PC Update Age 1 Chapter 2 - Discussion Megathread

Battle pass placeable are coming with big hitboxes, mos of the are enclose in a cube or a rectangle like the brown mulch where appear that you are flying when you walk over it and de cursef tree that has a 4x4x4 foundation hit box, and fit no where, nothing can be put around it and it can be placed only in a perfect plain ground. As there is no block that resembles earth ground you need to buils 4x4 foundation of wood or stone to plant your cursed three. Guys/Gals no ofense, but you need to test things before launch.

image


2 Likes

thats
 puny

Odd little glitch/bug regarding followers: they will sometimes disobey orders to Stop and instead attack enemies. This seems to happen when those enemies are actively attacking them, but sometimes it just if they’re in range regardless of whom the enemy is attacking. I guess it’s only when you really want the named Purge thrall and your thrall thinks you aren’t looking. Also, if you tell them to Stop but then tell them to move or return, they will sometimes fail to start fighting again. Telling them to attack a specific target will usually get their AI back to normal, but it’s just a minor thing I’ve noticed.

At first I was a little put-off by how basic the headhunting activities were, but since then it’s actually started to grow on me. I think it’s a little funny that some caravans are literally inside the settlements you’re supposed to raid (Skulker’s End and New Asgard especially), and I like how it’s actually more laidback and not all that involved or tedious. It’s just a thing to do if you feel like it. I think the rewards pool being relatively small helps with that general easygoing feel, because you’re only rolling the gacha from a pool of 10 potential followers and not, like, 30 or 40. Still, I hope Funcom will cycle through different NPCs every few weeks or so. That way the system doesn’t become completely irrelevant.

Still waiting for the pet rebalance to be fully implemented. We’re just at Step 1 of however many, so I’ll just keep leveling my base guards while I wait for our pets to receive the full makeover. Plus I finally have my two black cats named Ozymadius and Gilgamesh, so I’m content for now. Neberkenezer and Cu Cthulain don’t seem to get along, though. They’re always either far apart or walking away from each other whenever I see them.

I’m curious if there will be anymore decorative/passive pets in the future. We have cats, but maybe we would have other domesticated pets meant for decoration and not combat. Having a menagerie of exotic birds for my Jhebbal Sag base would be fitting.

3 Likes

sure compared to other problems, but make the experience less enjoyable, i managed to put the tree where i planned but its far away from ideal, i will farm some skulls to fill the gaps between the rots. Im obstinate otherwise i had gave up


1 Like

It would be great to have earth like of grass blocks as this tree cant go on the ground if it is no perfect plain you woul not have plant it on the stone of wood. It not guaranted it will not lost stabilty and diasapears when the server restart, because i build a plain ceiling ground, put it and removed the ceilings leaving only the 3 one holding the tree.

I mean
 its done a bit puny, like less effort you know?
new stuff always glitchy
i found some too
 for ex new Circle of power (chalk circle reskin) after placement make strange jumps (like changing the elevation lvl around)
some people are reporting maze pieces have problems too (with textures)


2 Likes

i understood, yeah o got the maze pieces too, but dont liked it, they are odd, shows like the same piece os foliage was copy and past various times to make the texture lol, and their color is too different from any other itens on the game, it is likie much more saturated then any thing and the pine trees move oddly even where is no wind lol

Why? What sense does this make?

But player zombies are? Wtf. Its ironic that my HUMAN sorcerer is immune to poison but my undead zombies get poisoned just fine.

Hallelujah! Finally a FIX.

So you are now nerfing the pretty much ONLY useful sorcery thing? On sorcery which people have difficulty finding use for in the first place? Yes, zombies are strong. But guess what, most everything else sucks so hard that pure sorcerers like me with 50% permanent corruption actually NEED them to be strong.

Is there a reason for anybody to cast wall of fire ever?

I was happy as a clam when sorcery update launched to come back and play the game, now devs seem hellbent on making me stop playing.

1 Like

And lets not forget that if you place that tree (or any placable for that matter) on clear ground a bit of a distance from your base, its gonna be hit by decay HARD.

3 Likes

sure, it will decay in one hour if not ins claimed land but. And if we claim land far away from the base, for decorative purposes we risk to get suspended for ToS violation.

I was so looking forward to this!

But none of the events are working on our private server. Events are enabled, so i do not understand why they won’t spawn. We can deliver heads and sorcerers to the caravans, but none of the actual encounters will spawn. Sad :frowning:

If you removed the Elder Skelos cultist armor recipe when we got it by killing sorcerers, now they are not on the island of Siptah, Yes, exiles, I know where it is studied, And where on the island of Siptah, How to find it

New Hotfix released.
Patchnotes:

1 Like

Uno :bongocat:

In steam you have to “verify integrity of game files” after the update, else it will crash in game. The same after each update.

62.8 gigabyte patch

are you fuggin kidding me?

to fix grass?!

:man_facepalming:

1 Like

I never had to do that.
Downloaded the update, restarted server and everything was fine?!

im playing on xbox game pass and didnt recive the new hotfix

1 Like

Apparently this affected notes too, specifically the dagger notes and arrow notes no longer require a basic note anymore. I don’t have an issue with skipping a step, but the costs are bad now.

The basic note costs 3 plant fiber, whereas the pinned notes only cost 1 plant fiber. The arrow note also has the cost of a flint arrow, but the dagger note has no other costs, making it three times cheaper then the note that doesn’t have a dagger going through it (ok, plant fiber isn’t hard to get, but the logic is dumb).

The two pinned notes should have the same plant fiber costs as the regular note, whether that is 1 or 3 plant fiber. The dagger note has never required something for the dagger part of it, but I think it should also have the added cost of an iron bar at least.

(Items in question- basic Note: 80313, dagger Note: 80315, arrow Note: 80316)


1 Like