Purge exploit is getting absolutely ridiculous

Although super idealistic ultimately you cannot code morality. Remove the problem and then no issue with expectations. No need for the devil or the angel.

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Hard to say… suppose a noob summons a purge and they happened to build close by. They wouldn’t know any better and you’d be banning them for a mistake. I’d say after a clan does it twice, it’s grounds for punishment. Usually it takes one time to realize just what happened and adjust behavior and distance accordingly. The reason I say this is because I had some noobs summon one on my base by accident because they built too close. It was the old system and a rocknose purge. The Rockslide did some heavy damage. Fortunately, it was one of my outposts, but they felt bad about it when I called the clan out.

well, to be honest, I’ve been looking for a new purge base for quite a while now.
The original place is not usable anymore, one clan built a mega base across half a sector.

so I’m still looking for another place that could be easily defended, not immediately in range of another base and enough space to start the purge …

Part of the reason I picked where I am building is because of how difficult it would be to set up a purge. Sad that has become a consideration on PVE.

Same happened to my base, twice. I reported the player and the clan, uploading a video showing them while exploiting the purge. Unfortunately nothing happened, funcom replied they will investigate, but after 1 months the player and his clan are still on the server doing as always.

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Try to build pillar bases, they are safe against this exploit. Also there are some building pieces that cant be damaged by demolishers. This exploit exists since the rework of the purge.

Honestly the old purge was Awesome. They should bring that back. And have you choose which base location to opt out of.

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Yeah and treehouses are pretty safe but that just limits play and the jerks win because they affected how you enjoy the game.

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Peoples this is information which was relayed to me some time ago. I am not entirely sure if the parameters of this exploit remain the same or if this workaround will work, but I am just going to pass it on in the hope it will help.

I was informed that the the demolishers would be kicked or baited over to the other, innocent members base. But the demolishers would only attack the innocent members base if their followers drew agro by attacking the demolisher. The workaround I was told at the time was for members to set all of their followers to ‘passive’ (attack nothing), and even store them inside the base.

Will this help the situation peoples?

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Demolishers will still attack the base whether or not there are thralls. The best way to defend against this exploit is to build either up high or in deep water. You can also spam vaults around your ground base to protect your walls. They can still go through the vaults, but it would take a ridiculous amount of time.

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The irony of DBD being used on pve but never actually litmus tested for its original creation…pvp raid LoL.

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I know :zany_face:

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The old purge system had exactly the same issues and it was way easier to exploit . All a player had to do was to agro some purge enemies and climb to the neighbors walls. Many players were building and using outposts close to others just to trigger a purge close enough and destroy the afk players base. It was the pvp we endured on pve servers.

Although i never experienced this either, i was supporting the elimination of the exploit, it’s a mistake!

In no way was the old purge easier to exploit.
There were ways to ensure that a purge hit the specific base you wanted, however you had to grind for days to get the purge meter up and had one chance at a purge, which would often bug out. It was also during purge/raid hours only.
They were also very specificially zoned so that there was no possibility of getting - for example - a high level Rockslide purge if you didn’t build in that zone. Most players’ bases and a handful of thralls would easily defend against most of the old purges.

Now someone can go from creating a character on a server to spamming purges at will every minute for as long as they want until they get the results they want. With exploding head golems with insanely destructive AOE and Demolishers that go through bases as if they were made of cardboard.

The new purge is far easier to exploit, which is why toxic players doing it has gotten totally out of control lately.

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It’s because you don’t know how to exploit this purge. If you knew then you’ll agree.
But it’s irrelevant, this purge exploit had to end with the new system.
Do you know what worries me @AngryPotato? Since the exploit worked in the old and works in the new too, is it a mechanic from devs after all.
You can understand how sad this speculation would be if it is true :slightly_frowning_face:.

You’ve literally posted that you’ve never experienced this.

I’m here posting that our server (and others) are plagued with exploiters abusing demolishers and exploding head golems to destroy other player’s bases. I either experience it, or come across the aftermath of it on my server daily.

If you think simply building on a pillar or over water is enough to protect you then you are sadly wrong. They’ve done this so many times that they’ve had plenty of time and practice to refine getting gemolishers exactly where they want them.

there are ways to prevent it though. If you completely wall in your base, no entry no exits (I do it with small walls or fences behind doors) and set your thralls on passive it “should” prevent the thralls from engaging or the purge NPCs from getting close.

As I understand it, a path needs to exist through or close to your base so that purge NPCs can trigger your thralls to attack or see YOUR DOOR as an obstacle to the treasure.

Fact! Never ever experienced it my self on over 8k hours on official servers.
No argument at all, try to understand the mood of the conversation.

It’s not me i stand for in this topic!

Other than that i happened to be a pvp player in the past so i wouldn’t mind to have this provocative behavior from other players because i understand where it comes from.

Everything i stand for for pve the last years in this forum mostly are NOT FOR ME. But because they happen to my fellow pve friends and i accept messages of despair and sadness. Pve SUFFERS from pvp mechanisms that they don’t belong on “player versus environment” servers in my opinion.
Unless…
Funcom devs allow some things to be environment…

Plus…

Just because it never happened to me neither i ever tried it…
That doesn’t mean that i don’t know people who doesn’t know how to do them or are plagued from this mechanism.

Ps. The old purge system had white dragons, Berserkers that they were faster than demolishers and AVALONS Rotbranch and rockslide. But in Siptah (after official release) there was nowhere to hide from Accursed Berserkers

Being angry with someone who’s by your side is a big potato :wink::rofl:.

This is not a PVE only issue.
PVP players are complaining about this too because it allows them to be “raided” outside of raid times when there is noone around to defend.

The old purge system:
-had a purge meter that required a lot of time/effort to max out
-purges tied to zones (with most zones having joke level purges, and some completely immune)
-purges only in raid times
-to some extent defendable by thralls

This new system has a “purge on demand” mechanic where you can call high level purges exactly whenever and wherever you like, cancel them with no penalty, and repeat until you get the results you want.

This isn’t even about the ridiculous exploding golems - those (mostly) stay on the ground with normal pathing constraints.
But now all they need to do is kick a demolisher to your base in a certain way and sit back and watch it destroy your entire base. Pillar and over water bases are NOT safe. They’ve had months of time to refine their exploiting tactics with absolutely no consequence from Funcom.

I get the idea that you’re trying to help, however this is a very serious issue affecting servers and I don’t understand how comments like “oh well, people exploited with the old purge” is useful or constructive in any way – especially if you are not experiencing this on a server that is literally being terrorized by exploiting clans abusing this. You cannot walk two minutes on our server without coming across a base decimated by purge exploits, and despite them being reported dozens of times Funcom does #%@$ all about it.

It needs skill, it’s not that simple. So consider these players skilled and trained enough to do it. But why it’s their fault when devs allow it?

You mentioned this again to me. Why do you think that i play scared with ridiculous advices?
I am afraid of nothing, i play as i wish, i build as much as i wish but always with respect to others and server performance. So no my friend i don’t listen silly YouTube advices, because the players that want to have fun against others will always find the way :joy:.

Exactly!!!
But why?
Is it because it’s a mechanism and not an exploit after all.
And if it is a mechanism, wouldn’t this be sad?
For me it would be sad as it is sad if it’s even an exploit.
PVE needs protection, people should feel safe from other players and leave their doors open.
No kites
No foreign purges
No hacks
No decay looting

Yes trades
Yes markets
Yes team spirit