The game is just as easy without it. The only difference is negating the need for farming extra healing consumables which is entirely appropriate for the difficulty to obtain and the lack of usage as an actual weapon. They went way too far and turned what used to be a valuable tool into one more item to rot away in a chest somewhere, completely unused.
You can farm the reagents to make aloe soup at level 1 whereas killing the dragon in spawning pools takes an experienced and geared player or at the very least a decently geared thrall capable of tanking it. This argument is illogical and players like you are why we have such ridiculous changes pushed onto us. If you are claiming that it trivialized PVE content, let me tell you that I can still solo anything in the game without it. And if you are claiming it trivialized PVP content then you aren’t a good PVP player to begin with because most experienced pvp players don’t even use it.
You state yourself that it’s a convenience tool. And why shouldn’t it be with the barrier to entry to getting one? Why do we now have armor to farm that gives 1k+ AC when the previous high was 860ish (and that was with using prenerf pieces to begin with) if we don’t deserve to have powerful items worthy of the time invested into getting them? The lifeblood was one of the only reasons to spend time in unnamed city, and yet again, they’ve retroactively taken a dump on our time invested to water down loot to the point of mediocrity.
Why have any legendary drops at all? Why don’t we all just run around with crafted armor and weapons so that every scrub that logs in for 20 minutes a night can be on even footing with those of us that play the game far more seriously?