Disclaimer: I built my main base quite far from an obelisk. Mainly because I didn’t figure it’d be my final base, but I just really like the environment there, plus inertia is a thing, so there I am. Map Rooms are therefore not of great use to me in their current implementation. ETA: Other people’s public map rooms, however, are useful, and I regularly make use of those after a far-from-home resource trip.
BUT I am firmly against the idea of two-way maprooms and its cousin, the two-way obelisk. It’d be fantastically convenient for me, but it’d totally kill ANY need for travelling. People would just hop from base to base, and I’d probably never see another person unless I specifically tracked them down.
That said, I’m not necessarily against one or two additional obelisks being added in strategic locations.
Same here i prefer struggling a bit with logistic and having a beautifull quiet environnement instead of doing like most players who all build close to the obelisks… and i can’t blame them for that.
Good that you have expressed your opinion. it’s a fair point and it’s true we will probably meet less players in the wildnerness, but for those who know how to keep things fun and balanced it would help a great deal to have 2 ways maprooms/ obelisks.
i personnally would mainly use this feature for big big storage purposes and would still keep traveling on the map from bases to outposts and from outposts to bases just to hunt a bit and ckeck the npcs camps around.
but about the main topic, Don’t you think a new obelisk at chaos mouth would deserve its implementation?
All other obelisks are pretty far from the middle of the boarder i think.
Sure. Like I said, I’m not against the idea of (a very few, like one or two) additional obelisks, and looking at the map, at or near the Chaosmouth would not be an unreasonable location if so.
This is not called “easy mode”, this called “having more options and convenience”.
no one forces you to use this feature if it’s “easy mode” for you.
because you first need to unlock them, which forces players to explore a minimum (which is great BTW)
You Don’t want more obelisks, you want less of them? fine, then Don’t use them it’s your playstyle afterall but we Don’t all have the same needs and expectations. Will it hurt your playstyle to have 1 or 2 extra obelisks on the map? NO
i like convenience. Traveling on the map to deliver goods is nice for some time but at some point i just Don’t find the fun anymore in that, especially when the game can crash, your follower can die to bugs etc … just annoyance, see?
I can certainly see both points here. I was absolutely opposed to the obelisks when they came out. It just seems a stop gap for the inability to implement mounts on lower end platforms, and I rarely use them. TBH, I’m still opposed to them being in game, but meh.
Many of the servers I’ve played on uses Pippi for fast travel points, and it becomes very useful when you’re just running around resource gathering, but can be abused in a hardcore pvp setting.
Since we already have obelisks, I can understand having one near Chaosmouth, since it’s fairly spread out away from some of the others. Since we have them, this idea isn’t bad.
Ok the double way thing might maybe be too much (especially for PVP) but at least a new obelisk near chaos mouth deserves its implementation i think, its just a very usefull spot on the map that can lead to many different directions in the 2 main biomes.
So what is so difficult in the 2-3 minute run from the Klael’s obelisk to the Chaosmouth or the 2-3 minute run from the Black Keep obelisk to Chaosmouth?
Seriously curious.
And if we’re adding obelisks, why not have one near Black Galleon too. I mean the 2 minute run from the Sinkhole or Upper Staging Area to get there must be rough too.
And then one by Sandswept Ruins because that’s an even longer than 2-3 minute run.
No its a call for an easymode , nothing ells!! This is not a soloplay game as elderscroll or MMO as WOW so this easymode dont belong in a surviver game.