There’s been a bit of discussion lately about overpowered endgame/Siptah gear making PVP less fun. People have put lots of solutions forward like balancing items, playing on private servers, or speeding up levelling and harvesting so there isn’t such a grind to get to level 60.
I reckon the PVP culture of honour might be partly to blame. Maybe it’s just where I play, but on most PVP servers I’ve been on, most players and clans don’t attack someone lower level than them, and don’t attack people until they have a T3 base. It’s even an actual rule on some private servers. Tne idea is that you have to give new players time to learn the game, and vet players time to level up so it’s a “real” fight. I do it myself. If I see a T1 4x4 I investigate but otherwise ignore it.
I think this is a bad idea. What I should be doing is raiding it, with whatever crappy stuff I have to hand! I think we all should be raiding one another from the moment someone lands on PVP. Not waiting and grinding and hiding until we’re all level 60 with a T3 base and then start PVPing.
Think about it. The game has tools designed for PVP at all stages. People (me included) complain about no-one using sub-epic gear. They complain that the game starts at level 60 and everything before that is grind. People say demon fire orbs are pointless. Well yeah, if you’re using them to attack T3! They’re meant for attacking T1. But very few people do that. I’ve seen hungry new players who did get “punished” by vet players because “you don’t raid sandstone.”
Imagine how much better PVP would be if people were fighting from the beginning, ceaselessly, with whatever they had? Instead of waiting until endgame where it’s all or nothing, and defeat means days/weeks of building and grinding gone in seconds, or when you’re offline.
I’m not going to pick on new players. No character below my level. Incidentally, that makes level 60 mean something. But from now on I’m going to PVP from level 1, attacking people at a similar stage to me.
Raid sandstone!