Obelisks and map rooms begone

You don’t really see the difference between “removing map rooms” and “removing fast travel system”, do you?

1 Like

And you don’t really know much about server performance, do you? :wink:

2 Likes

I still think they should take them out or change the mechanic.

What your are describing sounds awesome to me and it makes a good point :slight_smile:

ehm, first off any structure placed in the world drains performance. When the teleport is activated it also drains performance form the server. Especially when you teleport away form a big amount of structures and in to the vicinity of other structures. I know, i have run a few Conan servers my self.

I think @tin_egg is right that the other guy just did not understand what he was trying to say. He just wanted the map rooms to not be something that is player build.

I do like the idea of having to use a obelisk to teleport to another obelisk and not being able to build the map room. It would be better then what we have now in my opinion.

Yes, everything has some impact on server performance. Thanks for clearing that up, but we both know that’s not what I’m talking about.

When it comes to things that affect server performance, there are three categories to distinguish:

  • Followers, NPCs and creatures are the most expensive. They have AI, which has to be executed on the server. They also have animations and physics that have to be run on client and, depending on the tech, maybe on server. Of all of these, only followers can be placed by players, which is why Funcom placed a cap on the maximum number of these per clan.
  • Placeables are less expensive. The most expensive of those involve lighting and animation on the client, such as torches, banners or crafting stations with thralls. However, they don’t have any complex logic that has to run on the server.
  • Buildings are the least expensive. Like the previous two categories, they have to be loaded into the client from the server and they have to be rendered, but they have almost no logic the server has to run. There are stability checks that run when the server boots up, when a player is building or when something destroys a building piece, but that’s basically it. Some of the placeables – such as chairs and tables – can be counted in this category, too.

A map room, by itself, is a static placeable. It’s about as taxing to the server as a chair. If you build a structure around it, it’ll be as taxing as any other base or outpost – which is to say, not that much.

So let’s address your last point about map rooms: teleportation. Sure, teleporting from a map room to an obelisk will cause the server to send considerable amounts of data to the client, in order to load in whatever surrounds the obelisk. That’s true, but let’s circle back to what we’re arguing about in this thread.

What prompted the suggestion to remove map rooms and obelisks? Mounts. Guess what mounts do? They let you move extremely fast. Guess what happens when you move extremely fast between player built structures? Loading and unloading. Guess what happens when you’re in mounted combat around player built structures? Loading and unloading and loading and unloading and… you get my point, right?

I’ve seen mounts cause really bad loading churn. Hell, I’ve seen the effects of that churn on the official servers. Every time a group of players on 1823 decide they want to have a friendly jousting match or mounted combat in general, there are lag spikes while the server FPS drops down to single digits and back up close to 30.

Hence my assertion that people who are complaining about the performance strain caused by map rooms are talking out of their rear ends :stuck_out_tongue:

5 Likes

Yep, i like that. I always wondered why the original map does not work :slight_smile:

Nope, as always you are missing the point dude.

Have fun with that.

Your explanation is a little vague to me, but what I make of it is that you are proposing we use Corrupted Stones and Obelisks to fast travel, although I could be mistaken. Tin_egg it is not as simple as removing the Maproom and using the Obelisks to teleport. Obelisks dont have any kind of interface to select ones destination, and certainly not a visual one. That would have to be coded in. They would have to completely rework the way fast travel functions. They would then have to change Journey Steps, as one of them is to build a Maproom. Furthermore, what if it were a server where all of the Obelisks are walled off? Especially on a PvE server where players cant destroy them. Newer players wouldnt be able to access or even attune them. On top of all this, Maprooms and Obelisks are inextricably linked through the games lore. All this just to remove one item among many which has the same potential to be spammed as a Chair, or for that matter ANY other placeable! I ask you…is it worth the hastle and resource allocation, at a time when they could be better spent on other, more pressing areas of concern…?? The answer of course is no. Besides, I cant speak for everyone here but I think the Maproom looks downright cool and would rather keep it.

3 Likes

If the point is “map rooms strain the server performance”, then I don’t see how I’ve missed it.

If the point is “we got horses and we don’t want map rooms anymore”, I’ve already said what I had to say about that.

1 Like

MAPROOMS ARENT GOING ANYWHERE

This was a statement issued by Robert during the Community Mailbag developer stream on the 10th October.

Twitch Comment: Are you planning on expanding the map when the mounts are implemented or remove the maprooms ? What are the thoughts on that ?

Robert: Maprooms will not be removed and expanding the map won’t happen. Mounts will be very valuable but no, we won’t all of a sudden do something like level the unnamed city to make room for a huge plains. Personally, I was really worried about the more craggier landscapes, but honestly, horse-riding in the desert turned out to work great.

You all can find it here in Multigun’s Dev Stream recap.

I would also like to address this:

Despite the popularity of this suggestion (I actually liked it too), making the Maproom in the Unnamed City functional has also been ruled out.

4 Likes

Okay, i had forgotten that :smiley:

Who knows, maybe this post can change their minds :slight_smile:

For you maybe, not all of us care one hoot about a mount. I prefer the map rooms.

4 Likes

Ditto. Pretty much the only time I ride a mount is if I’m just out sight-seeing or purposefully trying to level one. Otherwise, the utility of a thrall (and the need to level them for base defense) is simply at a whole other level of importance.

2 Likes

Breeded 3 horses. Leveled one up to 3. Made ZERO fun and thats it.

Never encountered anyone at a horse at the PS4 official PvE server I play.

And people have horses… I see them standing around at bases (like mine)

1 Like

Nope -always good to have options- mount or maproom for travel.

Especially for those who have limited play time.

If i need gold for example i can port out East and get it and come back if i only have an hour to play.

Cant do that with a mount.

3 Likes

I fully agree. Obelisks where only added to get everyone to quite down about mounts. Now that they are here we don’t need them anymore.

I was not playing the game when this decision was made.
I dont care about mounts and neither do I need them.

For me the game was always with obelisks.

1 Like

Bookmarking this post for the future. Awesome.

Context,

I built a big Ivory Tower (no lights or thralls) and if people complain I can use this to casually redirect to their 300 placed thralls and no thrall limits :wink:

Edit: (regarding servers)

1 Like

Horses are useless actually. They can not carry and fight like a bearer, or fight like a fighter…

I think horses must be travel only like in Rust. And you can take a follower with you!

1 Like

I really want to see hard PvE content and horses :smiley:

I can understand that you run with a horse to PvP fights. Even more, when the enemy uses horses.

But what should I do with a horse and lance and world-bosses? Figthing them for 1hour? :smiley:

So to the people who say horses are the way to travel now: Are you PvP or PvE? And do you use obelisks/maproom will being on your horse?