Poor mans rollback really bad. When is it safe to play?

This is really bad. All the progress in the past 2 days is gone. I dedicated some time for this game (made this mistake again) and everything is back to where it was as if I hadn’t played at all (and I actually played a lot).

This is a poor man’s rollback. You didn’t rollback the decayed thralls exclusively but rolled back the whole game. Poor man’s rollback for big bucks, think I payed over 200 already with crom coins and dlcs and stuff.

In case I do decide to keep playing this when can I be certain that my progress when playing won’t be reverted? Are the poor man’s rollbacks over?

This is the first time I’ve seen one in three years. It sucks for the people that played and did things, but this bug was massive. The easiest route is to roll the servers back to Friday pre change.

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I don’t know why they have to wait so long? Is it that hard of a decision? Honestly people lost/will loose all their thralls - what’s there to think about for 2 days? It’s a huge emergency you gotta get the people involved pay them overtime “GUYS EMERGENCY”.

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I only found out yesterday evening also, why not announce this in game that there might be a rollback so people don’t progress.

I’m with you there, I really am. More than likely it’ll be another harvesting multiplier et cetera. I’m not defending funcom in any way, but it’s a damned if they do damned if they don’t situation.

Sorry that you had to lose 2 days. Put yourself in the shoes of those who lost hundreds if not thousands of hours and hopefully, you will see that rollback was the only acceptable solution after such a massive mistake.

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That wouldn’t really be a bad thing. Basically you get the time back in some way.

Only acceptable solution for 100EUR game plus 100s of EUR cash shop is to selectively fix the damage done. Not the low cost solution of rolling back everyone.
The most cost effective acceptable solution is to call the responsible people in the weekend and pay them overtime to fix this fast. And not wait a whole weekend.

I up sorcery 1 to 8, and now…
back to lvl 1 again lol
In pvp server farming sorcery pages to reset all, I will not play anymore. 2K hours

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SERIOUS? WOW AS IF PVE WAS HARD, WHO NEEDS MORE THAN 20 THRALL IN PVE? AND SINCE WHEN IS GETTING ALL 20 MINIONS IN PVE DIFFICULT? NOW WHO PLAYS PVP IS ***CKED. Mainly, those who just entered a pvp server, broke in beautifully

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good grief - with all the hackers and cheating, toxic behaviour, bases being wiped (even beginner ones on newbie river) either via raiding or people reporting them - but no, it’s a 2 day roll back that has totally F…d PvP :rofl:

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Now. Now is safe to play. This was the first ever rollback on official servers, so it should be clear they won’t do it lightly. Go back and conquer.

Stop trolling.

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It is because that is not how a roll back works. The database logging history I am 99% sure is not set up in a way that allows you to only roll back specific events. With out a missive risk of corrupting the save.

Rolling everything back is the quickest and safest way of doing it. It is not as you state “Poor mans” rollback.

I doubt their back up system was created to handle event specific rollbacks. Which means they would have to do it manually. By going through millions abon millions of database logs, and edit each instance of a thrall being destroyed. Then they need to track all the items each thrall had at the time and recrate them if they where not picked up by a player.

We are talking about something which might take several 100 hours of manual work, where the risk of mistakes being insanely high.

You having lost 2-3 days of gameplay is not worth the insane ask you are making. This was giant blunderer on their parts, which needed a quick fix, a complete rollback was the right decision. The right things to complain about is only the orginal bug and the time it took for them to fix it, not the fix it self.

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Exactly. That’s how a rollback works, and is supposed to work.

Consider a situation where a thrall had decayed, and a player built a structure over the spot. If the thrall was then returned into existence without resetting state of building pieces, the thrall and building would have coexisted in the same spot.

That’s a very simplified explanation to a very complex matter. We knowe thralls have sometimes fallen through foundations and remained unharmed, but in this case the possibility of multiple major overlaps was high.

Furthermore, the game database is a single file. There’s no way to restore an isolated feature without going through that file manually and risk breaking a lot of stuff on the way.

We get it: you started playing again and lost this weekend’s build. I wonder how you would have reacted to losing your hundreds of leveled thralls on all your different clone accounts before you got banned? Yeah, I know who you are.

Boo hoo you lost two afternoons of gameplay. We all lost that. How many threads/posts are you going to make about it already?

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Some one on the public server I’m on has a ghost clan so they can have 100 thralls.

I run close to 40 or so; not all leveled or in good armor. You do get PVE has these things called purges, right? It’s like being raided by the local fauna, including mini and world bosses, that we need to defend against.

Seriously if losing a couple days triggers you to quit, you can’t be playing PVP. And you might aught to think about uninstalling Conan now. This sort of thing isn’t uncommon to funcom.

And why overly anticipating fans of Dune have my sympathy.

And here it comes, that infamous line
“Put some brine on that boo boo”.

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But here is the thing…that is the problem on officials. Hundreds of thousands of hours stasis locked and refreshed diligently on the servers. Structures to house hundreds of valued thralls across all of the PvE servers. I could be wrong but officials weren’t meant to work this way, were they? I know this goes onto the broader topic of server wipes but the reaction that many had showed an ugly side to the PvE fans. This is what PvPers go through when the game revises without balance thought of. Their builds and thralls gone. Like tears in the rain.

@erjoh , not everyone plays hide and seek like a scared rabbit. It’s up to FUNCOM to decide how many thralls are acceptable. They can always lower the number you can get.
If thralls were better than they are, less of them would be needed. If you ask me personally, I think a 200 cap is too high, even for a 10 pax clan. That said, the more you have, theoretically, the safer you are. But if you offline raid another clan, not even 200 thralls will be enough to stop you. But they will surely slow you down.
Go hide in a hole with half a dozen thralls if that’s your thing, but don’t impose your playstyle to others who abide by the rules.

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God can you ever make a point without trying to belittle someone ? You point to my being scared and yet on the same paragraph pont out hiding behind 200 thralls? Please.:roll_eyes:

My way doesn’t have visible effect the server when I log in or someone walks by. My way is also the only method that does survive the offline meta. Lastly my way doesn’t bring anxiety when something goes wrong. soooo yeah, what’s your beef?

I can tell you feel bad about your lost progress and I can respect it. I’ve been there, believe me. This won’t make you feel any better, but one time we had a slight error in the code whereby if you destroyed a building piece, all the thralls in the area would fall through the floor to their deaths. It took a long time to hunt down. By the time the dust settled, there was no way a rollback would help anyone, except the people who constantly say “woulda coulda shoulda.”

This may sound counterintuitive, but I’m a very long-term server rat on PvP Officials, and I know for certain that if you openly ask for help in Global, 12-14 barbarians will do it. No one wants you to leave, and anyone who games understands the great sense of Fair Play. Please try it. Good luck, Exile!

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