New Expansions & Updates

Sad to see even you became so salty. Was fun pvp in the pvp lvl up app. Hope you’ll be back some day spreadicus.

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In my experience, the people that don’t like pvp in aoc don’t enjoy competitive games in general. I’ve had the opposite experience, most players who played this game enjoyed it because of the PvP, not in spite of it.

I think it’s also insane that people are talking about whiny pvp kids when the fact is you get that exact same treatment in PvE.

When I came back to the game in 2018, one of the first things I did was a Yag run with a t6 assassin in the party who was evidently not happy that the dps of the group was not on par with his masterful gameplay, and proceeded to tell everyone how terrible they were at the game.

You can see this behavior constantly just by browsing these forums and looking at posts about RF. Nabs, bad players, all they can do is spam RF, etc. Evidently, it’s easy to say pvp is toxic, but imo it’s not just pvp, it’s online games in general. The funniest part of this is that the same people talking about toxicity here are guilty of the exact same behavior.

I wouldn’t ever suggest people try Crom minis as a new player. Imo there’s no better way to turn people away from pvp than the funcom matchmaking system combined with gear and AA disparity.

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There it is.

I am in the same boat as Mori. I play a lot of other PvP games (Super Smash Brothers and Call of Duty competitivly), but AoC PvP I really do not enjoy at all to be honest. My brother was the same when he played AoC. Plays League of Legends, Overwatch etc but doesn’t enjoy AoC PvP either. I really enjoy the PvE side of AoC, but again PvP in this game just isn’t for me.

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I think you are interpreting this the wrong way. I rarely see people say that in the blatant way you describe. What people usually are saying is that people dont learn the game the way its supposed to be learnt when you are served with raidfinder, you get a huge skip in gear progression that doesnt reflect the intented ladder of learning aspects of the game. This ultimately leads them to a brick wall in progression when its time to do the next step, T5 and T6. I dont see this as a toxic way of saying it at all. I do agree that there are toxic people on both sides, but that unfortunately doesnt change the fact that people avoid pvp cos of a toxic community.

That’s an interesting opinion. I think the PvP community is probably less toxic than the PvE one. The difference is that you cannot control who gets put on your team if you spam mini games on Crom, forcing players to play with a few unsavory individuals repeatedly. Conversely, you do control who gets invited to PvE encounters.

There’s always drama surrounding people taking loot they shouldn’t, someone getting a raid invite when someone else didn’t, guild X can’t clear an encounter when guild Y can, the raid leader likes player X more than player Y, the list goes on.

Now, it’s entirely possible that’s not always the case, but it’s also not always the case that there’s a toxic PvPer spouting off the mouthdiarrhea.

I don’t think people avoid pvp because of the community, I think they avoid it because they’re more prone to criticism in a PvP encounter and may not have the capability to shrug it off. I also think some players are probably not as big into teamwork or social interaction amongst a team, and that’s what the core of the PvP environment really is all about.

Edit:

So why is it toxic if someone calls someone bad in PvP, but justified if someone calls someone bad for taking the path of least resistance in PvE? Maybe I misunderstood your statement, I think you’re talking about your previous statements explaining it in friendlier terms. That doesn’t excuse the sentiment or hypocrisy I’m seeing about toxicity.

And to be honest, I don’t think the “intended ladder of learning aspects of this game” is even applicable anymore, considering that most of the players are missing huge swaths of fundamentals because they don’t pvp, allowing them to keep bad habits like keyboard turning and clicking well into and past t6 content.

If you played smash melee then you can appreciate aoc mechanics. I think both you and mori would like what we are doing over on fury. Its organized, we are all in voice working together and having fun. You should all try it at least once before writing off pvp based on the unorganized trash minis that youve done in the past.

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Not sure why you insist on measuring the toxicity between PVE and PVP. I agreed there are toxic people on both sides.

Sure that happens, not sure how that statement changes anything I said.

You have several people in this thread saying this is one of the main reasons, but your example is valid too, its a mix of things surely.

Discussion is about general PVP. You might wanna specify if u talk about your premade platform or pvp as a whole, cos we both know there are zero coms or teamwork in the average pug mini.

I dont see it comparable writing blatant insults to individuals ingame and to target critisism to the developer for making the game this way. I can only speak for myself but I never put blame on the player, only the dev decision

PVE and PVP is diffrent and requires you to develop diffrent kind of skills. Im not super impressed by the occasional PVPers joining chaos runs doing 300 dps on a full t4 sin either, but im sure they can do sick combojumping. You shouldnt measure players skill in general terms with the PVP glasses on =)

I wouldnt mind trying, I saw a video of it and it looks awesome. I have limited time playing atm tho so barely have time for my main activities atm :slight_smile:

There are a lot of situations where kb turning is absolutely awful in pve too, but it’s true they can sometimes get away with it because of how easy the content is. Same for clicking.

