This is a work-in-progress (WIP) list of minor changes I would personally love to see implemented. As stated in the title, these simple can easily be implemented/added into the game that will drasticallyimprove player experience and make the game feel less clunky. Please consider these changes.
If you like to add to this list, feel free to comment below and I’ll add it.
The Mighty List:
Clicking NumLock while holding SHIFT should auto-run while NumLock by itself would auto-walk.
UI Scrollview should re-position to the top upon typing anything in the search bar (for user inventories, crafting inventories, etc…)
When leaving a clan, the player should receive a prompt warning him of losing everything associated with the clan.
Whenever inventory is opened, the mouse cursor should be positioned at the last location from when inventory was closed. As of now, the game indeed does that, however, the position of the cursor is still virtually re-positioning itself when the camera is panned around with inventory is closed. The mouse cursor’s last position should NOT be changed while the inventory is closed, otherwise it will lead to discombobulation next time inventory is opened.
Fences should snap onto ceilings with a ramp underneath.
Scrollview sorting should remain persistent with other scrollviews.
When inventory is opened, the search text field should be focused by default to allow the user to instantly start typing a keyword.
Add potion similar to Yellow Lotus that resets player attributes but retains feats. (also mentioned by Beardedragon here)
Carpet clipping glitch when overlapped.
The storage container preview window is convenient but could be improved. Holding SHIFT while scrolling with the mouse should scroll the container. This would be very helpful for containers with over 3 rows.
Shift-clicking or double-clicking a thrall from inventory to a station should place the thrall in the thrall slot of the station rather than the inventory of the station.
Display server time somewhere on the GUI. I know it used to exist under Server settings but it’s gone recently. Intentional?
When you run out of a certain item on hotbar (such as food, or building items), if you have another stack of that same item in inventory, it should be placed on the hotbar immediately. This would be especially helpful while building.
Save map’s zoom and position factors when closing & reopening. (thanks @Wacko) (original)
Shift+CTRL+Left-Click on an item will move every item of that type to the other container.
Also… add permissions for housing and chests to add people NOT in your clan. You should be able to add people to your house to use the stations… and also, if you want, add people to chests if you wish.
if anything I mention is due to misunderstanding please let me know.
gear should always display its relevant stats. how am i supposed to know what is best to craft for my needs if I can’t see its dmg, armor/dmg-res, durability, and weight/speed effects, Etc.
a more intuitive recipe system. there have been many occasions where i did not know what i can craft or how to craft it. such as steel, glass flasks, etc. i am finding myself needing to have my laptop next to me so i can look crafting stuff up. this should all be in the game already.
hit boxes often don’t register hits. when I get into a combo and most of my hits that connect don’t register. this is with 1-handed swords. at least.
when placing foundations. grass should disappear. honestly, what’s with grass the clipping. for that matter. you could just add a dirt component to lay down. this could double as a garden. gardens make more sense than planters.
some review on admin mode. nosprintcost removes ALL stamina drain. once god mode is activated even when unchecked it does not disable. fly should be at current set speed. so if i set speed to x3, fly and ghost should use the same speed setting. or at least give us a setting to adjust fly/ghost speed
i think an all around durability buff is needed.
allow us to interact with objects under water. fish traps, crab baskets, captured thralls that happened to go in the water when we go in the water (allow use of rope in water)
ummm. can we please MOVE objects we placed. this is stupid. I shouldn’t have to destroy a chest, and then craft another one because I wanted it moved. really?! same for building units. it is like you are punishing us for simple mistakes or whatever lol. because this gets old really quick and ultimately stifles creativity. you want your player base to have fun without worrying about all that crap.
Stability is flawed. this needs looked at. your Stability Mechanic gets in the way of true creativity, i would reduce the stability cost of objects, if not just abandon the system altogether. trying to make a nice castle but needing to place pillars all over is ridiculous. and your 2 support pieces don’t work for ■■■■. go look at any castle IRL, you wont find this problem.
more shape variants. like 90 degree triangles, rounded edge pieces, etc or even allow for objects to clip through each other. like if you Dont want it to snap add a build mode for free placement.
MAP EDITOR/CREATOR (for ADMINS)
allow ground mesh manipulation. this is actually realistic. humans have ALWAYS altered terrain to fit our needs for building and agriculture. a simple raise/lower/smooth mechanic would go MILES to improve creativity. on top of that. just more access to development templates like rocks, mountains, water, ETC for server admins. this would allow us to shape our world’s for our communities.
select all/drag select multiple building units. so move/upgrade/change/delete. Shift+drag to lay a row of pieces in a single action (TROVE did this)
doors tend to mess with shelter buff even if door is completely inside.
MAGIC and magic gear that adds special unique bonuses. legendary gear actually being legendary for a reason.
MOAR hotbars/radial menu’s
i may edit later as i remember or discover new things to add.
gear should always display its relevant stats. how am i supposed to know what is best to craft for my needs if I can’t see its dmg, armor/dmg-res, durability, and weight/speed effects, Etc.
It’s don’t 100% agree on this because it could ruin immersion. Also I’m sure the devs would have implemented this a while ago if it was ever their intention.
health potion maybe!? it doesn’t make sense to be gobbling food constantly just to heal. I’m surprised I haven’t died due to an exploded stomach.
I think that would be a great addition for those without passive health regeneration.
when placing foundations. grass should disappear. honestly, what’s with grass the clipping. for that matter. you could just add a dirt component to lay down. this could double as a garden. gardens make more sense than planters.
Agree 100%. Although I don’t think this would be trivial to fix.
some review on admin mode. nosprintcost removes ALL stamina drain. once god mode is activated even when unchecked it does not disable. fly should be at current set speed. so if i set speed to x3, fly and ghost should use the same speed setting.
Also 100% agree with this. It would be nice to have an additional option under the admin control panel, or just include infinite stamina with god mode.
i think an all around durability buff is needed.
Couldn’t agree more.
allow ground mesh manipulation. this is actually realistic. humans have ALWAYS altered terrain to fit our needs for building and agriculture. a simple raise/lower/smooth mechanic would go MILES to improve creativity.
I believe this was implemented at one point in the game very early on but it caused massive lag so they removed it, which is understandable since the server would have to run constant geometrical calculations for the terrain for every player.
I agree with this. Sometimes i want to play with friends, but solo, not on a clan. So i’d like to be able to authorize them to access my house/chests without me needing to open and unlock things for them