Obelisk Spawn Kill Exploit

I don’t see why it’s so hard for people on the forums to understand that if there’s a bug in software and someone exploits that bug to make the software do something it shouldn’t, then that’s the standard definition of a software exploit.

Yeah, I get that it’s sometimes hard to say what’s a bug in a video game and what’s emergent gameplay. But that shouldn’t be hard, either, in this case, because there’s literally nothing else in this game that is designed to make your character vulnerable and completely unresponsive without even letting you see its POV.

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To all those who defend the “bug” …
Really? REALLY?!
and I do not mean that everyone should fight as honorable samurai, not at all… but come on: killing a not loaded character should and MUST NOT happen.This is completely on Funcom’s shoulders: they should have fix this months and months ago…
But it’s Funcom (or Funcent now :P?) and they will never (or be able to?) fix all that should be fixed.

The only way to not be killed in loading screen is to not have loading screens, so do not use Obelisks.
It’s stupid for a game to suggest players to not use (part of) the game itself, but I suppose there is currently no other way to deal with this issues.

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Geez…
I’m still mad at the idea of people defending a bug, this really creeps me out, it has no sense … it’s like playing chess with an opponent and then he punches you in the face and then replies “hey, it’s not against the chess rules to phisically kill your opponent so he can’t play”…

Does it make any sense in any direction?
(and I never played online and I do not even play CE no more ^^)

GEEZUS!

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To play devil’s advocate. I think it harkens to PVP of old. In 1997-9 you had EQ and UO, and it wasn’t uncommon to see it happen there. With it being in play for over 20 years and with not much in the way of action taken against it for so long. It was ‘accepted’.

Doesn’t make it right, but it explains why some might think its fine to begin with.

Should it be fixed? Absolutely. When will it? Well it probably doesn’t have high priority. How often does obelisk killing happen? The officials are pretty barren most times. So there’s probably some bugs higher in priority at the moment.

Its both. I have slightly faster load times teleporting than before when I switched to SSD. But there’s still a load time. So there might be some server input there. You could still be killed before moving on a SSD I’d imagine.

I’m not defending it I just don’t really see it as an exploit… more like just an annoying thing…

And yeah, I rarely use high-risk obs… tbh I just see it as part of the pvp game, I hardly think about it… There’s a lot of “quirks” in this game that annoys me way more.

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“A race to the bottom. This is why I don’t PvP”

It has always been like that. Get creative and help yourself, because Funcom will not.

I mean this is actually such an easy fix.

Mind numbingly easy, I know this because on a few private servers I have played on they have a working solution for a long time now. There is simply a small bubble around obelisk that is a safe zone, I.E players cannot draw weapons or damage anything inside the bubble. Moment you leave the bubble the buff ends, and to stop people using the bubble as a kind of PVP protection if you sit in the bubble for more than x amount of time it starts doing damage over time to you. If private servers can figure out an eloquent tried and tested working solution which has been in place for months now then why can’t funcom? Yet another excellent example of why I left officials behind long ago, Private servers are where the innovation and actual support for the game is really at it seems. Officials are sess pits in which the lowest of the low prey on the niave and call it top tier PVP :smiley: what a joke.

I am also curious if this or something like it was implemented on official servers how many would be opposed to it? I hope that none of you here (even the ones defending obelisk camping) will oppose such a change

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i think that its much simpler making players that are on loading screens immune to damage, that way nothing will be used in the wrong way (when teleporting) and you won’t be turning obelisks into safe zones for people passing by

Well the problem with making player enter an damage immune state when teleporting may open up the potential for exploitation of this state, players may find ways to enter this state outside of the intended situation, not to mention it could present bugs in terms of the state not finishing correctly after the trransfere is complete or not kicking in for some players clients, could even cause problems like the game crashing upon transfere if there are problems with how it is coded, All these potential issues will cause major headaches.

Atleast with the method that private servers are using because it is an actual area effect it is not something one could easily exploit to extend past it’s intended effect, also there is less work required to achieve this, creating a damage immune state for players however would require more backend work.

As is the solution being used on private servers can literally be copy pasted onto officials, not to mention the solution has been tried and tested over months and months now with no real issues. Like I said before the whole using the obelisk bubble as a PVP safe zone is countered by players only being able to spend a few moments in the bubble before a countdown starts and then they take rapid damage over time. So if someone were to try use it to avoid PVP as they run past the other party can literally stand there at the bubble and watch them die then grab the loot.

Like I said this method has already been tried and tested and works as intended on private servers.

EDIT: also walking in and out of the bubble does not work either, the countdown debuff for obelisk protection damage over time stays on you for a good a few moments even after leaving the bubble so even though leaving the bubble will immediately stop the dot you are receiving and allow you to take PVP damage the moment you leave the bubble AOE, the protection debuff still lingers for a little bit and if you enter the bubble again while the buff is still active on you it just picks up where it left off and you immediately take the damage over time again, it doesnt reset the timer when you leave and enter the bubble again unless you wait out the debuff timer. Takes about 20 - 30 secs or so before you can enter the bubble again and have the damage over time count down timer reset.

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Acostume - se com bugs, exploits e glitchs, a funcom e incapaz de colocar enxofre e obeliscos como área impossível de construir e acabar com problemas simples de mecânica no jogo, teremos um novo mapa em breve para aumentar a área de bugs, construções sem sentido e exploits, e viva o conan!!

This bubble you mentioned seems very good, back when i used to play pippi had zohnes disabled (something similar to your description of this bubble). What exactly is being used now?

I can ask one of the admins on a server I used to play on and get back to you :+1:

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Primeiro você consegue falar inglês? A maioria das pessoas aqui não entenderá o que você disse. Em segundo lugar, se você não gosta mais do jogo, não precisa continuar jogando, e se você não joga mais, não adianta vir aqui reclamar. Se você está procurando uma solução adequada para os problemas, então essa não é a maneira de obter ajuda adequada para resolvê-los.

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That would be appreciated, thank you very much

I could exploit that. Just hang by the edge. pop out, then back in to reset timer.

The real easy fix is don’t use them. They are not needed, and are a perk, not a necessity. IT saves you time. And tbh, it only saves you a few minutes at best. So agian, if on a conflict / pvp server, it is a risk. There are very few risks if you really are smart already, so this being one has never bothered me. It sucks, yes, but not game breaking enough to waste devs time recoding for it and then recoding to prevent exploiting the “Fix” you describe.

I hope you don’t cry about cheats or glitchers, it’s your choice to play the same game they are playing too.

I don’t think there’s anything game-breaking or exploitative with a mechanic that assumes some disorientation and vulnerability after you port into an obelisk. In fact, it makes sense to me.

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Late to the discussion. But I have a couple of thoughts:

You are leveraging Giant-King corruption sorcery when you use a map room for fast travel. There are absolutely going to be some down sides. Corruption, not having control of your body for a moment as you empty your stomach contents onto the burning sands, etc.

If you play on a server with such folks that are so toxic and cowardly to employ such tactics, use their tactics against them. If you find they are camping an obelisk, port in via a different obelisk, and run to them and ambush them. Eventually - they may get the message.

Alternatively, you could build at the obelisk. Build a T3 structure surrounding the obelisk, and make it one-way. Have stairs on the inside so that you can climb to the wall, and hop off. Leave no way into the obelisk to prevent would-be campers.

shrug

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Cheats and glitches are different. You are talking about an in game mechanic that is a perk vs exploiting a technical flaw. You obviously don’t understand between intended and not intended. IT is intended to be a risk to quick port, it is not intended to build under the map, glitch to walk underwater etc.

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