No should be changed to either the first perk or just increase the game speed and remove it. Dont see a reason for it. People will have to go for it no matter if it’s 5th perk or 1 perk.
i meant to say it needs to be lower the perk should be like 5 points in, sorry i havent slept at all lol
So your suggestion is to force people into one play style that is purely offensive.
Focusing on survivability and the ability to flee is a perfectly valid tactic, whether you like it or not.
No, my suggestion is to force people to commit to the actual fight, or flee. Not fight for a few seconds, run around in circles until they’re healed and then re-engage.
I’m just saying cut out the middle man. It would make it quicker and more intense and fights would last until someone died or ran away successfully. There would still be room for all the same playstyles. Except playstyles that rely on healing in the middle of a deadly swordfight
I can promise you that none healing combat would make the combat real boring. Especially for teamfights.
You’re probably right, I don’t have much experience fighting in a team (only done it a few times). Everyone has their own pov, I’m just here representing a solo pov. Also I used to play a lot of 2D and 3D fighting games where there’s no healing so I feel like being able to heal up in a fight just makes it drag.
Mainly I just wanted to point out that healing mid-fight needs to be carefulyl handled. Hence why I agree last stand is not working well for PVP.
Not for me, my build does not need it!
Then you are free loot.
Eeeehh, in Single player?
Nah, jokes aside I just wanted to point out: PVPers are NOT everyone.
Don’t try to act smart. You are pretty aware that this topic is PvP related. At this point this is just trolling from your side.
Yes, I am aware of that.
But even if it is about PVP this is BS to say EVERY build must have, because it is out of PVP. Not just that, but every single one.
It was not directly pointed at you, I just hate that PVPers think they control everything, and every change should be based on their feedback. We’ve seen enough bad examples of such players’ feedback gotten into game. There is no need to f** up even more thing to the others just because some people chose the wild west officials, and are surprised if they got killed repeatedly, and come to the forums shouting for changes that the majority did not even asked for.
It is their problem.
(Cross-threading/personal opinion: PVP and PVE should be definately 2 different things. PVPers have a different mindset which I kinda understand, but that does not mean it is only their game.)
Every build need 15 agi. This is PVP related. And it will NOT affect your style what so ever.
Even if they changed 15 agi perk you still would be able to make your build. Since you dont use it.
I understand your pov. I like running around solo doing 1v2, 1v3. But atm only thing that blocks it a little bit is mad berserker and last stand.
Healing not so much. But heal needs to be able to cancel with dmg. So if you heal, and I hit you you need to heal again.
Thats why I liked the ambrosia healing. You had max 10 in each stack, they’re pretty heavy, and they healed just enough to rocover a bit. Only problem with it was, it healed even if you took damage wich was the problem with also aloe pots before.
Making 15 agi perk something else would not break anything. Since it’s a new perk for 3.0. I like they want to try something different with the new perk system. Some stuffs are good and some are not. And 15 agi perk, last stand, and mad berserker is not good for combat or for that manner make more builds viable.
In PvP, you mean.
His assertion is don’t mess up PvE builds for the sake of PvP.
Which I support, stop crippling the PvE experience in the sake of PvP balance. If for no other reason, it hasn’t been accomplished in what, 5 years? And in the process so many cool things have been destroyed.
Okey so then thell me, how would the 15 agi perk that he hooked up on affect a PVE player? Also have in mind that he aint even using it.
And also my suggestion was, increase the base speed and change that perk to something else.
I do alot of PVE myself you know. And my experience is that 15agi perk does not affect my gameplay at all. Just that I run slower if I dont use it wich is solved if they increase the base speed instead.
Because like people mentioned. In PVP you gotta go 15 agi, no matter what or you will be easy meat from those who use it.
15 ago perk does not affect gameplay, or 15 agi perk is so game changing in terms of combat you have to use it on PvP servers?
Which one is it? It certainly cannot be both. Either it’s affect on combat is so tremendous that it would also impact PvE or it isn’t.
Mobility is a benefit during combat, which is no surprise. It’s part of the reason heavy armor isn’t commonly used for PvP. It’s still no reason to change the perk.
You know how PVE servers work right?
It affects PVP servers and combat. You have to use it. Even for fights vs players and also for farming, since you kinda get outrunned otherwise.
In PVE servers you dont have that aspect of other players hunting you down.
But still how would it affect PVE? Tell me. Im even suggesting increased base movement. So it cant be that.
You really need me to explain to you how doing things faster with less stamina affects gameplay in a game where you do a lot of running, jumping, and climbing?
What are you even talking about? You dont read what im typing?
I explained several times WHY you NEED to USE the 15 agi perk.
And what with less stamina?
Also you refuse to tell me how removing 15 agi perk and increasing the base speed would affect players on a PVE server?