Mods and September 1st Release Date

The whole community is going nuts about this update. I hate it.

People that are offended because of a simple question. People are offended because of inproper use of english. People are offended about people being offended. People are offended about people not being offended. People are mad at each other, mad at Funcom, mad at the modders, mad about the servers, mad about testlive. The modders mad about questions, about other people, about the lack of time, about the work, about everything like everybody else.

Guys can you please just chill. You are making me crazy.

6 Likes

BEING! you savage! :honeybee:
lol sry

3 Likes

I don’t understand why Modders weren’t given appropriate time like implied they would by funcom. I, along with so many other PC players, only play Conan Exiles in modded format. A lot of us, like myself, run servers that depend on the mods in order to play. We don’t want to play vanilla Conan. We’ve put in thousands and thousands of hours and modded version is the only way to go for so many of us. Long time modders are faced with enormous changes and some even extinction with this update. I can not stress enough, how inappropriate it was to have not allotted adequate time for modders to update the Dev Kit and get out a stable update. Its really disappointing.

11 Likes

I feel for all of the modders out there that are working tirelessly on getting their games up-to-date.

I hope there is a huge amount of understanding from the players.

Because the business has timelines it must meet. It’s really that simple and unfortunately that cold. I’m sure there are many at FC that aren’t happy with this decision to shave time off the modders to get revision released but business is business. Spice must flow ( :stuck_out_tongue_winking_eye:) and real deadlines are coming up for the new focus that all hands that can be available need to be ready for.

2 Likes

Yea, I would imagine it went down something along the lines of some bigshot sales director bloke barging in and telling them ā€œWe need to start raking in the money from that $11 table so it doesn’t matter how finished it is, release itā€

Sad :frowning_with_open_mouth:

4 Likes

not just that. 14 Months to capitalize on free publicity. That isn’t a lot of time left.

5 Likes

I didn’t need a reward to beta test and do testlive.

image

We’ve been testing left and right on our own test live servers. A great many of us have indeed been testing.

Pfft, I had the audacity to suggest an extra week of time and somebody tried getting on my case about it. And I don’t even use mods! TBH my concerns are with the bugs, the seeming nerf to legendaries, and several inferior perks that should probably be re-worked before this hits live, but hey, what do I know about any of this? I suppose I should be happy that Sorcerers keep falling through the world when I try to catch them or that Legendaries which once gave attribute bonuses now give jack squat (not even +agility/strength weapon damage) and their benefits over star metal weapons is now solidly debatable.

2 Likes

The only rewards a mod creator MIGHT get is a shout out on Twitter, but only if the mod is super flashy. 10,000 + hours of making mods, and I haven’t even gotten that lol.

10 Likes

I thought the purpose of participating in a Beta/Test Phase of a game was to communicate any issues encountered to ensure the most stable, bug free experience was available when the product is actually released.

A more stable, bug free gaming experience.
That to me seems like a reward… for all players

6 Likes

IMO my reward was being able to catch bugs BEFORE it hits live and try to help the devs fix it before it borks my main save (which it’s about to do unless they’ve fixed the Tempersmith-Legendary Repair Kit issue at the time of this writing).

1 Like

4 Likes

Its sorta like using the self checkout at grocery stores. I don’t work there, why would I use that? Hire more people . #shrug

1 Like

I apologize for helping drag this thread off-topic.

I play on console, so I do not reap the benefits of the modding community, but I do have respect for those that choose to spend their talent and time on enhancing the experience for others.

6 Likes

Playing the new update ahead of time isn’t reward enough? Speak for yourself.

3 Likes

Yes please! I would like a salary for playing videogames the way I want them as well :slight_smile: (oh wait… streamers exist :smiley: nvm)
Here’s the kicker thou… While they do give you an opportunity to ā€œtryā€ the new stuff ahead of time… it is entirely optional… and it’s entirely with the disclaimer that it’s an unfinished product (in that case the bugs are an expected ā€œfeatureā€, unlike the release - at least unlike it should be).

However… do NOT hold any grand delusions that we’re even remotely on par with game testers… and while we do catch some bugs, 90% of the ā€œbug reportsā€ on here are garbage from a developers point of view and have very little feedback-value…
It’s either people not liking stuff so they’re branding it a bug… or not knowing how and what happened and why so it’s not reproduceable. And yes… there are a number of bugs that the community catches in these testlives, but it’s a very miniscule amount and most of them are on par with ā€œtyposā€.

The other difference is that a tester has guidelines… they know what to test… how to test and how to report afterwards in a useful manner, as fun as it could be… it’s a job like any other and you’re more than welcome to apply for one I’m guessing as long as they have open spots and you qualify and then you’ll get your salary :slight_smile:

Aside from this thou… fair enough! You do you! Part of not having this as a job and not getting paid for it is that you do have the freedom to install it whenever you wish and check only whatever interests you and uninstall it whenever you wish, so there’s absolutely nothing wrong with how you choose to do that :smiley:

2 Likes

How is this different than a typical day on the internet? :rofl:

This one is torn.

In many ways, firm agreement with @Ragnaguard that it is not the job of the consumer to perform Quality Assurance on a product. Open Betas have created a very different environment from what this one was accustomed to in their earlier years. That being expecting a finished product with a certain degree of polish.

On the other hand, this one strives to be pragmatic. Live service games never really leave early access. That’s the reality of the hobby now. If it can be patched later, the release date can be stepped up, and money is saved by having the community so the testing… and community testing can often reveal things that any Dev team, in their understanding of how they intend for the game to be played, would not even consider.

But then we wheel back around to previous updates where bugs were noted in the testlive feedback section, and then were still present when the update went live.
That is insulting. If the quality assurance work is being outsourced to volunteers, the bugs that are caught do need to be eliminated before the update goes hot.

But wait, there’s more!
Players are impatient and impulsive. To act in the modern market, one needs a functional update schedule. The hype and sales cycle must be respected and the hammer must fall while the iron glows. So there is a tug of war between publish a finished product and publish on time. Especially if there are outside parties above breathing down the neck.

As mentioned, this one is torn.
Moving forward, this one likes to idly fantasize that there will be more time for modders to play with the kit and more attention paid to ironing out bugs before publishing.
A happy dream, a want, but not a realistic expectation.

2 Likes