Notum Dovvetech GUI 4.34



Notum Dovvetech is probably the oldest still actively maintained custom GUI in the history of Anarchy Online. This line of the Notum Dovvetech GUI (ndGUI, for short) is an extended and up to date version of Misat0’s excellent Notum Dovvetech v4.2 GUI series.


  • Clear visual style and space efficient overall design with adjusted text colour scheme
  • Seven visual Themes: dovvetech, dovvetech dark, dovvetech edge, darktech, darktech mini, darktech mini HUD, darktech glass
  • Super slim menubar with top/bottom and left/right positioning, floating menu, fading and main menu auto-hide mode
  • SoftMenu feature offering additional buttons on the menubar with selectable functionality
  • Quick Options menu providing direct access to: Lock Wear/Shortcutbar/RaidBar, Enable/Disable Inspect/Auto-AFK/Social, Show All Names
  • Menus extended with functions for: PvP and Leet Pet Duel, pet control, quick visual detail and performance settings, assist macro creation
  • Compact Raid Window and smaller RaidBars (optional)
  • Static shortcutbar hotkey numbering and horizontal and vertical shortcutbar togglers for easier shortuctbar management

Latest ndGUI version: (2016-Dec-21)

For the most recent version, installation instructions and further information, visit:

Hosting provided by Novagen.

If you have change requests, improvement suggestions, or some issue to report, please do post about it in this thread. I consider ndGUI to be an ongoing project, and one that should be shaped by feedback coming from the people who use it and thus see where improvements are required or could me made.


Right, so, this was kind of unexpected, tho to be fair, I haven’t been watching things as closely as I used to before. At any rate, I’m still alive (and so is Misato, as it appears).

I’ve updated the site, version info and changed the forum links.

The threads on the old AO forum for the v4.2 and v4.3 lines can still be accessed as read-only archives. We’ll see if / how long they last… I wanted to include their links, but apparently I can’t? Loving this new forum already. Anyway, they can be found on the ndGUI page should anyone need them.


Have a question!..or is it an issue…Not sure

Well, in any case, The bar at the bottom doesn’t seem to be “long enough”

(Would post a picture but cant due to being to new) :frowning:

Any ideas on how to make it longer it at all? or should I just hide it with a chat window or something? lol


My first guess is that you are using some ultrawide resolution (above 1920px), and that specific texture is only 2048px wide so it doesn’t reach all the way across your screen width.

I think the only way to fix that would be that I increase the physical size of that texture and rebuild all the themes with it. It’s doable, but I’m not sure when can I get around to relearn how to work with the texture archives, dig up my old files and have a go at it.


Thanks for the reply!
Well then that was a fun rabbit hole to go down
Was able to find the ao skin tool and extract the skin had issues compiling it and AO, not liking textures 2560x20 in size but I more or less got it!

Thanks for letting me know it was a texture! and giving me the idea to go do this!

(ugh still can’t upload pictures)
Remove the 2 of the dots and it should load

EDIT: Found out that AO Doesn’t like 2560x25 images it just makes them purple but I was able to do it at 2559x25 and it works fine…better then 2555x25 I did in that picture

Again thanks for that! now my OCD can calm down about that blank space heh


Just downloaded and installed, nice gui! I can’t figure out how to prevent the menu bar from fading. Is that possible?


Heh, you were quick solving it on your own. :slight_smile:

The texture probably went purple because AO doesn’t support 32 bit (rgba) png files, while that’s the default format pretty much all image editing software uses. If the software you used allows it, turn off saving the (empty) alpha channel into the png file (rgb / 24 bit mode) and that should make the texture appear in the game as it is meant to.

Unless there really is a hard coded pixel size above which it just doesn’t work, but the purple thing sounds more like the alpha issue than size related.


Set both fading sliders in Options (F10) > Preferences > GUI > Contrl center to 100% to keep the GUI elements from fading out when you are not pointing the mouse at any of them, as it is explained in the Customization section.


Thank you! I don’t know how I missed that in the instructions, I thought I read through it all, sorry.


First of all, <3, so much goodness

Second, is it possible to make the cast/attack/use bars in the upper left movable? They are way out of where I am looking for health and nano and it is kinda annoying.


Not, those bars are hardcoded, not part of the XML GUI definitions, so there is no way to move/change them.


Figured as much. And I also figure there is no way to replicate them like was done with the curved health + nano bars? That is pretty much my only gripe with the UI.