Weekly bug round-up July 19-25 2026

(Not a bug report, just a list of issues reported this week)

  1. Weapons and shields on back block view while in first person - link
  2. Wight horse can no longer have saddle equipped, so players can no longer get the benefits/bonuses from a saddle. This was changed around 1-2 years after the wight horse was initially sold. - link
  3. Disconnecting at the Dregs leads to death and respawning in the desert - link
  4. NPC archers are more accurate than thrall archers - link
  5. In archery ‘higher ground’ wins - the archer who’s higher is more accurate, the one lower shoots below the feet of the other - link
  6. NPC archers are better at switching to melee when relevant than thrall archers - link
  7. After a few weapon swaps, the weapon gets visually stuck, leading to archers apparently trying to launch arrows from a sword - link
  8. Players on modded servers lose their connection after ‘soft reset’ and fail to reconnect, must cancel and re-attempt - long term - link
  9. Relic Hunter Emblem Banner - flutters in the wind correctly, but its fringe stays stuck on the wall (seperate from the rest of the banner) - link link
  10. Golem stands now have chest lids in the middle of them (apparently cutting through the golems’ knees) - since 21 July 2026 - link
  11. Placeables, decorations, chests, doors and elevators now have separate decay timers from the base they are in - since 21 July 2026 - link link
    Can anyone confirm if this was fixed by the recent hotfix?
  12. Dying in the new ‘Cyclopean Halls’ dungeon can lead to thralls not returning home as they should - since 21 July 2026 - link
  13. The game triggers a fatal crash back to desktop during the initial map/world loading screen or after loading into built-up player areas. The game crashes with an explicit DirectX 12 rendering memory allocation error. - since upgrade to UE5 - link
  14. Blood crystal weapons textures (except spear) all broken - grey stone instead of blood crystal - link
  15. Chests on shelves are losing stability and disappearing, particularly (but not exclusively) when replacing building pieces near the shelves - old bug, back again - link link
    Can anyone confirm if this was fixed by the recent hotfix?
  16. Grey Ones armour lost colours after latest patch - since 21 July 2026 - link
  17. Cyclopean Halls - final boss fails to spawn in singleplayer - since 21 July 2026 - link
  18. Cyclopean Halls has the bug with fatalities - instead of performing fatality, character sheathes weapons - since 21 July 2026 - link
  19. Logging in to private server takes two attempts - since 21 July 2026 - link
  20. Blood Crystal in Golem’s chest cavity has a broken texture - since 21 July 2026 - link
  21. Cyclopean Halls - hole in the floor that a player can fall through - since 21 July 2026 - link
  22. Cyclopean Halls - on reaching the dragon, followers disappear or stop responding or do not enter - since 21 July 2026 - link link
  23. The hands of your character grabbing the bat’s legs for the spell for flying are misaligned with the bat’s legs - timescale unkown - link
  24. Overlapping player and thrall’s appearance in thrall’s inventory and stats screens (fixed by relog) - since 21 July 2026 - link
  25. Thrall selling cages list occupier as not for sale unless you press ‘update’ twice after setting the price - link
  26. NPC spawns stuck in tent - since 21 July 2026 - link
  27. Continuous combat music at Braga’s Island - link
  28. Minor graphic glitch harvesting brimstone at Shattered Springs - link

Additional links for existing issues -

Building & Placeables System -
Armor Stands missing leggings and hands hotswap - since May 05, 2026 - link

Cannot attach wall rims - since May 05, 2026 - link
Mounted shields do not display clan emblems - May 06, 2026 - link

Items -

Shining ??? missing its icon - since June 25, 2026 - link

Sorcery -
Imbue wisp cannot be cast after removal - since September 1, 2022 - link


Solved

Some solutions - still can’t access the thread so not able to update this week. Hopefully I will be given back access next week…

Not so much a bug more of a formatting issue.

If a thrall has the perks High-Strung, Godly Vigor, and Warden. Then the text description will be enough to push the buff indicators of Warden off the page; below the banner with the ‘Close’ button. - There is no scrollbar.

…and another one.

Crafting Thralls are STILL forgetting they work at a station.

I have had to reassign my Edgesmith and my Alchemist again.

This appears to be an issue with Living Settlements, as both of these Thralls were making use of a bed and chair (respectively).

I also noticed that these stations initialize with “XX_Name” where the Thrall’s name would appear. - Just had my Thaumaturgy Bench do it with my Sorcerer before populating the actual name.

EDIT: And before I could even click ‘reply’ my Alchemist Bench, once again, doesn’t think I have a Thrall. **I LITERALLY JUST ASSIGNED HER TO IT 2 MINUTES AGO.
**
Edit: …and my cook; no longer assigned to the Stove… stfg

I agree, it does sound like a living settlements problem - I have it turned off and don’t have this problem at all (I know that doesn’t solve anything for server players, but it does help narrow down the source of the problem).

(I assume you’ve reported both of these to helpshift as you normally do? With one being ‘formatting’ rather than strictly a bug, I thought I’d check.)

Yep, report’s been made.

Odd thing is I have 3 Improved stoves in the area; 1 is in my home and the other 2 are at the tavern that’s maybe 100 square foundation blocks away.

The stove in the house has no Thrall, the 2 in the Tavern do. Both the house and tavern are connected via a board walk.

EDIT: Heh…you know that Thauma. Bench I mentioned. Yep…“XX_Name” and no longer has a thrall assigned. This is now officially pissing me off.

..It looks like now need to make the Thrall you want to craft with follow you, assign it to the station, and quickly craft before the station breaks again.

Edit2: Also deleting the crafting station and rebuilding it will not auto-add the thrall. You have to manually assign them (green projection).

Edit3: After some testing, because..well…it’s how I am.

It appears the stations have a ‘range’. If the Thrall is currently outside that range, then the station doesn’t remember.

Test:

My Sorcerer is currently standing in my house because there’s no station for her to work (the bench doesn’t know she exists). I built one near my resource depot so I could dismantle it and get enough to build a bench in my house. Without needing to rummage through crates for materials.

I noticed the bench now had my Sorcerer assigned. I checked the other one that’s further away, it was still “XX_Name”.

Build; demolished the bench again and again getting closer to where my Sorcerer has been standing. Once the bench had her assigned (auto assign), I build another one a bit away from it and by extension the Sorcerer (3 square foundation blocks away). This new bench, being only 3 foundation blocks from the one that has her assigned, does not have her assigned; “XX_Name”.

…and 'nother.

Havoc and Malice do not apply ‘Bleed’ effect on heavy or light combos as the Tooltip says it will.