New Follower Limit - Feedback thread

You need to rethink the retrosceptive element too, why punish us who have already gathered the named thralls from all over the map, and make us re tread old ground again, it is not worth the time to restock every thrall all over.

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Already working on the field of palisades around our main base to force the attack on a smaller section xD And dropped a ton of those around 2 of the maps rooms already. xD I’ll be ready for the thrallpocalipse. :stuck_out_tongue:

There is really a chasm between the player base. On one side people who want to build gigantic structures with hundreds of followers and on the other side people like me who don’t want them to spam the map and block entire areas or worldboss sides with their followers.

Thrall limits! Excellent!

The game made some bold promises with unlimited this and that. It isn’t hard to lag out any server with a ton of building and thralls/pets.

This is a good move in the long run. We just have to adjust to deal with it.

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That’s strawman argument. You’re saying that everyone who likes to build big is by definition blocking entire areas or world bosses.

I’ve seen plenty of big – even gigantic – builds that don’t block anything, don’t suppress any spawns and are open for people to travel through and explore. I’ve also seen plenty of big-but-not-colossal builds that don’t block any routes, don’t wall in or suppress resources or bosses, and generally don’t bother anyone.

So is it really so hard for you and everyone else who repeats this same fallacy to stop and actually listen to what we’re saying? I mean, how hard is it to understand when I say that I don’t want to cram 400+ followers in a single base, but rather allow everyone in my clan to have a reasonable number of followers to protect their builds and make them look alive?

And I’m not the only one saying these things, either. Look at the very first message in this thread and you’ll see that there is more than one suggestion, not just “don’t apply any limits at all”. Go look at other threads and read the things people are explaining and suggestions they’re making. See what else people are worried about: for example, that players might resort to dropping tons of palisades to defend their bases.

Reducing all of our arguments to “you’re just whining because you want to spam” is tantamount to, well, to this:

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Reasonable points. I completely disagree with Funcom taking the liberty to radically change a fundamental part of a game that I have paid for and have purchased every DLC for. Your fourth point in your list of solutions should be their priority.

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This change will totally ruin the game for me. Im in it to build huge fortresses, anything lower then a few hundred trhalls for a solo player, not even a clan, will ruin the fun for the builders. It is not how this game was advertised and sold to us. At the very least make it something we can turn on and off in server settings, tho in any instance i will fell little pissed being forced out off official servers with this change and my play style.

This game should aim bigger, not limit us in what we can do.

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That’s basically what is happening is that its forcing those of us who spent tons of time on the official servers to either go off and play on our own server or a server without limits or find another game. We like to build big and we like to thoroughly defend our stuff. 100 thralls for a clan of 10 members is a joke.

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This is the first thing that came to mind when the update was announced. The forums are nuts right now. lol. I haven’t read what everyone has said because topics are updating like crazy.
But I read the update early today and I thought I’d give my thoughts on it:
First off, a level system for our thralls and getting progressively stronger is really neat. Could add a lot more fun to thralls other than just knocking them out and running around beating people up with a friend.

The ability to call off your thralls is another idea that I think is necessary. I’ve always taken some of my thralls or pets to the volcano to dispose of them.

And the point of debate, the Thrall cap. I play on single player a lot because sometimes I like playing by myself without aggressive intervention, or at least if I do get it, I can be prepared for a purge. I play offline also because I don’t pay monthly for online fees on console.
But during the $1 Xbox Gold price drop, I did decide to try it out and it was stuttering left and right so I went back to single player. But back to the point. Sometimes I have a lot of thralls, and sometimes I don’t. I don’t get raided too much so I don’t prioritize defense too often. But I hope in the end everything ends up favorable enough for a lot of players.

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Forums go nuts any time a change of any magnitude is announced. This time I’m for the change, on balance, even if it’ll hit me pretty hard.

Absolutely agreed!

Yep, it’s a nice one. I used to feed them to Yog, but this will be easier.

I am quite sure people are blowing it out of proportion right now (seeing the downsides and ignoring the upsides), I have probably done the same myself in the past, however, so it doesn’t really come as a surprise.

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It wouldnt go nuts, if thralls would be retroactive for leveling and the cap number should have been higher… Regardless if they wrote “the numbers are not final”…

It would have been so easy :wink:

As long as thralls are still mentally deficient enough to stand in a poison cloud until they die (3 acid arrows breaks a sandstorm mask) or chase an enemy off a cliff to fall to their death, this will cripple most people in pvp.