There are bad players in both sides, I’m not sure why you think that 300 dps sin is any good in pvp too. It’s the same as the blue heal spammers you meet in pugs.

I enjoy both pve and pvp for different reasons, but pve isn’t exactly demanding…

yes, exactly my point, neither of them is the norm.

exactly we didnt get content added to the progression chain for 5 years.

I brought this up because there are PvE focused players saying how toxic pvp is, but have somehow not registered the toxicity present in PvE as well. Saying “I don’t pvp because it’s toxic” is just another bad excuse to add to the list.

I’m not saying everyone needs to pvp. People should play how how they want to play - it’s a game, the point is to have fun. But despite the vulgarity in the post by Myurhen a couple days ago, he does have a point about PvE focused players asking for more content while ignoring existing content that, to be frank, they simply refuse to try or improve on.

Personally I just don’t have fun in PvP in this game, but I enjoy good team work in time trials. Maybe I am just bad, but I never felt like having fun during siege, minis, bori at least. My skills in PvP are way lower than what I can do in PvE on some classes, no doubt there. I’ve always played on crom and while I have not played on Fury for example I am pretty sure I just would not have fun there either tbh, and it’s not something that really interest me, or I would want to spend time on versus other games like Mori also said I think.

I dont see why you are picking on people asking for content. If you want pvp content to be added, be my guest, ask for it. We pay pretty much the same subscription fee we did back in the day, where they distributed content for all activities of the game. People shouldnt have to defend why they dont like pvp, if you dislike the answer, one solution is not asking :rofl:. the way you argue and the way you repetedly try to talk down PVE’rs skill gives the impression that you have some napoleon complex towards PVErs, you are a good player, just let it go :smile:

And there lies the problem: The “content” that was added barely leaves any room for improvement in player skill. Why? Because it’s either getting easier the more you try and fail (RF giving a ridiculous buff for each wipe to make sure you get through it no matter what), mechanics get taken away (RF having only half the mechanics of the real encounters) or are just very lazy designed by making you fight more and more trash mobs that just need to be nuked down without any real mechanics (Onslaught).
Sure, higher Onslaught waves get harder in a sense of “being more tedious to deal with” but is that really a fun challange? You basically just fight the same enemies as in wave one, just that they have +500% HP and damage.

Those things barely leave room to “outwit” those encounters because the devs basically say EXACTLY how to play this encounter. The old dungeons and Raids still can be a challange, because they are designed intelligently in many cases. Sure, gear wise they are “outdated” but just look at the dungeon timer trial thread how players are able to beat these encounters faster and faster by simply changing the tactics, sometimes being completely different from what you normally do in the dungeon. Here is still lots of room for players to improve their skills, finding out new ways to speed run, new fighting tactics and group setups. None of these speedrunners need the gear from the dungeon, they have fund finding out these new tactics, THATS the reward. This is basically the same thing for PvPers, most of them don’t need the gear anymore, they have fun doing the fighting, that’s their reward.

I completely agree. I used to play only on Rage and absolutely loved the open world pvp, ongoing guild rivalries and conflicts that arose from them etc… Then rage died and I moved to Crom, tried Crom minigames and well… it sucked. In fact I must admit I’ve never really liked minis. I often felt like I had a huge target painted on my back because I was in crap gear with crap AAs. I did greatly enjoy the pvp saga server afterwards, though.

Maybe if I added dungeon matchmaking with rating and stats that is fury exclusive we could get some of the players that have been turned off by minigame pvp to try out https://pvplevelup.com. Its a very different experience.

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The only reason you feel PvE is less toxic is possibility to grp with friends.

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I think it is important to remember that even if an unsavory character makes statements you don’t agree with, immediately jumping and calling an entire community toxic is a rash decision. This wasn’t one person saying “PvP is toxic”, it was 4-5 different users all saying the PvP community is trash because a random forum troll triggered them. In response, I pointed out counterarguments. The disheartening part for me is that many of the people involved in saying “PvP community is trash” CLEARLY have no intentions of even trying PvP, nor have been involved in the community in any way, shape, or form, and just want something to complain about, potentially driving players away.

I did not disparage the skill of PvErs in general. The intention was not to denigrate your opinion. There is a different skillset, surely.

Talk about an own goal by the PVP crowd. Acting like petulant children and then wondering why nobody is interested in playing with you.