No the point with the perk system is variation. Not that everyone is using the same when they PVP. Then there wasnt a point updating the perk system.
You kinda understand how unbalanced the perk system is when 95% of PVPers is playing 20 str, 20 vit, 20 agi.
Have I mentioned farming? No, we talking about the combat. What the different perks in, str, vit and agi does and how they not fit in the game. Farming perks is totally fine.
I dont get you, lol. It’s not even about that. It’s about how unbalanced the whole system is lol. If you think they did the new perk system perfect from start, it’s up to you. But you need to understand that people dont agree with you. And I can assure that’s a lot of people.
Wait? It’s unbalanced when everyone in PvP is running max perks in the three attributes most related to combat? Did you really just argue your point with you do better in combat by speccing for it?
Lol nice. I’m outta here. Literally sounds like things working as intended. You really aren’t succeeding in making any point you’re trying to make. PvPers will go to the most effective distribution, it’s not a short coming of the perk system. It’s a mindset of the player. Have fun and stay safe out there.
Lol, you really dont get how perk system should work lol. You really think it should be like this? That you can go both 20str, and 20 agi? Then you can use all weapons, like pre 3.0 wich makes the new perk system no sense at all. Then they just could have kept it how it was lol.
You should probably not get into PVP topics tbh. Because you dont have any insight on how it looks and works.
We are also doing that build as all the perks apply to all weapons not just strength or agility…not just down to one perk.
Ill agree that the actual speed increase makes a big difference maybe needs toning down a bit but doesnt have to be removed from the game completely.
I’d personally say make the perks weapon type specific and tone down the speed increase a bit.
I dont have problem with the speed in itself, what I have a problem with is that when you have a perk that gives you additional speed, it will be forced to use it since you wont be able to either run away, or stick around players that’s running.
I rather see them remove it completely and buff the base speed instead, because now when you dont have the perk you pretty much like a sloth climbing, and look clumsy running.
I think this is an unfair take. Most of the time when PVPers come to ask for something to be changed, it’s because they’ve noticed it’s a new meta, not because it’s a meta they don’t personally like.
They don’t like metas at all, if possible. They see it as part of their role as experienced PVPers to notice when there’s a meta, any meta, and point it out to the devs so it can be rebalanced or shifted.
Personally I think this is an RP game, and in any game like this with as many options as CE has, it’ll be impossible for there to be no meta. You simply can’t balance it so more than a couple of builds (or even just one) have a real fighting chance. Even Elden Ring PVP, which is much better balanced than Conan, has meta builds. And the community has to self-police with honour rules like “no more than two healing potions in a duel” and “emote before attacking.”
True balance requires few options, which would make the game a battle royale or fighting game instead of a gear-centred RPG.
But yeah. Most of these passionate and experienced PVPers don’t want selfish nerfs so the meta suits their particular playstyle. They want a constantly changing meta, or no meta, so that PVP feels fair. That might be impossible in this game, but they’re not being self-serving whiners.
And your entitled to that opinion and youve made everyone aware that is your opinion.
Not everyone agrees.
Slightly faster is different from much faster, so there is scope, why shouldnt more agile people be faster than power lifters?should they hit as hard? Probably not.
Agility weapons without the strength perks do less damage in general so they going to have to come closer to you more often.
In group fights positioning makes this harder to pull off as well.
Im just saying that theres room for the perk for extra speed, maybe not for the larger difference.
As you say the perk system is new, along with alot of other game mechanics alowing certain weapons( katana for example but lets not go there) to gain from both perk trees for extreme results.
Rather than nerf particular singular weapons or perks, it might be better to see if the perks can be adjusted to make them less extreme or how they are used in combination with each other while still giving play styles something to how they want to play.
And when i say adjusted i mean slightly (please note funcom) not nerfed to unusable
Thing is tho, speed without the 15 perk, is really clunky and slow. So base speed has to be adjusted closer to 15agi perk rather than 15agi perk get’s adjusted closer to base speed if they gonna adjust it at all. Because my opinion is still the same.
You kinda nailed it. And it’s not only about balance. It’s also so the game feels funny to play. You should if you are good enough, as a solo player be able to face down 2-3 players that’s lower skill than you, without them being helped running away because of perks.
They already nerfed the punishment from being out of stam, wich I dislike. Have not seen any PVE player disliked that change tbh. Also stagger is nerfed, same there no PVE player have even mentioned it from what i’ve seen. So get’s kinda tiring to give feedback about PVP and have the response from players who dont. Some PVE players seems to believe farming and killing NPC’s doesnt exist on PVP servers. That we spawn in as lvl 60 fullgeared ready to fight right away. When 90% of our time is farming, killing NPC’s and so on. Our reward is the PVP, and ofc when our reward is PVP we want it to be fun.
It feels slower than pre 3.0. Not 100% it is. But with 15 agi perk it is faster. Atleast sprinting. But that’s not the thing. I dont have the problem with the speed of 15 agi perk. I just dont see a reason for it to be there. I dont have to repeat myself more on why.
There was a meta build in the old perk system, and there’s a meta build in the new perk system. If they change the Agi 15 perk to somewhere easily accessible, there will be a meta in the new system as well.
If there’s a “must-have” perk in the game, everyone will get it anyway. Then the rest of the stat points will be optimized around it, and if there’s any variation in the distribution of stat points, it’s because the “meta” build doesn’t require the use of all 60. The variety you’d get would not be relevant to the meta.
It was metas before yes. It’s not like you get super strong with 15 agi perk. It’s just that you will need to have the highest speed possible to be able to compete.
Lets say it was only making climbing faster/drain less stam, it would been different. But that would not work as a 15 point perk.
That’s the point. That’s why I gave my feedback. I dont like that there is a “must need perk” I want perks to give just small differences between builds. So everyone just dont have to use all the same like how it is now and has been for 5 years.