Purge exploit is getting absolutely ridiculous

There are currently two clans on our Official server actively, repeatedly exploiting the purge to demolish players bases who are not involved in the purge.

This is happening on a nightly basis. It’s a clear exploit that involves glitching Demolishers to unsuspecting players bases to destroy them so that the exploiting clan can loot them.
One of the clans doing this on our server is doing this on several different Official PVE servers.

Several people have reported them but it’s absolutely pointless since they ask for video evidence. The exploiters are doing this between 24:00-5:00 when the servers are empty, and obviously if someone logs into the server they’re not going to sit there and wait to be recorded. Unsuspecting players log in the next day to see their base in ruins and thralls killed. Since Funcom refuses to fix the Server Log not showing players looting under certain circumstances the exploiters also don’t appear in the server log unless they mess up.

FUNCOM it is about time you DID something about this. CE is already hemorrhaging players due to all of the other bugs and now this blatant exploit that has been around since the new purge is being rampantly abused since they know they face no consequences for it. Half of our server has already left because of it. You have new players grind up to 60, spend weeks building a base and farming items only to have them wiped overnight by a blatant exploit.

Either have your admins do more than just a cursory glance at an email before sending a canned “we need video evidence” response, improve your server logging or better yet: FIX THE EXPLOIT. Several ways to do so have already been suggested.

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It is Funcom’s idea to remove exploits where and when possible. If you want Funcom to continue to investigate, then that sentiment should be shared. I’m not saying how it is possible.

I can still experiment with and without the devkit, but those extra symbols really do help. Maybe… try opt-in or opt-out of such traffic?

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You can’t loot other players’ things on PvE unless they are in the abandoned state. This person must just be doing this solely to be a jerk.

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Our server is PVE-C, where you should not be able to “raid” other people’s bases.
People are doing this on PVP as well where you should not be able to raid outside of raid time.

I’ve never played on straight PVE, but I am sure that if an entire structure is destroyed and only loot bags remain on the ground that they can be looted by other players. And even if not, it’s a form of griefing.

And this isn’t ONE person. If you look around the forums and streamers this has been going on for a long time. If you are unaware of it then I am happy, count yourself lucky not to have been hit by it yet.

This needs to be fixed on a code level. Even IF Funcom suddenly stepped up and started banning exploiters it’s not effective. They just buy throwaway accounts, do their exploiting on those, and then transfer the loot to their main account. Even if they eventually get banned (few do), they just buy another throwaway account and repeat. It’s ridiculous that blatant exploits like these are just ignored by Funcom.

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It’s 100% happening on PVE as well.

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I’ve never witnessed this behavior first hand (had my bases destroyed while offline in the old purge though), but I’m fairly certain this likely would be the case. The only time it can’t be looted is the player loot if killed.

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Never experience it but i support @AngryPotato.

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Yep.

However…

This

Did they fix this? Because you can chop up the body and the accessible loot bag will drop after the body is harvested

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It drops a bag, but no one except the owner can see the loot inside. So no, it wasn’t fixed that I’m aware of. They should make it so that no one can harvest a player body that still has loot on it.

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Truth be told, I don’t think it’s something that can just be easily fixed and it just now starting to show prevalent in toxic game play so I understand why it’s not been noticed before.

This would put pretty much all of age of war and hero content as game breakers or at least unstable with only events having signs of continuing stability.

Combat is back the way it was
The siege castle is already gone
Purges are weaponized
Companion quests are bugged right now.

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Reports started coming in pretty much as soon as the purge as it is now was introduced.

There’s been info about it accessible but recently a well known content creator that shows exploit how tos released one about the purge exploit.

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Do you know if that loot bag can merged with others?

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this behavior didn’t start with the new purge , it has been a thing since the old purge too , the only thing the new purge has done is make it more easy to do , as the old purge would select one of your bases " seemingly randomly " whereas the new purge you can target wich base will be purged. But the destruction of other peoples base via purge has been there since the old purge system !!! a reason why most of the official PVE/C server older clans have built walls around their castle as a “buffer” … before getting banned by funcom for preventing access to resources or building spot … :hear_no_evil: :speak_no_evil: :see_no_evil:

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Except now it can be called on a whim and spammed.
With relatively little time/resource investment a throwaway account can call dozens of purges for free until they get the exact result that they want.

But like I said it’s not just the exploding golems. Despite having a ridiculous blast radius and damage, those can be defended against.
They are exploiting the purge by kicking the Demolishers to your base where they glitch out and start attacking your doors, followed by your entire base.
Not having a purge-pathable base is not a solution since they’re abusing everything from ramps to ice bridge to get them there.

Step one would be to make Demolishers non-kickable. Step two would be making some changes to the purge targeting code.
Or they could just remove the feature entirely - since one player with 50+ defenders spamming T8-10 purges brings Official server performance to it’s knees.

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Personally, I’d just write a script that parses the logs and perma-bans any IP that has kicked a Demolisher more than x times in one server cycle… but that’s just me.

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It’s possible? Idk. I think it may show separately though. It’s been rare I’ve experienced this as it’s pretty risky to do. The time I recall off hand everything was looted around the body prior to harvesting. I can’t say for certain, sorry. I imagine if it does, any loot showing would only be the combined stuff, not the loot ON the body.

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The original post is about about players’ bases being completely demolished, everything looted, and thralls that were “safely” placed indoors all killed and looted by malicious players exploiting the purge.

How did this get derailed into looting a player’s body on PVE? This has almost nothing at all to do with the topic.

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Because someone questioned if the loot could be acquired since player bodies can’t be looted on PvE. They wanted to confirm whether there was any actual gain for the abuser more than just trolling. I think you missed the fact that we’re differentiating between loot dropped by destruction of buildings versus loot dropped when a player dies. It’s easy to assume the base can’t be looted given how bodies work, but it’s not the same. Basically the idea is that a player could abuse the purge mechanic to actually loot a base on PvE, thereby incentivizing more abuse.

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Someone suggested Dynamic Building Damage be enabled, I thought that seemed the best course.

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If it’s working yes that seems the best for PvE but it doesn’t get rid of the root issues which is toxic play.

I would change that purges get clan I’d of the clan that called it and therefore will be on the logs of those that get hit by this. Update the ToS and start banning away.

Thats me because it’s the same root issue. A-holes in PvE exploiting the system that needs to be dealt with.

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