Make Greatswords actually great again. A heavy finisher for a 1H sword knocks down humans, but not a 2H sword? C’mon now. The 2018 era was a good time for greatswords since their light finisher was a horizontal sweep that knocked down humans, and the heavy finisher could sunder and cripple.
Tidy up the visible and collision meshes for terrain on Exiled Lands. It’s just disorienting to be standing on an invisible cliff, while climbing inside the textures of another.
Swap the survival perk 1 with 2, since there isn’t a good reason why 20 survival only doubles waterskin capacity, and thirst is a more precarious vital state early game.
Revise Grit 30. Instead of a 15 armor boost, make it 150. It bumps up the current protection to the entry level of the next armor weight tier. Alternatively, remove this perk and allow Grit 30 to refund stamina while getting staggered by enemy attacks. Leave the armor bonus to agility.
Thrall responsiveness in a crowded environment requires much more polish. If they get pushed into so much as a bar stool or a cairn, they stand around waiting for their fate until you explicitly command them to attack a target.
Horse mounting and dismounting needs to be rid of that irksome bug where only a single direction key is recognised about a second or so. While not a major issue in the grand scheme of things, it does hamper pacing in tense situations.
Ayo, why is Lasting Feast still missing?
Rocknoses clipping into each other can have damage immunity in some instances. I believe this is tied into the system that prevents exploitatively damaging enemies behind cover when they clip through it. Hopefully gets resolved soon.
Knockback from weapons need to be revised. Chaining attacks with knockback eventually leads to a missed attack, which then allows your target to counterattack. This plagues truncheons the most with their shortest melee range hitbox. I suggest reserving knockback to the finishers.
A similarly themed issue occurs with spiders. Their spatial collision is separate from their actual hitboxes, so once they rear up to pounce, you cannot reach it from the front unless your weapon has a longer range. The plagues daggers the most, alongside 1H weapons.
The Black Galleon is still afflicted by misaligned furnishings and an errant spawn on the middle sail.
Accessing follower inventory is still problematic in the dagon dungeon. The most reliable workaround is to place the follower between the crosshair and the camera. Needless to say, this is frustrating when trying to grab a locust grub.
Riverwatch camp is still depopulated of the darfari and hyenas.
Gilzan the Treasure Hunter’s doppleganger is still present on the Slave Road.
It would be nice if it was easier to grab The Floe and The High Way landmarks on the Exiled lands without being teleported either into the volcano or out into the snow prematurely.
The white tiger boss located at B10 of the Exiled Lands(jagged rock cliff) has a pathing issue for NPCs preventing them from reaching each other outside of teleportation.
How are meteorites that resist tens of explosive arrows without cracking, still a thing?
The black yetis really need to have a nearby chest each already.
It would be nice to have distinct color beam and map icon for Zath anytime now.
Edgesmiths and Fletchers need to be made more relevant. Being multiplier based means the only good use for them is to craft an obsidian hammer with 63% base penetration. Meanwhile, axe users get shafted. A flat 10% increase would be much better across all weapons.
Scoutwrights are not competitive enough compared to the Shield and Temper Wrights. Their measly 12% weight savings and 12% durability boost is inferior to the humble armor weight reduction kits well worth the durability penalty.
Please decide if the black dye requires a high level alchemist in the dyer’s bench or not. A bit of a non-issue, but keeping things tidy is a good sign of ongoing support.
Similarly, decide if specific thralls in benches like the saddler’s table, casting table, artisan’s table, and tanner’s table should convey certain benefits. Otherwise, remove their thrall slot altogether to limit ambiguity and keep things tidy.