(Not a bug report, just a list of issues reported this week)
- Weapons and shields on back block view while in first person - link
- Wight horse can no longer have saddle equipped, so players can no longer get the benefits/bonuses from a saddle. This was changed around 1-2 years after the wight horse was initially sold. - link
- Disconnecting at the Dregs leads to death and respawning in the desert - link
- NPC archers are more accurate than thrall archers - link
- In archery ‘higher ground’ wins - the archer who’s higher is more accurate, the one lower shoots below the feet of the other - link
- NPC archers are better at switching to melee when relevant than thrall archers - link
- After a few weapon swaps, the weapon gets visually stuck, leading to archers apparently trying to launch arrows from a sword - link
- Players on modded servers lose their connection after ‘soft reset’ and fail to reconnect, must cancel and re-attempt - long term - link
- Relic Hunter Emblem Banner - flutters in the wind correctly, but its fringe stays stuck on the wall (seperate from the rest of the banner) - link link
- Golem stands now have chest lids in the middle of them (apparently cutting through the golems’ knees) - since 21 July 2026 - link
- Placeables, decorations, chests, doors and elevators now have separate decay timers from the base they are in - since 21 July 2026 - link link
Can anyone confirm if this was fixed by the recent hotfix? - Dying in the new ‘Cyclopean Halls’ dungeon can lead to thralls not returning home as they should - since 21 July 2026 - link
- The game triggers a fatal crash back to desktop during the initial map/world loading screen or after loading into built-up player areas. The game crashes with an explicit DirectX 12 rendering memory allocation error. - since upgrade to UE5 - link
- Blood crystal weapons textures (except spear) all broken - grey stone instead of blood crystal - link
- Chests on shelves are losing stability and disappearing, particularly (but not exclusively) when replacing building pieces near the shelves - old bug, back again - link link
Can anyone confirm if this was fixed by the recent hotfix? - Grey Ones armour lost colours after latest patch - since 21 July 2026 - link
- Cyclopean Halls - final boss fails to spawn in singleplayer - since 21 July 2026 - link
- Cyclopean Halls has the bug with fatalities - instead of performing fatality, character sheathes weapons - since 21 July 2026 - link
- Logging in to private server takes two attempts - since 21 July 2026 - link
- Blood Crystal in Golem’s chest cavity has a broken texture - since 21 July 2026 - link
- Cyclopean Halls - hole in the floor that a player can fall through - since 21 July 2026 - link
- Cyclopean Halls - on reaching the dragon, followers disappear or stop responding or do not enter - since 21 July 2026 - link link
- The hands of your character grabbing the bat’s legs for the spell for flying are misaligned with the bat’s legs - timescale unkown - link
- Overlapping player and thrall’s appearance in thrall’s inventory and stats screens (fixed by relog) - since 21 July 2026 - link
- Thrall selling cages list occupier as not for sale unless you press ‘update’ twice after setting the price - link
- NPC spawns stuck in tent - since 21 July 2026 - link
- Continuous combat music at Braga’s Island - link
- Minor graphic glitch harvesting brimstone at Shattered Springs - link
Additional links for existing issues -
Building & Placeables System -
Armor Stands missing leggings and hands hotswap - since May 05, 2026 - link
Cannot attach wall rims - since May 05, 2026 - link
Mounted shields do not display clan emblems - May 06, 2026 - link
Items -
Shining ??? missing its icon - since June 25, 2026 - link
Sorcery -
Imbue wisp cannot be cast after removal - since September 1, 2022 - link
Solved
Some solutions - still can’t access the thread so not able to update this week. Hopefully I will be given back access next week…