Patch 2.0.0 Discussion Megathread

You need 5 leg fragments and 1 fragment of power. The tutorial is on the right

if you do a quick relog it will spawn

A vault from Siptah has more loot than this new dungeon. Barely any chests and enemies drop low quality items.

I am seriously underwhelmed by the dungeon, big, confusing, uninspired, very empty. There was potential but sadly it wasn’t used.
No new recipes, okish gear and a mega grind to repair some legendaries that i can just get from chests?
No reason to go in there really.

The tutorial is not appearing for everyone

They drop legendary fragments- RNG

I didn´t found the dragon or the last boss, they just never spawned for me.

Overall I can say, apart from the new dungeon hype, and being the only way to repair legendary weapons (I don’t know why I would to that tho, I can just go and get another one from chest or bosses and its easier that running a whole dungeon), I don’t find another motivation to do that dungeon… weapons are mid, they look good, but they don’t have super good stats or effects (they should be better due to the boss difficulty), and the dungeon loot is really poor and low level, so Its not a good grind neither.

Y’all realize there are two chests after the boss- right? RIGHT?

Those didn’t spawned for me neither

i have not seen those chest lol

can confirm decay timers are broken. placeables, chests and buildings all have separate decay times. can refresh chests/stations by opening them. but cannot refresh statues, etc. this is on official 1504. please turn off decay timers until you fix this before you have to roll everything back.

The dungeon gives pretty easy access to a top tier thrall, so that’s a plus.

But the rest seems a bit weak, I agree.

  • An armor set as loot is a good idea imho, and it has new visuals - but the stats look a bit questionable, and aren’t useful for thralls overall.
    A thrall focused or at least thrall usable armor would have been a good option imho. We need more thrall than player armors, which would give an incentive to run the dungeon repeatedly. And only giving a player focused heavy armor set probably makes the dungeon less attractive to PvP players.
  • The dragon doesn’t seem to drop any meaningful loot, just some gold coins. There’s a chest behind him, but… there seems to be something missing here.
  • The repair option is interesting, but seems a bit tedious. For example, I’d use it for Black Blood Tools. But farming new Black Blood Tools seems easier than running the dungeon. From my two runs, we apparently get about 7 fragments = 1.5 repairs per run. That’s too much of a time investment compared to just farming new tools.
    It may make sense for some RNG depend weapons like the momentum. Also, the repair option might be the first time ever we can repair - and thereafter mod - Sobek armor. Interesting, just too tedious.
  • The loot from regular NPCs in the dungeon has a very small and very strange loot table. Weapon mods are an interesting idea, but… at least I don’t see the point.

Anyhow, the dungeon and the bosses look very cool, so that’s a positive. Besides the weird boss spawning issue, everything seems to work. The design is top tier, and the loot can be improved very easily.

When are you going to revert the changed tree geometry in Enhanced? My treehouse has been ‘broken’ since May and I have still not received a reply to my ticket Conversation ID: #279544

Third dungeon run:

  • Did everything in order, solved all puzzles.
  • Priest missing from the second or third position.
  • No boss.

As I restarted the game in single player, I think it’s not a timer issue. Priest still my No 1 suspect.

This is a visual issue only on the UI side. The team is aware of this issue and currently working on a hotfix :woman_bowing:

Maybe I’ve missed this since I was away for vacation but can you please tell me again about this issue so I can poke the team about it? :woman_bowing:

Will double check with the team and see if there is an issue there. Thank you for your patience.

Hi Dana,
thanks for picking up on that.
The items in question are arcane reinforced wall rims.
Before enhanced, they used to attach to walls as a flush decoration.


now, they don’t attach to walls anymore and work like fences

Building anywhere near shelves causes them to instantly lose stability, destroy any chests on them and the loot practically despawns instaneously. We just lost the entirety of our storage area with this update.

Yes, same thing happened to us, just replaced a wall behind our chests and lost everything, all our resources that we have been farming for hours…