The game has an economy in the sense of cost of things and the impact of that cost. It doesn’t have a market economy and, again, there’s no guarantee one will appear just because you get rid of map rooms.
Did you read the paragraph before the one you quoted? Here:
Do you see how I acknowledged that he said he disliked the 5th encumbrance perk? Do you also see how I said that how he didn’t say what he wants to do about it? There’s a wide, wide gulf between “Alex dislikes Momentum perk” and “let’s get rid of map rooms and obelisks”.
Calling people “sad” has other connotations and meanings, apart from the literal one of being in a sad mood. I misunderstood your intent.
I don’t see how you can accuse me of forgetting your explanation, since most of my replies to you are critiques of that explanation 
What “half of people”? From what I can see, there are 4 people (including you) in this thread in favor of the idea, 7 people (including me) against it and 1 who is relatively neutral. Of the 4 in favor, only 2 – you and Bourgmestre – have been the only ones offering any arguments. Since Bourgmestre replied to my last post, I guess you could say he really is “half of people” in that context 
Unfortunately, the arguments offered all boil down to “we want people to run into each other more” and “people will start trading”. Nobody bothered to address any of the concerns, unless you count wishful thinking, or being dismissive, as arguments addressing concerns.
Honestly, if the world looks dead to you – to the point of wanting to force people into creating traffic – then you either have some very specific ideas of what makes the world look alive, or you’re on a server with low population.
Whatever the case here, I’m gonna stop trying. It’s pretty clear what the consensus is so far, and it’s also pretty clear that those in favor aren’t interested in having a real discussion beyond “want this, don’t care what problems it causes”. 