With this new patch comes another unnecessary change to one of the hardest weapons to obtain in the game: the Lifeblood Spear.
With how many nerfs have now hit Spears in general, the Lifeblood was already simply a tool to be used rather than a weapon to attack with.
The heal on this spear indeed made it worthy of the headache behind camping and obtaining it. It cut the cost of regenerative items while out farming nearly in half. Rather than having to burn aloe soup and roasted haunches every time you took damage, you could equip the spear and simply eat food for the intended healing.
For some reason, Funcom has seen this as being an overpowered item, despite its rarity and difficulty to obtain. I’m not sure why that is. As it stands, all PVE content can be solod as it is. And in terms of pvp? The spear isn’t as powerful as you’d think considering all of the ways at players disposal to interrupt the healing, such as poisons, bleed as well as weapons with temperature debuff effects on them now.
One of my biggest complaints about this game is that the PVE content isn’t nearly rewarding enough. The fights are too easy and with the exception of a few items, the drops aren’t exciting enough to warrant investing time into them.
Then came along the Crom sword and lifeblood spear. Both items were worthy of their 1% drop rates off of what is currently some of the hardest bosses in the game. Then, per usual fashion, they both get dumbed down to the point that they aren’t worth wasting time to get any more. The Crom is hardly any better than an adventurer sword or teliths now. And the lifeblood spear heals 1 hp every 5 seconds, which isn’t even worth carrying any more.
it’s a joke. A sad joke indeed. At least we got to keep our prenerf Crom swords, but now every lifeblood is worthless.
Why funcom? Why do you insist on turning every semi decent item in the game into the same old bland garbage like everything else? In a game where it’s incredibly easy to lose your body to both bugs and deaths as well as lose your items to raids, what is the purpose of keeping every single player on even footing regardless of how much time they invest into the game?
I’ve put over 2,000 hours into this game now and it still never ceases to amaze me when these awful decisions are made…