Last stand and mad berserker perk

Quickfooted

Jogging, sprinting, jumping, swimming, and climbing cost less stamina and are faster.

Because you do all of this in PvE. It’s really not that complicated.

There’s a reason it’s a PERK, because it gives you a BENEFIT. A mobility perk in an attribute tree that is in part mobility based. Just preposterous.

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Imagine they change the base movespeed to the one you have with the perk activated, get rid of the perk and introduce something more interesting and fun.

Sounds like a buff to me.

But yeah, those filthy PvPers only cry for nerfs.

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If everyone is faster, no one is faster. Except compared to the NPCs. Putting points into an attribute to obtain a specific perk means foregoing other benefits.

Okey, speed issue I solved it already. Stamina? Already even without the perk you can run really long distances. Even longer than you could back in the days, and I dont know if someone complained then.

And also it would not affect PVE players less than PVPers, because we do alot of running aswell. I dont see an issue with your char draining more stam while running/swimming/climbing. Climbing you even have kits for armor, + climbing gear for.

I don’t see an issue with you spending 15 points in agility if you think the benefit is that substantial. Sounds like a properly functioning perk to me.

But by looking from your previous post, I can tell you play PVE servers right? How would equal speed affect you? I doubt you have competitions who get to the ironnodes first.

PvE-C but thanks for playing.

Sounds like you dont understand. They wanted more builds viable with the new perk system. And since you need 15 agi perk, also u need 20 str perk (mad berserker), last vit perk (last stand) to have an equal chance they didnt make more builds viable at all. People decide if they will put points on grit or go 20 agi instead. That’s pretty much it.

If they made vit about vitality and not about armor, and str about str and not about ignoring stagger. It would be better.

But still game had 1 base speed untill 3.0, and no one been complained about it before.

So there’s a new META? That is nothing new to PvP in Conan or PvP in general.

2 Likes

It is, but like I said. Without those perks more builds would be viable if they focused it on str for str, and vit for vit. Still. Stop being ignorant. It’s not even a nerf. I feel you just come here to argue and not even putting anything to the discussion.

It’s pretty simple really. If you want that extra speed and mobility you should be required to spend the attribute points. That’s how a perk system works.

But y’all enjoy the echo chamber.

Also pretty simple:

If you do not spend points to get the perk (in PvP) you lose.

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Pretty simple. Dont expect all perks to be perfect from start. That’s an issue some people have. People refuse too see the downsides. “It’s not all about PVPers” no ofc not. But it’s not all about you either. Especially when it wont affect you in a negative way.

This is of course an exaggeration.

But let’s just simplify things, I vote they just give everyone on PvP servers all the perks on character creation. Create a completely level playing field in that respect where you can’t get into situations where a perk made the difference because you all have them all the time now!

That solution is just lazy. Did you have a problem with people having same speed before 3.0? Did u have a problem with stamina while swimming or running before 3.0? I never saw anyone did.

Dont even mentioning climbing since it was never a problem.

Did we have this perk system before 3.0? Now you’re just being ridiculous. We didn’t have half of the perks we have now pre-3.0. Didn’t even have some of the attributes.

Adapt.

There have been complaints on these forums about some perk in every attribute tree except authority. So I’d say there must be some semblance of balance and viable builds across those attributes.

That’s kinda the thing. 3.0 perk system is new. And obviously there’s gonna be some issues because of that reason.

And now, it’s obvious that some of the perk make the system unbalanced. Like 15agi perk, last stand perk, mad berserker.

Instead of shouting about how people are wrong and not giving any answers, you could just skip this thread and move on :slight_smile:

It’s a feedback thread, and me and others explained why we think some of the perks should be changed or removed. You coming on here instead shouting “ADAPT” and not giving us a reason to change our minds :slight_smile:

And my feedback is it’s fine. You haven’t made a case for it being overpowered. You are the one suggesting a change and as such the responsibility is on you to explain why.

The assertion that everyone must run it or else be demolished is simple hyperbole. Mobility has long been paramount in PvP, and this is just another layer to it if you want to maintain that mobility. So you’re tasked with either working around being less mobile compared to your opponents potentially or using less attributes elsewhere. But I guess that’s just the long winded way of saying adapt, which apparently is out of the question.

What are you on tbh? We explained several times for you WHY it is forced to use in all builds wich makes the variety of builds limited.

It’s been fine without an perk that gives you extra speed before. And Im pretty sure people would be fine without it now aswell.

Adapt is not the thing dude, all people using it anyway. So no adapting needed. The problem is still that you need to have it. And it’s on a bad place aswell for a 3rd perk. People in PVP use str or agi, or most of the time both. So all is having it in PVP already. But if it wasnt there you could have put points into grit or expertise aswell. But now there is perks that is forced to have.

Try play on a pure PVP server and not use any of these perks and you will probably understand what we all are talking about.

Which is the entire point of a perk system, you have to make trade offs. You want that extra mobility, you’re going to sacrifice grit and expertise. That’s how the whole thing works.

Of course there are going to be perks more suited to combat in PvP, what use is double harvesting in combat?

Again, this just boils down to “this isn’t the meta I want.” Broken record.

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