NO Paid Map DLC Please

Going from region a to region b is pretty complicated with the underlying physics machine. It’s the main reason why programmers don’t offer more immersive teleports from region to region. It will break the game.

Most likely, your inventory is controlled by the server. That means each server needs to know about your inventory to transition from map to map. (Do you trust item A from official map B on private server C?)

So, if there are paid maps then most likely it won’t be inter-regional (even if by extension). There will be lots of reloading. (https://www.highfidelity.com/ achieved 500 people online in one single region, so there are ways to benchmark this.)

Public companies have to guarantee profit, so I’m sure it is considered.

I too was curious, so I searched. And this is what I found.

The larger free updates will contain new features that adds to the current Conan Exiles experience. Finally, the DLCs are paid cosmetic content for the game, which we will also try to release regularly. DLC will help us pay for the official servers and continued development of the game. - Natascha, June 6, 2018

Which the page itself is still available, still up. For clarification, the game officially left early access on May 8, 2018, and released officially. Making this statement, and it’s declaration (continued declaration as the page is still up) an ongoing narrative.

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you can simply put in place rules that limit what you tranfer from map to map, ie your gear only

Tencent has loads of money. They can bank roll a new map. And cash in on mod kits as dlcs.

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when i buy a product, i buy what the product content. if i put my money on cosmetic dlc, what i buy is the armor and placable i do not buy a dlc of placable in hoping that in exchange i will have a free map.

but i will be happy to use my money for new map. andi personnaly consider it will be worthfull investment.

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Thank you for looking into it. I’ll admit that it comes closer to proving what some people are claiming than anything else I’ve seen, but the same page (just underneath what you quoted), also contains this:

This is an overview of our current plans. Keep in mind that this plan isn’t complete and there may be even more features added to it.

Somewhat more “between the lines” is that the Imperial East pack (the first DLC) describes itself as “this is a cosmetic only DLC”, and one could certainly argue that this suggests other (non-cosmetic) DLCs could exist. But I’ll be the first to say we’re getting way into nitpicking territory here.

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Extremely nitpicking territory. If this is what people are hanging their hat on as the “declared promise” people are widely throwing around, then, yikes.

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Nicely found. Looking at the full page you linked, the planned “Major Updates” that were declared to be free included Taming and pets, New dungeon(s) and the Jhebbal Sag religion. Those were the ones listed in the roadmap at that time, and all that (and more) we have got for free. Mounts already went above and beyond what they promised for free.

This roadmap, especially when it includes the “subject to change” caveat, can hardly be considered something to tie Funcom’s hands for all eternity. It explained their plans going forward a year and a half ago. Those plans and “promises” have all been fulfilled. “This is what we’ve planned to do” is not really a binding promise. Sure, you’ve the right to be disappointed if those plans won’t work out, but as far as that linked page goes, everything that was “promised” has been done. Anything further than that is a bonus.

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I quote myself and with the sentence after the quoted part from the blog post:

I did not see a problem

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Slight nitpick, but one thing that was promised was that certain features cut during the EA process - namely mounts, settlements and sorcery - would not later materialize as paid DLC. That is, they’d either be free - or not come at all. I have no reason to suspect Funcom is going to go back on their word on that one.

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Ah, I had missed that declaration. Fair enough. So mounts were promised, but that was earlier than the roadmap linked above.

Settlements and sorcery, as well as mounts, sound like features that couldn’t really be released as paid DLCs without causing a “pay to win” situation, so let’s hope they keep that promise. However, since those are likely to be big updates, it’s entirely possible that “free update” is not an option that is on their table.

So the real question, with the map DLC as well as those possible future updates, is: if the choices are “no update at all” and “paid DLC”, which is better? Because those are the options we have with the new map. Those who are opposed to a paid DLC map, would it be better if the game world didn’t expand at all?

(At this point I’d find it hilariously funny if the “paid map DLC” turned out to be nothing more than cosmetic reskins of the world map, with shinier map icons. That would at least let Funcom “keep their promises”.)

Mounts et al were promised - after a fashion - though exactly to what degree them sharing their future plans constituted a promise has been a matter for debate. In any case, those three features were cut as part of the push towards final release (partly to make room for the first major combat overhaul, IIRC). And yes that was before the linked roadmap. My own reaction at the time was to give up on CE for a (long) while, since I’d really been looking forward to the settlement system - so I guess it’s no surprise I’m still clamoring for it (though obviously I decided to give CE another try later on, heh!).

Yes that was exactly what I said back then, too - that I feared the end result of there being no (direct) financial carrot to putting in those features would mean they were unlikely to ever happen. Until quite recently that was true, but now that Mounts have happened, who knows (I wish they’d have picked settlements over mounts if we only get one of the three, but ok).

Ark regularly gives out additional free maps and applies fixes and upgrades learned while making those maps to the older ones, including The Island. The devs have stated before that they are unable (or unwilling) to fix the current map. If that is the case, the new map, whatever it may be, will already be a priority for future content, as it will simply be easier to work with, from the very beginning. It is therefore, highly likely, the original map will be left behind to die. Unacceptable. As has been stated across multiple threads, there are dozens, if not hundreds, of things they can do for money that is not charging for a new map. Personally, I think a new map would be great, replace the one they already have, do a FF:RR and then drop in a whole bunch of new cosmetic DLCs, farming upgrades, whatever, and bring in a huge number of new players. Splitting an already small player base won’t help. Developing a new map and leaving the old one to die because they created problems for themselves they can’t fix is asking for Conan Exiles to die.
I would do an event “Cataclysm in the Exiled Lands” for example, release a small map with everything they’ve learned as a base, for free. Release a larger, paid map as DLC, and continue to develop both maps. Use the base map to advertise the DLC areas, add items from any new map to a small “newly discovered” valley/cave/plateau/etc. and point players to the DLC maps. If they truly want to tread on Ark’s toes, that’s the way to do it. However, they will also need to do what Ark does, continue adding either new areas or new maps for free, advertising items/pets/mounts/thralls from the DLC maps. This way, everyone wins.

