Obelisks and map rooms begone

So let me get this straight: you play on a highly populated private server, where it should be possible to actually test your theories about the effect of map rooms on the trade? :smiley:

Edit : too rough on the sentence. About the Straight getting, how can you consider that an argument ? I wonder if it’s the same person that argue so nicely at the bodyvault thread. You shouldn’t overreact and become defensive here .

Plus it’s obvious that people will cross path more often because they won’t be able to skip the initial travel.

But hey, what do we know about trade anyway, even oficial server are x2 gathering these days, i’ve miss the time when north men were buying us sulfur for black ice & resin.

Those days could return so i keep hope^^

If he isn’t, I am dying to know how the admin and the rest of the server population would react to the proposal :smiley:

Kinda my point. Sure, there might have been some trade before the map rooms were introduced, but this is a vastly different game now.

Here’s the thing: no sane game studio is going to take away a whole gameplay mechanic, without replacing it with anything that takes care of people’s needs, unless there’s a damn good reason for it.

Case in point: the follower cap. Followers are the biggest cause of real, concrete performance problems and Funcom didn’t have any other feasible solution. They capped the followers, pissed off a shitload of people, and that’s it. Did they offer anything to replace the followers? No. Maybe they’re planning to, but nobody knows. Did they have a damn good reason to do this? Sure did.

Another case in point: new dodge roll. They took away the old ā€œrun away and don’t look backā€ dodge, but they replaced it with ā€œnegate an attackā€ dodge. They didn’t just take it away.

It’s the same thing I’m arguing about in this thread. Taking away map rooms? If Funcom came up with that and explained their reasons, I would probably grumble and complain and criticize them, but if the reason was good enough, I would accept it. Plus, I’m almost 100% certain they wouldn’t just take the map rooms away without having a much more detailed plan than ā€œhey, you don’t need this anymoreā€.

I, too, miss the days when Conan Exiles was something new and exciting for me. But guess what? There might be a chance that I’m not really missing being pounded into dust by waves of spiders that stack 10 poison in seconds and respawn insanely fast. Maybe, just maybe, I’m missing the fact that it was a new game, with so much to explore and discover. Maybe the game doesn’t have to get artificially harder in an attempt to bring that feeling back :stuck_out_tongue:


EDIT: I’d rather reply to your added points in an edit than create another post :wink:

Not sure what that means. Can you explain?

Thank you, but I don’t always argue nicely. Let me put it this way: when I keep trying to explain my points in different words, because I’m assuming the other person is arguing in good faith, and that other person keeps ignoring those points, I stop assuming that the other person is arguing in good faith :wink:

1 Like

FWIW, your poll is missing at least one option – ā€œbothā€. I use horses for certain things and obelisks for others and even combine horses and obelisks when I feel like it.

As things are right now, I would loathe getting rid of obelisks, whereas I would only regret getting rid of horses.

To me, horses are fun but need improvements, while obelisks are indispensable. I wouldn’t mind it at all if Funcom did something clever to make obelisks less necessary. Removing them ain’t :grin:

2 Likes

Knowing that you’ve been rude and apologizing for it in the same breath seems kinda contradictory to me. Since we’re clearly not going to agree, I’d say it’s best to acknowledge our difference of opinion on this point at leave it at that.

Merry Christmas.

1 Like

I play offline singleplayer and have not once used a horse. When I travel, I first take the map room to the obelisk nearest my intended destination.

1 Like

Question for @FightzGamer, since I’m assuming you don’t play on an official server, when you die do you drop your inventory or spawn with everything?

1 Like

I’ve not read all the responses.
Myself I don’t belong to a clan a d I’m a lone player.
I try and keep myself to myself and don’t want to neasacerly run into any other players.
Also I may not have a lot of time to play so teleporting is useful for quick resource runs…
Etc
I generally don’t use dancers to remove corruption, but rather cleansing brews.

But reading through the comments I think I would have a compromise. (if I was adovcataing the removal of map rooms, which I’m not)

Keep the obilisks but get rid of the map rooms.
Have some kind of resource that can only be farmed near each obilisks that creates a unique coloured potion.
For example pink orchids near the sinkhole ob.
Teal crystals in the swamp
Etc etc.
The resources are scarce but are obtainable.
Using pink orchid potion tel ports you to sink hole.
Teal to the swamp etc etc.
Players may have to go back from time to time after running our of potions etc…

Also though if you feel the map is small because of teleporting… Players also have the option to not teleport in the same way plays who don’t like mounts don’t have to use them!

Or…

The obilisks themselves act like the map room.
So you have to attune to one per usual and can directly travel from one to the other.
So there would be some ā€˜on foot travel’

Yes, that is true. People can plunder your corps if you die.

Yeah… this once great game is already shooting itself in the foot with mounts that are (in my opinion) worthless.
Why not just get it over with and end it all with the removal of map rooms (the only sorcery we have) and 50 enc.

No offence intended to OP or anyone here that agrees with OP’s idea.

This game is rapidly becoming ā€œConan Exiles - The Last Jediā€. Killing everything off that made it great.

3 Likes

I think it’s pretty clear that their singular vision of mounts centered around mounted PvP combat. All other considerations, including their actual utility in the game, came a distant second.

2 Likes

Oh sure i’ts because we’re only thinking about that and absolutely not about because fast travel with obb trivialise the world and make his side, shape & ressources location meaningless.

Do you really think it’s obelisks, and not the size of the map, to be the main thing that ā€œtrivializes the worldā€? It only seems large on your first playthrough. If there were zero obelisks, and you know where you’re going, it takes 15 minutes to go from one end to the other, with no real risk.

Because you can easily avoid 90% of aggro, and outrun anything else, travel is already trivial. Obelisks just make it less tedious.

1 Like

that’s why i was happy with the first momentum update (but not the point).

While i agree that the wildlife is not that dangerous i also remember that an A.I overall is on the box somewhere at oslo. I’m sure npc will be better in a near future and wouldn’t like ob to negate this impact.

To me, they should be remove, and the teleportation add back with a sorcery update month later so funcom have one spell less to think about in order to make a full feature.

i Agree with you,

i dont see advantage using Horses unless for exploring the map,

for pvp is best an pet/thrall, for farmig the Horse doesnt run even if you are full cap build

so i would only agree removing maps at the moment THE HORSE COULD FOLLOW US WITH ANOTHER PET AND RUNNING WITH FULL CAP, also i gonna do a topic about this

Map room needs to go for sure. Because of it’s size it is incredibly clunky and hard to place. Maps quickly become littered with ā€œmap roomsā€ both enclosed and open leading to further server performance degradation.
Teleporting itself should stay with corrupted stones as consumable for using on the obelisks

[citation needed] :wink:

I lean to not taking them out. But the OP does spark a thought about PVP raiding…part of the ease of raiding is i can port within 1 minute of anyone’s base from my home base. I could see a benefit to turning them off during raid times though. It would make your raids more crusade like if you were in Silk Wood and had to travel to the volcano to raid your enemy, or make one set up a FOB to attack the territory so far away from main base. Also would make it harder for a defending clan to scoop their loot and jump to another part of the map, playing roulette to get away and make my raid worthless. Bring a capture the flag vibe if i did steal your loot during a raid. Chasing one back to their main base. That would be epic.

4 Likes

Okay, I have to admit, that sounds awesome, even though I don’t play PVP.

Almost ANY feature has the potential to be misused and and cause performance degradation, be it thralls, placeables, lighting, foundations or otherwise. If we removed every in-game feature which has a bearing on server performance, we would lose half of the game. We do not need to remove the games fast travel system just because it might have a negative impact on server performance.

2 Likes