I play on official servers, I have adsl as I live in a rural location, I’m also Asia/pacific which seems to be a very ‘dispersed’ region regarding server access; I have no discernible lag when near epic bases. I had a big problem a few days ago with a base at the top end of the river near the Black Flag ship biome - just past the Mitra shrine, building completely blocked access up the river, and my thrall rope was gonna break, and wild beasts chasing me, and a thrall only half levelled (Arnos), and I will report them some time soon if it is still there, but I have almost no lag from buildings or whatevs.
I play on console, Series X.
Not trying to be confrontational here, but what does the building situation look like on the rest of the map? You said you play on officials; is that Pvp, pve-c or pve?
I am not a game developer, so I can’t say for sure, but depending on the structure, I doubt that 1 overbuilt base could ruin a server (although I am prepared to be incorrect about that). However, many of those along with a large number of mid-size functional bases? That must be taxing some servers in some ways somehow because it is noticeably happening on my servers.
Big bases do not cause server lag. If they did, lag would be constant as the buildings are constant.
There are two reproducible ways to tank server performance I’ve seen since launch. One is increasing the active players on the server, the other is mass spawning of storm creatures when Siptah released.
And quite frankly if huge bases tanked server performance, I find it hard to believe this wouldn’t have been addressed after 5 years. It’s a myth, just like huge numbers of thralls and pets tanking server performance was a myth.
Yes. It’s written that way because it’s the polite way of saying your hardware sucks. Or we released the game on consoles unable to handle the game. I sincerely don’t care what the official position statement is, because again, the same thing was said about thralls and it did absolutely nothing to alter server lag.
But you keep living the dream, believing the myth.
If you had this issue it was because your hardware was sub-par, not the server performance.
This is a graphics intensive game and highly detailed.
Dumbing it down because people are using potatoes is self-defeating.
Bases that are clearly against the TOS but yet they are being allowed to remain on servers when they are reported. So my question is have you changed your standards/rules on bases or are you so busy with the Bazaar that you no longer care to remove bases that are clearly against the rules when reported? These bases are breaking land claim rules, blocking paths, have overuse of torches (lag inducers)…all of which are against the TOS that you so kindly remind of us when we log in. Because it is beyond frustrating when trying to play on servers that suffer from these issues and nothing is being done about it lately.
The problem is that there are no hard limits. So its hard to say how much is too much, because the lag also depends on the hardware specs of the perceiver.
Just now there was a thread about somebodys base being removed so yeah, mods actually are still doing stuff.