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Ark has 4 paid maps in addition to it’s free ones, which are all made my the modding community. Yet another “Ark is allowed to do it, but not Conan” post.

Uh, no they haven’t. Not even sure by what you mean by “fix,” either.

Just plain pushing doomsday scenarios without any evidence while acting like it’s set in stone.

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nice, wildcards little marketing trick works. promote modders work as your own work and give it away for free and you can charge money for your own work.

the isle - base game map, not free
the center - modder map, free
primitive + - total converison mod, of course free but also listed as DLC on the shop page
scorched earth - wildcard map, paid expansion pack
abberration - wildcard map, paid expansion pack
extinction - wildcard map, paid expansion pack
ragnarok - modder map, free
valguero - modder map, free

so i agree with you at least on the point that funcom should do it like ark. charge money for developer maps and give away modder maps for free :wink:

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bump

The whole don’t fix it thing is actually… hit or miss. The Island has a few issues, along with base game that have…gone not fixed, And the team has shown the new locations get priority each time.

Some of stuff is brought up on forums time and time again as unfixed… stays that way.

This is one of Arks top compliments at times.

Now comments about Funcom not going back… Look, they’ve been going back non-stop since day 1, and pre-day 1 to fix stuff. they have a good foot foward on this. I don’t think a new map will stop them from doing that.

On Ps4, they list they are modders work. (thou not who modder is) Theres no download page for us.
P+ thou, went from unoffical to official on front page in game-modes.

This would mean Funcom test maps, and takes legal responsibly for them… they already said they wouldn’t do that with mods.

Again, PC user get it all. MS may say yes. Sony is on the No External Assets stance.

Its seems unlikely we (console users) would ever see any of it. If Funcom gives out a Modder map… I’d be kinda angry we didnt get several of Mods show cased in streams 1st. Several of those would have been great QoL or Editions in general.

First of all about ARK: Ark charges low prices for the new DLC’s. Waht some of the people above forget to mention is that all the new DLCS bring all NEW maps with new all sorts of biomes, extra dinos, placeable, tools, weapons and other things. They do NOT just charge you for new maps alone, they bring alot of stuff for a low price to the table. They could charge way more and people would pay it but they don’t do it and that is why ARK is a reason why ARK is so popular. One thing that FC needs to learn to attract new players to the game.

Second: All the Free maps were maps made by modders who got made official by ARK and are just included FOR FREE for everyone. Furthermore, they got the sponsored Mod program where they give tens of thousand dollars to modders who win this. This is a constant thing going on since ever with ARK.

And Third: Making a new map is not a huge expensive cost that many make it out to be. FC HAS all the assets of the game already, there doesnt need to be anything made up from scratch, that is, if they do decide to make a all new map with what they have currently. They have the tools and the assets to do this. If some people can make huge custom maps for ARK in their free time then FC can make a all new Conan Exiles map even faster and better.

The point is: Do not say yes I will buy it right now, wait for what they offer with a new map. Do not be starving dogs that take any bone they give you. You think you help the game this way? NO, you DO NOT help the game. FC will see that the players buy anything for any price like a bone thrown to a starving dog. Just look at their DLC practice, that is horrible overpriced.

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You are misrepresenting my argument. I expected better. My assertion is as follows. New, small free maps, on occasion. Large, paid maps regularly. I’d have to go thread hunting, but even in at least one of Firespark’s videos on this topics, he mentions the same dev communication that I do, “we’ve learned a lot of things from making this map, there are things we’d like to fix that we can’t at this point”. I am, of course paraphrasing. Kindly, leave the scarecrow to die in peace.

Exactly my point, Testerle. However, do note that The Center, Ragnarock, and Valguero are maintained and updated by Wildcard. Again, the new paid maps came with free updates to the Island, performance improvements, dino TLC passes, etc. I don’t see a reason that Funcom couldn’t do the very same thing.
Therefore: (map names clearly made up)

Exiled lands: Free map
Turanian Dreamlands: paid (updates/upgrades applied to Exiled lands)
The World Below: free
Seas of Set: paid (upgrades/updates applied to Exiled lands/The World Below (this gives Funcom the opportunity to advertise the new maps on the free maps))
The Disjunction Nightmare: free
Desolation of Crom: paid

And so on and so forth. You may also recall that Scorched Earth adds new mechanics, new buildings, new Dinos, new items and crafting, an entirely new biome and dozens of QoL improvements. Abberration added new mechanics, new buildings, new dinos, two new biomes, more new items and crafting, and additional QoL improvements. Extinction added elements from both Scorced Earth and Abberration, even more new mechanics, new dinos, yet more items and crafting, and another round of QoL improvements. Ragnarok, which was free, added accessibility to items and dinos from the paid Scorched Earth map, Ragnarok added new dinos that were unique to the free map, Valguero added items and dinos from Abberration and Extincion, again, both paid maps, as well as a unique dino.
By comparison, Conan Exiles DLCs add only a small portion of 1 of Ark’s.