If they want to limit thralls to 100 then I want 100 live Funcom employees controlling my thralls during raid hours.

The leveling system is ok but as long as thralls are so easy to kill when there is not a live player around it just means you won’t be able to defend your base unless you are on when you get hit and you’ll end up losing thralls that took a good bit of time to find, break, and level on a regular basis.

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As a solo player, the cap is not a real bother for me as i’ll (normally) be able to adjust that limit. What I find sad is the fact that the new levelling system will not be retroactive. Of course I’ll be able to spawn the thralls that I have to replace them, but it will be really heartbreaking for me to say goodbye to my old ones. Of course I could keep the old ones for the memory, but having 2 T4 with the same name is really not what I want, so if I want to keep a Spinas, I’ll take the best, so bye bye to my old Spinas who I spent hundred of hours with. But even if I find it sad, I understand why it won’t be the case, it must be crazy coding to do it retroactively.

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followers should be a way for smaller clans to defend and attack largers clans sense larger clans have bounce of more players smaller clans should have bounce of more followers and aiblty to lead more into an attack not other way around.

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How about giving us a way to untangle clans. When I play, I generally don’t clan up. I mostly form allies. If we could split clan assets that might work. Then each clan member could have 55 thralls.

The interesting thing will be to see if clans can keep the interpersonal dynamic cohesive enough when they are allies and not clan members. Now I’m speaking from a PVE server basis, I don’t know how well it would work on PVP.

Just a quick thought.

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Limitation is fine for PvP purpose, they just have to find the good numbers.
But that kill solo, PvE and RP. Better begin another game than invest more time in Conan Exiles to see all crumbled, with limited prospects.

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So ive read most of the comments on the first QandA thread. Are purges different on pve than pvp. I see alot of ppl complaining they need multiple thralls per base to protect against purges. I play on pvp and ive never had to have more than 2 fighter thralls to fend them off with the exception of frost giant purge or the snake purge in jungle.( Snake purge i just soloed with poison arrows)

2nd, i can hypothesize the reason behind this. Everyone is complainin that they wanted mounts, funcom repeatedly said that it would strain the system and would be hard to implement. Im assuming this is a way to reduce that strain. However, as im planning to do. This will create more smaller clans with alliances. I play on 2 servers mainly one official and one private. On our official server it is a full clan pretty much divided into 3 groups. Thats 100 thralls between 3 groups…? Not gonna happen, we have about 30 thralls just on the walkway to get to our base, so we will disband, and instead of 1 big clan we will have 3 smaller allied clans so we get atleast 60 thralls per base…Its not that hard to set up a alliance storehouse for everyone or to setup a secret shed somewhere.

It going to lessen the number of followers either way. But more than likely more smaller bases will it really free up the system enough to prevent the lag and whatnot that they r going for.

If you don’t play PvP, you have no business making that comment. It takes only minutes for a player to kill a thrall defending your base, and it can happen any time during raid hours. It’s definitely going to happen when you’re offline, unlike a purge since you know when it’s coming and have some control over when it happens. Not to mention purges occur in PvP also. Do your thralls even get killed in PVE (Other than by bugs/glitches)?

Speaking of bugs, I’m not even thrilled about the leveling system itself. It’s a tough enough pill to swallow losing a Spinus (who can take ages to farm if you’re not lucky) because thralls are too dumb to understand elevators or think walking through lava in the volcano is a good idea, but I’m going to be over the moon when my level 20 Spinus suddenly dies for no reason. Can’t wait.

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Thralls can die in PvE the same way a player would die in PvE : falling damage, ennemies NPCs etc…

I play PvP and offline solo. But I don’t have to justificate myself, what give you the right to forbid someone to comment ?

And… I only said limitation is fine for PvP, I never said i was agree with the numbers. I played as an alpha at least 5 hours a day, that was tiring for my life irl. So the thrall abuse could slow the attacks effectively. I know all of that.

Now you ask me, nowadays I play PvP solo, naked PvP with harassment. Because I don’t want to play tons of hours anymore. So yeah, this update could make me happy, being able to hit and run more effectively. But the truth is that make me sad, because my offline game is now meaningless. I think it is time for me to go on another game.