Notum Dovvetech is probably the oldest still actively maintained custom GUI in the history of Anarchy Online. This line of the Notum Dovvetech GUI (ndGUI, for short) is an extended and up to date version of Misat0’s excellent Notum Dovvetech v4.2 GUI series.
Features
Clear visual style and space efficient overall design with adjusted text colour scheme
If you have change requests, improvement suggestions, or some issue to report, please do post about it in this thread. I consider ndGUI to be an ongoing project, and one that should be shaped by feedback coming from the people who use it and thus see where improvements are required or could me made.
Right, so, this was kind of unexpected, tho to be fair, I haven’t been watching things as closely as I used to before. At any rate, I’m still alive (and so is Misato, as it appears).
I’ve updated the site, version info and changed the forum links.
The threads on the old AO forum for the v4.2 and v4.3 lines can still be accessed as read-only archives. We’ll see if / how long they last… I wanted to include their links, but apparently I can’t? Loving this new forum already. Anyway, they can be found on the ndGUI page should anyone need them.
My first guess is that you are using some ultrawide resolution (above 1920px), and that specific texture is only 2048px wide so it doesn’t reach all the way across your screen width.
I think the only way to fix that would be that I increase the physical size of that texture and rebuild all the themes with it. It’s doable, but I’m not sure when can I get around to relearn how to work with the texture archives, dig up my old files and have a go at it.
Thanks for the reply!
Well then that was a fun rabbit hole to go down
Was able to find the ao skin tool and extract the skin had issues compiling it and AO, not liking textures 2560x20 in size but I more or less got it!
Thanks for letting me know it was a texture! and giving me the idea to go do this!
(ugh still can’t upload pictures)
puu…sh/AWhsp/a7ef49509f.png
Remove the 2 of the dots and it should load
EDIT: Found out that AO Doesn’t like 2560x25 images it just makes them purple but I was able to do it at 2559x25 and it works fine…better then 2555x25 I did in that picture
Again thanks for that! now my OCD can calm down about that blank space heh
The texture probably went purple because AO doesn’t support 32 bit (rgba) png files, while that’s the default format pretty much all image editing software uses. If the software you used allows it, turn off saving the (empty) alpha channel into the png file (rgb / 24 bit mode) and that should make the texture appear in the game as it is meant to.
Unless there really is a hard coded pixel size above which it just doesn’t work, but the purple thing sounds more like the alpha issue than size related.
Set both fading sliders in Options (F10) > Preferences > GUI > Contrl center to 100% to keep the GUI elements from fading out when you are not pointing the mouse at any of them, as it is explained in the Customization section.
Second, is it possible to make the cast/attack/use bars in the upper left movable? They are way out of where I am looking for health and nano and it is kinda annoying.
Figured as much. And I also figure there is no way to replicate them like was done with the curved health + nano bars? That is pretty much my only gripe with the UI.
I’ve not found a button to open it using the default GUI either, so it’s not necesarily an issue with Notum Dovvetech. You can bind it to a key though; in the option dialog (f10) it’s called “Daily Login” and by default it’s not bound to anything.
It’s a new window on the 2019 server. Every day you log in, you get to claim a free reward. On the first day I got a Phasefront vehicle and today I got a box of ammo. It’s semi-randomised, but not entirely; for example you can get different kinds of ammo on the second day, but it’s always ammo.
I’m not quite sure how the daily aspect of it works, but it appears to be based on calendar date rather than every 24 hours. I got my first reward yesterday when the server went live, and the second one this morning about 13 hours later.
After a quick look, there appear to be some small UI changes related to the state and access of some new views in the embedded browser (I think), but I’ve seen no new window layouts or other major elements that would be missing. Also, oddly enough, I’m not seeing anything new in the options window definition itself.
I’ll try to get an update out later today as time permits.
…however, since I don’t seem to be able to access the current host at the moment, I had to set up a temporary / backup site to provide up to date information and download links.
Due to the limitations Google Sites has on CSS/JS use (you simply can’t), the ndGUI related web tools are not available there. I don’t know if/when will I be able to access the primary site to update it, and I also can’t edit the first post here since it was made by Misato.
A GUI consists of a collection of XML files and images. The XML files you can edit with a text editor like notepad. Many colour definitions can be found there, so this might already suit your needs.
The images are packaged in a UVGA file. If you want to edit them, you will need to decompile this file into separate images, make your changes, and then recompile it. There’s two alternative great tools for compiling and decompiling GUI’s. I’ve used both and they’re both good; it’s up to your personal preference which to use
You can find them here: