Names in event logs

This debate is going to find entry into the Conan Exiles annals as “the great fishtrap chism”…

@John-Baptise you see, people like you haven’t understood how to (ab)use the event log to its full extend and thus have the naive perception that its just a little helper in daily problems.

Once you learn how to adjust the event log settings and build accordingly, it can serve as a marker for attacks on any building you keep on the map. And even more than that it is also telling you who raided you and thanks to the player list when that person is offline again.
I am sure most people don’t understand how insanely powerfull this tool is. Instead they complain about chinese exploiters using admin hacks blabla… and don’t see that the event log is enabling larger clans to micromanage the whole server.

For the sole purpose of finding out who raided you, it is like using a sledgehammer on a nut. But as I see I am met with deaf ears here.

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and you call the thieves lazy.? An alpha clan that can’t build a simple fish farm enclosed is lazy to me.

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As much as i preferred playing with no names all around, i can live with the way it is now. Having to search for bases at least makes players play, and not event log check, go to other game.

If this is a bug, i hope it doe not get fixed. Even if my own stuff is coming up no name, i can live with it. Because my clan should knwo where our own stuff is anyways.

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Not laziness, but helping out the server. After a while It was a great idea to help others out. But after a few places were raided and we had to go into war mode, the theft log flooded out the more important stuff.

So the fish farm was to help out, but taking from it is stealing??? Confused on the train of thought? Can’t be community and private at the same time.

In order to fill (spam) your event log, it would have been tedious. The items stack when quick looted, so they would have had to loot each one individually to create the 200+ multiple entries. And if they took that much time, then it is strategy they used that your clan could easily just have nullified by enclosing the base. Again, laziness.

To get back on topic, I see no negative impact from showing names. The event log is a great PVP addition as far as looking at what’s being stolen (whether it’s from :fish: traps or a blacksmith bench).

I believe the event log can be expanded upon (not limited by restricting names). Add an alliance system to the game so smaller tribes pop up as green instead of theft. Breaking buildings and killing thralls would still be in red.

Another thing that can be done is add an option to next to locking a container to open to the public or something like that. This way the thefts aren’t flooding the log.

they followed what the majority of the people voting wanted. :frowning:

I can understand making a choice based off of public feedback and implementing it, but I’m truly dumbfounded that they wouldn’t have wiped the event logs first. Giving people the expectation of anonymity and then pulling back the curtain would be a lawsuit in most other areas of digitial privacy. :-\

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Bring back event log privacy! I didn’t even get a chance to vote. Can’t we get a notification in-game for important matters such as this?

It gave the game mystique. It was cohesive with the brutal survival aspect of the game and only being able to see nameplates up close.

You had to chase down someone stealing from you, or bombing you. You could be sneaky. You could play your enemies against each other.

SO MANY POSSIBILITIES GONE.

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Didn’t change a thing. All not having names in event log did was make more raids happen. Little guys, big guys, non stop attacks. Made everyone more bold. I’m a clan of 2 with mostly just me playing, and it helped nothing. If you are brave enough to raid then you should be brave enough to face consequences.

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I get you ppl that like names on the event log must be fond of playing with few ppl right? Just look at the charts and compare with weeks ago. There you go, way to break a game that was doing fine, yeah, lets change the survival label for generic multiplayer why not.

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pitched battle vs guerrilla warfare

And now, one’s more difficult to engage in.

We will see the way it goes, but my guess is now we will have dried up officials on PVP. Large clans will now just play their other games, and the players who truly are vested in the lore and game play will get wiped if we decide to get rid of one of those ugly sandstone farming shacks because we want to build. Or god forbid, clear an obelisk the big clan is using to control an area. Especially new players who don’t know that some clans have thousands of farmed dragon powder from dead server days stashed away (and possibly duped before most of that was fixed).

If the easy mode of event log remains, along with id’ing bases (need to check if that was “fixed”, then make the game a use it or lose it for potions, explosives, and poisons. At least on PVP. Have settings for PVE/PVE-C/PVP be different.

Food decays rather quickly. Even our homes have a timer, but the most aggressive items are aloud to be stock piled for as long as i keep refreshing the stash. Plus on officials, the demon blood drops like it is raining from the skies. Not balanced imo.

I can see wanting to see who wrecked your base but being able to see when people steal your fish/thralls/pets when they are left in the open is crazy if you want to protect these things put them behind a wall

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That would be too much work for the large clans. they just have 15 minutes to refresh bases and check logs. They have to get to their other games. How dare we people who enjoy the entire game and play on the server inconvenience them with requiring tehm to interact with the server.

Not big on alliances, as with 40 players, 2 super clans would exploit it, as in now only 1 of 20 has to watch thier stuff. But i agree with more clan options, such as building ownership, shared container type levels. This would allow people to join clans with less insiding chance. That and having bombs, demon blood, poisons, special arrows decay as fast as tokens. Small guys will tend to farm and use explosives, so decaying wouldn’t hurt them as much.

Bombs: they take up a slot each in the inventory, I feel that adding decay to these would ruin raiding.

Arrows: If you are talking Set arrows, then they already nerfed them by adding a zeal cost to make them. I see no point in adding decay to arrows either.

Demon blood: Is more of an end game use anyways. Seeing you need demon blood to gain access to one of the boss fights would make it pointless if you’re on the other side of the map.

Sounds like another poll needs to be done

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You can just kee the demonpowder and craft bombs as you use them… demonblood is not a limiting factor anyway for crafting of explosives.
Also I really dislike the alliance idea. I am sure that this would evolve into all PvP servers being ‘owned’ by one big alliance. When 3-4 clans are already allied, you can’t be an outsider anymore, or you will become the only target of a few dozen alphaclan members and allies. Also consider that only 40 persons can play at once on a server. What if only people from one alliance log in. Doesn’t sound so cool if you think about it.
This is also one point why I strongly oppose the whole player list and event log thing. It is pushing people to form alliances rather then let the gamebalance decide about the success of a clan. Feels like playing risk with the family. Alliances and stupid apologies for necessary strategic turns are spoiling the whole game experience.

In the end, I really recommend not to take it personal if people raid you. It is part of the game and you can even play against your friends on CE. You made a mistake in building, they found it, you build better next time. This whole whining about things getting raided that are basically unprotected is really not my idea of PvP.

Regarding the decay timer on raiding materials suggestion:
The stockpiling of raiding materials is really a sign for balancing problems on official servers. Its like when playing the settlers and your storage is blocked because you are overproducing a certain item and never using it. I would not target this problem by adding decay timers though. The good way would be to make it more attractive to use raiding materials. Other things are a maybe a little bit too easy to craft, such as avatars.

i did not say 1 minute decays. I was talking more in the 24 hour type area. I know prepping for a raid is a strategy. It is one thing to build a defense and war chest, it is another to build an “i’m bored with my other game so we will mob bully and wipe a new level 60” stash.

Arrows i meant more the explosive and poison arrows. Again, long decay, but one none the less.

Demon blood could have an decay similar to religous harvests, 30 minutes. It is not like you get only 1 demon blood when you get it. It stacks, so 30 minutes would give you 600 minutes on a 20 stack to get to the boss or start crafting Demon powder.

And you store prebuilt TNT??? That is a noob move if I have ever saw one on PVP officials.