Multiple large chests on wall shelves decayed randomly

Platform: Steam
Issue Type: Gameplay
Game Mode: Online Official
Server Type: PvE
Map: Isle of Siptah
Server Name: 6157
Mods: none

Large chests on nemedian wall shelf decayed.

I have not recreated it. I lost 6 full large chests, I certainly don’t want to try and lose more. I hope this is a big enough bug to be investigated.

I left on an adventure via transpo stone to get material. I logged out of the game to eat and watch a movie. I returned to gameplay and headed back to the home base to see the chests missing. Event log states the large chests decayed simultaneously (nearly 6 hours earlier from when I noticed) which was barely minutes after I left the structure to adventure. Before I left on the adventure, I was accessing those chests (and others) too in preparation.

I would upload some screenshots but new user rules wont let me. So many things need functional AND cosmetic tweaking/polishing in Conan Exiles, but this is just awful. I really really want decay timers turned back on, it was a terrible idea to extend the amount of time decay timers are off. I’ve played Conan Exiles time and time again over many years, but I certainly wont be playing if all my progress is being removed by teleporting issues, render issues, decay issues. I don’t know what it is.

You bet. And a base redesign. Most of my layout is contingent on how accessible things are, soooo… time to tear everything down I guess. :person_facepalming:

This is the placeable-on-placeable bug.

Any placeable (chest, tableware, candles, etc.) that is on top of another placeable (shelf, chest, table, rug, etc.) can randomly decide to start decaying and its decay cannot be reset without picking the placeable up and putting it back down.

It is not predictable or consistent.

See one of my reports on it.

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I don’t know if this is related to this bug, but out of the blue 2 fridges in my kitchen lost stability, they were placed on Arena foundation, and it wasn’t normal decay as you can see in the event log screenshot I attached to my bug post, there were clan members present shortly before it happened :frowning:

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