Well for one thing, these aren’t supposed to be superhuman characters. So perks like that need to have a steep investment to earn them. Not be cheap so everyone can have them.
These are human beings. Normal humans can’t jump while in mid-air.
Agility makes sense. A highly agile person won’t be as encumbered by armor as a less agile person.
Accuracy is how good a shot you are, so when you hit that Shafted perk, you are far superior at hitting your mark because you are a highly skilled archery. This shouldn’t be a throwaway skill at a lower level.
The game has been balanced for what we have now.
Players are complaining that stuff is “too easy”, and you are here trying to advocate more power for the players. And a player is superior to a thrall no matter the stats, because thralls don’t have a strong AI to begin with, whereas a player has a mind, or at least you think one would.
You can reach 50 in one attribute. Just don’t expect to have high levels in any of the others. On checking, the current breakdown is 50, 20, 20, 10, 0, 0, 0.
And that is exactly how it should be. These aren’t demigods. They are regular people.
An attribute at 50 is supposed to represent the pinnacle of human achievement. It’s not meant to be an everyday occurrence.
It’s not like the top level perks are all worthwhile to begin with.
Strength, you shouldn’t be letting yourself drop that low on HP to begin with, so why would you waste points to get this?
Agility, honestly, why would you ever need to double jump? This isn’t Super Mario Bros. jumping isn’t that relevant to begin with.
Vitality, this one is actually worthwhile because it helps you heal.
Accuracy’s headshot damage is only going to be useful if bows are ever worthwhile to use. And it becomes less useful when you are being charged, if you can’t pop off headshots in combat. It’s only useful as a snipe tool, which is less useful unless it helps you one-shot stuff with a headshot.
Grit, dodging is probably worthwhile, especially in solo play, so that makes two useful perks.
Encumbrance, full speed while over-encumbered. Useful, I suppose, if you are used to hauling mass quantities of junk around with you. But honestly it doesn’t seem worth the investment.
Survival, probably not worth it to begin with. 10% damage reduction is okay and all, but you can get pretty decent armor to help with this in the first place.
So with Vitality and Grit, and maybe Accuracy as the only really useful perks, and they are really only useful probably in dungeons and extreme combat situations. Not in most of them.
So you back it down in points.
You can get 40, 30, 20, 20, 5, 0, 0
You can get 40, 20, 20, 20, 20, 5, 5
You can get 40, 20, 20, 20, 15, 10, 10
There are many combinations. That is the only point of why the system is the way it is. You can easily craft a potion to change this as necessary.
So you can have certain builds that are for raiding, butchering NPCs, or gathering. But we should never be able to have a huge number of perks at one time.
I agree, it’d be a pain in the ■■■ if this was a one-off and once you bought them, you could never refund your points. But you can refund them quickly and easily, so you can change things as necessary.