :smiley:

1 Like

Lucky you! Now you can use Harpy cripple and have Depraved reach on top.

1 Like

Ancient knowledge known since 2018 was suddenly revealed to “pvp gods” of officials.

2 Likes

Last Stand perk works too. This is what I currently use against katana spammers. 1 dash and you are 50% with the perk getting activated.

It gives at least 1 chance to avoid oneshot.

3 seconds max. I would like to see it being charged up until the blade is blinking to do this massive damage. Then you have to be really unaware or extemely unlucky to get hit by it :slight_smile:

They usually have the same reach. There are some exceptions, for example the Kingslayer.
Here is a video demonstrating this issue:

1 Like

Can you please make a feedback topic for this as well?

Because in pve you are just killing npcs and bosss but a boss is essentially a npc so yea why would you complain about anything?

There is no comparison killing a npc vs a player

1 Like

Also an NPC is not actively trying to cheese kill you with Mario Build and 500+% encumbrance.

2 Likes

I have already reported the transmog bug with kingslayer in testlive. So no, Im not quiet because of that reason. I stopped responding because there is nothing to respond to really.

because I assume it’s not supposed to copy the range of weapons. same as it’s not copying the effects.

I like the idea of using the kingslayer again brings back old memories