Exactly what I was expecting, @DelRioServerMaster .
The idea of AoW is great. The implementation, however, is terrible.
Exactly what I was expecting, @DelRioServerMaster .
The idea of AoW is great. The implementation, however, is terrible.
When storming a fortress, they always attacked the gate first, because this is the most vulnerable place, and the gate can be broken through with battering rams.
The walls were usually destroyed by tunnels, placing explosives there, or by penetrating into the fortress through the tunnels.
On the other hand, if demolishers destroyed walls anywhere in 2 hits, then not a single fortress would be able to be defended.
I assume that the destruction of the walls will be in the 3rd part, when the enemies acquire catapults.
Well, there is a Purge suggestion that fits well, and most PvP players seem to have been doing long before this “new purge”:
build cheap somewhat strong outer layers so the enemies delay destroying those, and leave the stronger and costier walls as an internal more last resort.
Same for thralls. You can make even beast by the dozen on early level areas.
The fact that you can control where and when the purge happens is a huge strategic advantage.
Also, you dont need to build your fortress in a place you will also “live in”. It is logical to build it in a defensible position.
I know, it sometimes doesnt trigger if the position is “too defensible”, like if there is too little open space around it, or limited access to it leaving only one direct attack line. Might make sense they wont attack a “secure position” I guess. But you can prepare for better conditions.
And like when you doing content in a MMOs and it seems “hard”, you should ask yourself if there is so much “damage”, are you really ready to face the level you asking for ?
Yeah you had all that and still complained.
I never lost to a purge either -when it worked.
I learned on a private server too so lag was a non issue
The problem was grinding to get that purge meter up- alot of people dont have that kind of time as referenced with some on these forums with just leveling thralls.
They are still not spawning consistantky.
And if they keep the delaring clans coffer as the only target, they will ignore other clans bases.
Anything else?
kind of off topic, but what if thralls got xp for killing purge thralls during a purge? Then scaling your coffer level would make sense.
Did I? I don’t remember ever complaining about the purge, although I had my fair share of bugged ones spawning inside the base, inside rocks, etc., but at least they attacked my base, not some unelaborate box I’ll have to build in a flat, open space just for that effect.
I can understand that some people playing just a little only had purgres once in a while. I can understand that being able to command the time you will be attacked is a feature many players like (I don’t, but I can live with that).
But having to build a doorless box just to have a purge, eliminates any reason to actually build decent bases on pve and even on pve-c. On pvp, I don’t know how this will fly. These boxes will be so easy to raid, you might get your treasure stolen before the purge comes in…
Exactly, no rewards, I’m looking for a challenge and fun!
Purge above level X should bring trebuchets and explosive jars, strike with fury and if I fail leave not a single wall standing!
As it should be!
And avatar !!!
A woo - A woo! Tonight we dine in hell !!!
Chapter 3 cross fingers m8 .
But it needs fixing and specifics first. I know it’s a sandbox game and players must gain the knowledge alone not from devs, but for such an important mechanism we need guidance. It’s annoying to build for hours and prepare your defenses to accept a message that you cannot have a purge .
Need to get it to work properly first.
It is not necessary to build a box specifically for purge. After all, many have several built-up areas. In addition to the production base with craft benches, there may also be separate buildings in the form of a pen for animals, growing plants, an arena for battles, and religious altars. Plus, mods often provide separate kits for specific needs. This is where you can put the coffer.
My second base is the temple of Ymir, where all the treasures and legendary rarities are stored, plus a ritual site built close to the temple for summoning bosses from mod Shima`s Compendium. All together this is quite a massive building, I would build it anyway, because there is no way for all this to find a place in my little cave where I conduct my main production.
Why not?
Except you dont have to do it the way you explained- build your base the way you want , then go from there.
The old Purge was never going to get my tables anyways since i would pick them up before the purge started and wait. Resources and all. So the risk factor your talking about was mitigated.
Only needed one base so you knew where the old purge was coming. The difference is now i can do it when i want and not when the system decides.
You are supposed to protect your treasure the best way you can, not putting it in an easily accessible area for it to be lootable.
It’s wrong on principle.
It’s astonishing how I’m even having to debate this issue.
It’s a lazzy implementation of a good idea.
Let me make it short and clear so I don’t waste both of our time. There is nothing you can say that will change my mind.
Im not trying to change your mind- im showing what the facts are right now and what they were before.
This isnt a debate
Previous purge- place my resource base in a tree - purge cant get it. Purge attackers mill around the bottom while i pick off named thralls.
Current purge- base spawns near where you place the chest- how i do it is no concern of yours.
Attack is the best form of defense. So i attack their base and win. Get rewards like brick i dont need to grind for. Gold , silver, more defenders, more thralls. All stuff that is literally there for the pickings in one spot.
Seriously what are you saving gold and silver for? Well it was for alchemical base - but i get that now from bloodstone turn in without having to make it.
So now i can spend gold on the trader from purge bases on resources or defenders i dont need to go and get.
Thats how it is right now.
And the facts suck. Period.
Don’t abuse extreme examples to counter a sound argument.
I lost count of the number of purges I had in regular bases. I had many more purges without bugs than bugged purges.
The only reason the new system sucks is poor implementation. If purges still attacked bases like the previous purges did, I would be as happy as a clam. But now either the camp doesn’t spawn, or the purge can’t find a path, etc., all because of a poorly thought implementation.
They were supposed to make a better system. The previous one had flaws. Unfortunately, they made it worse. Unfortunately, that doesn’t even surprise me.
Fortunately, Cyberpunk’s Phantom Liberty is already playable. That’s what I’ll be doing until they fix this mess.
Let’s face the facts, they are trying to please the crybabies who did not like the old purge just because it existed. On the servers I played purge was set to 10k and it was coming twice a day if you were very active - because purge was one of the coolest things in game.
So now they created that Frankenstein - purge that comes only when invited and it does not damage the base.
What are you talking about?
I was there when the testing was live- Did folks test it? not likely. There were 3 people on the official test server when i checked the IOS bug.
I encouraged people to test it personally in single player- most said they dont have space- fair enough.
The community was given the chance the test it for a month.
Now the live patch IS the test.
So test and feedback instead of reasons why not.
I can control feedback , i cant control how its coded.
Or move on to another game and run away from the issue.
The purge was the highlight of every pve game I ever played.
I love base defense games.
I thought AoW would be a blast if they could fix the purge. I wanted them harder, with siege weapons, a real challenge.
I got nothing of what I wanted or imagined, not because the idea isn’t interesting, but because it has a very flawed implementation.
To stop purges, all they had to do was creating a sort of convergence trap for the EL. Purges on Siptah are already optional.
I think they wanted a better purge, but failed to materialize a good idea.
@Akomo whatever, dude. I can’t test shit on console. Just stop white knighting for a very underwhelming and flawed purge system. You like it? Good for you, buddy. You are easy to please.
I happen to think this is another missed opportunity.